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The missions you have available on each playthrough are randomly generated. Detention Centres are one mission type that can show up. Sometimes you'll see them, sometimes you won't. If you can't get a detention centre, look for Executive Terminals. The latter mission type unlocks new missions for you, which means you have another chance for the game to provide you with a Detention Centre as one of your options.

 

You have a screenshot of detention centre? Would help me a lot  :encouragement:

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You have a screenshot of detention centre? Would help me a lot  :encouragement:

 

Fortunately for you, I was due to start a new game, and the new game has both the Detention Centre and Executive Terminals mission types available.

 

Detention Centre shot: http://cloud-4.steampowered.com/ugc/67873315864087389/131D5CF3F57377F5757061D6DD166A8092A104BD/

 

Executive Terminals: http://cloud-2.steampowered.com/ugc/67873315864090333/B8F6E79D0FBD39192099BB21703306CAD0B8F5D8/

 

Will edit in a bonus shot of what the containment cell area in the detention centre looks like :-)

 

EDIT:

 

Deckard peeking into the room: http://cloud-4.steampowered.com/ugc/67873315864952098/3F89AA5191986DC827C1A803A8EBC7C40F266499/

 

Deckard ready to unlock the cell doors and rescue our new friend: http://cloud-4.steampowered.com/ugc/67873315864966176/8B44B833B3E5E9635F651ADB3278F61DAFDE9181/

 

And the team escapes, with a new addition: http://cloud-4.steampowered.com/ugc/67873315864976578/B4FFF39D73F15D7677EC3CD7E65D39D45818B171/

 

ENJOY!

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Fortunately for you, I was due to start a new game, and the new game has both the Detention Centre and Executive Terminals mission types available.

 

Detention Centre shot: http://cloud-4.steampowered.com/ugc/67873315864087389/131D5CF3F57377F5757061D6DD166A8092A104BD/

 

Executive Terminals: http://cloud-2.steampowered.com/ugc/67873315864090333/B8F6E79D0FBD39192099BB21703306CAD0B8F5D8/

 

Will edit in a bonus shot of what the containment cell area in the detention centre looks like :-)

 

EDIT:

 

Deckard peeking into the room: http://cloud-4.steampowered.com/ugc/67873315864952098/3F89AA5191986DC827C1A803A8EBC7C40F266499/

 

Deckard ready to unlock the cell doors and rescue our new friend: http://cloud-4.steampowered.com/ugc/67873315864966176/8B44B833B3E5E9635F651ADB3278F61DAFDE9181/

 

And the team escapes, with a new addition: http://cloud-4.steampowered.com/ugc/67873315864976578/B4FFF39D73F15D7677EC3CD7E65D39D45818B171/

 

ENJOY!

 

Thanks, I could rescue my third character, now huh haha

 

Can I apply much more complex strategies now playing with Shalem / Banks / Deckard, a lot of fun.

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Run. Run everywhere. Especially in the early missions I run most of the time.

 

Hrmm... interesting... I don't see how it would help, basically you are depending on luck that there is no guard in another room? 

 

The noise you make from running attracts nearby guards (even through walls) like bees to honey, so I don't see how running would give any advantage? 

 

Use running only in a last effort or: post a video where you show how you pull of running in the beginning of a level without getting obliterated!

 

I see a nice challenge for you!  :friendly_wink:

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Guards have a limited radius in which they'll hear running (much tighter than the radius where you hear THEM moving), and they'll only be in "investigating" status, not "hunting" - if they check out the sound they hear and find nothing, they'll shrug it off and go back to their patrol.

 

Also, you can quite often already know where most enemies are and have a reasonable expectation of not triggering an alert after a partial exploration of an area, making running much safer in those situations. Running through most (not all) of an early mission will often be beneficial more than it's dangerous. It gets trickier in later missions, but by then you'll often have upgraded stealth and you'll be able to do without running so much. First move running is pretty risky though, and I wouldn't personally recommend it if you can avoid doing so.

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Hrmm... interesting... I don't see how it would help, basically you are depending on luck that there is no guard in another room? 

 

The noise you make from running attracts nearby guards (even through walls) like bees to honey, so I don't see how running would give any advantage? 

 

Use running only in a last effort or: post a video where you show how you pull of running in the beginning of a level without getting obliterated!

 

I see a nice challenge for you!  :friendly_wink:

 

 

Hehe. You are completely right, Annic. I could not get a run off the ground yesterday cause I kept getting noticed. It does work though. Just gotta make sure you expect the guards to come in. I will share when I am able to perfect the technique.

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