Mr_E_Fox Posted May 19, 2014 Share Posted May 19, 2014 For the most part I find that caveworms aren't so much a challenge as a really dull nuisance. I'm aware that it is because after discovering proper combat methods in Don't Starve all enemies become routine, but with caveworms their prevalence in the caves both in waves and resting passively makes dealing with them a rather weary task. Hopefully, what I think is a nice idea is simply a way to eliminate the resting worms.It seems to me that a player should actually be able pick the glowberries, which would cause the worm pain and force it to run away and despawn (there should therefore also be a modified aggression time to make it harder to do this). Then, after x number of times doing this some event would trigger similar to naughtiness, perhaps combined with an extended earthquake. This would thereby clear out the map the these incredibly annoying mobs and provide a high risk of doing so. Also, I think Wickerbottom should refer to the tectonic motion by the MMS (Moment Magnitude Scale) which is the standard measurement used by seismologists. Link to comment https://forums.kleientertainment.com/forums/topic/36603-caveworm-changeup/ Share on other sites More sharing options...
NeoDeusMachina Posted May 20, 2014 Share Posted May 20, 2014 The whole point of picking up glow berries is this: It's an angler fish, it lure its preys with its light and when they are too close, they eat their prey. It's pretty much the same with the Depth worms. If anything, we should be given the option to ''pick'' the glow berry while he is buried, but when you click on it, you can't pick it and the worm attacks you. Since it's his hunting technique, I really don't think it should make him run away... The number of worms has been lowered considerably already to a point where they don't pose a threat anymore. I rarely see more than 2-3 worms at the same time. A really easy way to dispose of them is to befriend rocklobsters. At some point, there will be so many of them that you won't even be targeted by the worms, they will aggro on a random rocklobster and all of them will get murdered in seconds! One of the developpers did say that they might look into the infinite number of rock lobsters issue eventually. Personally, I think the Depth worms are in a decent spot right now. They are present without being overwhelming. If anything, rock lobsters should not be allowed to swarm so much, they just make the caves way too easy in the long run. Edit: Also, there were some discussions a while back about worms thought you @Mr_E_Fox might be interested =) : http://forums.kleientertainment.com/topic/34381-a-possible-fix-for-depths-worms/?hl=worms Link to comment https://forums.kleientertainment.com/forums/topic/36603-caveworm-changeup/#findComment-484468 Share on other sites More sharing options...
Mr_E_Fox Posted May 20, 2014 Author Share Posted May 20, 2014 Mostly my point was that that they're a boring chore that I don't think should be necessary in the caves. I get the idea that they are similarly representative to the anglerfish, although I believe somewhere I read the that their bio-luminescence was for mating purposes rather than food, but I'll have to look that up. I never even bother with rocklobsters because they only really become deadly around 4 or 5 when you can't synchronize their attacks.Mostly I think they're a nice part of the caves, but when I'm trying to do anything (particularly in the mushroom areas) they are a time-wasting plague. I was trying to find a balance that would allow them to stay obnoxious when they come in waves, but when they're out resting I can quickly get rid of them if I'm willing to risk something. Link to comment https://forums.kleientertainment.com/forums/topic/36603-caveworm-changeup/#findComment-484638 Share on other sites More sharing options...
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