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I believe the current statement from Devs is they weren't thinking of adding this. I forget the reasons offhand other then some worry over abuse. For example saving before getting into a big combat, and leaving game if it starts to look bad. I personally would never bother trying to game the system like that, but thats just me. I know there are a few people out there that would for sure (no judgement on them or anything, as I can see the reasoning, so, yeah).

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Hey it's quite annoying when you need to leave in a rush but can't save your game until night/day so please add a manual save button in options

While nothing has been confirmed by the Devs, other than the general dislike of save/load games, I believe that the best solution for this case was to have a quicksave, or "save on quit", option. This way you can quit the game whenever you like, but when you return it drops you right back in the same spot/situation.

I believe the only reason this hasn't been implemented yet is because creature AI's apparently "forget" what they were doing after a re-load... so if you were fighting a beefalo and the game saved during the fight, if you re-load the game then the beefalo won't attack because I forgot it was upset with you. :p

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