Wishlist for Mark of the Ninja 2


MalikNZZ

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Many good suggestions so far. Here are mine:-Enemies get more suspicious (smarter) after repeated distractions, and start looking around more (like terrified guards do). With each distraction, their 'suspicion level' goes up. Different enemy types could start at higher levels.-Unlockable characters, even if some of them don't make sense (play as Ora, for example).-This is a big/pretty specific one, I'd be surprised but so very happy if it happens:

A VS mode, taking place after the ending in which you kill Azai, in which one player (or more) plays as Ninja (or even clones of Ninja, hey, he can have a new power can't he?), and tries to hunt down the remaining members of the clan (other players). This way, if you want to make a sequel, the story mode could even take place after the other ending (don't kill Azai), while the VS mode remains its own separate thing.

Non-spoiler version: VS Mode! One player (or team of 2 players) lays traps and tries to kill their targets, while the other player (or other team) tries to distract, disable, evade and outwit their hunters, with players having limited vision like in NG+, and sound rings that only appear if you are in their range. Players can choose to either swap roles after each round or pick their style and stick with it. Options in play style were a big part of this game, and that should be just as important in any other modes as it is in the story.

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