EmielRegis Posted August 21, 2014 Share Posted August 21, 2014 Hello. I was trying to make anim for my custom mob but there is a problem becouse autocompiler ignoring my file.When i starting game or running autocompiler manually nothing is generated in "anim" folder. I wasnt modding long time so maybe there was some kind of update to mod tools or something but someone can tell whats wrong? Also autocompiler menu is weirdly small for me. Link to comment Share on other sites More sharing options...
EmielRegis Posted August 22, 2014 Author Share Posted August 22, 2014 Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 22, 2014 Share Posted August 22, 2014 So it generated mad3/cpu/parts files but just not mad.scml? That's odd, are you sure there are no errors during autocompiler? Tho it should pop a notepad or somethign with error in that case... try running it manually from cmd and see if it pops up some error, I don't see anything wrong with the structure. Link to comment Share on other sites More sharing options...
EmielRegis Posted August 22, 2014 Author Share Posted August 22, 2014 So it generated mad3/cpu/parts files but just not mad.scml? No, all that was generated long time ago. Yesterday I was just trying to make small changes to "mad.scml" and was surprised that in game nothing happened. So I deleted all files generated from "mad" and tryied again. Nothing compiled, not even anim. I was looking for cmd mentioning that file but no, there was just normal bunch of "[...] file is up to date" .My files are completly ignored by compilator. Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 22, 2014 Share Posted August 22, 2014 That's odd, considering that it is reading at least some mod files. Can you check autocompiler_log.txt to see if it even goes through your mod folder? If it follows same logic as standalone, it should be in SteamApps/common/temp directory. The only way/reason it would exclude a specific mod folder is by putting NOAUTOCOMPILE file into the dir, but that's obviously not the case. Link to comment Share on other sites More sharing options...
EmielRegis Posted August 22, 2014 Author Share Posted August 22, 2014 I tryed reinstall mod tools. It seems that it compiling and checking several files in mods however still not "mad". I noticed that only images are compiled, it doesnt mention any of existing .scml's wtf? I attached logautocompiler_log.txt Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 22, 2014 Share Posted August 22, 2014 ahaha autocompiler is ending prematurely, look at the last entry>> Compiling C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\..\..\dont_starve\mods\Calamity\exported\mad\parts\zapas\1\zapas.scml.=================""C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\scml.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\..\..\dont_starve\mods\Calamity\exported\mad\parts\zapas\1\zapas.scml" "C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\..\..\dont_starve\mods\Calamity""ERROR: Missing image 'template.png' referenced by 'zapas.scml'.It stops on first error, not even getting to the mad.scml file Link to comment Share on other sites More sharing options...
EmielRegis Posted August 22, 2014 Author Share Posted August 22, 2014 Yes, becouse its "mad" backup file and its in folder without needed images. Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 22, 2014 Share Posted August 22, 2014 Well if it's a backup file then you wouldn't want it to get processed (and overwrite the new anims) anyway, you can change the extension of the file, or as mentioned above, put NOAUTOCOMPILE file into the dir should make the system ignore the whole directory. Or move it out of /exported/* path, likely simplest way. Either way, as it is, autocompiler cannot be made to 'continue on errors' so you'd have to make sure all files it runs into can be properly built for it to function. Link to comment Share on other sites More sharing options...
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