Soopakoopa Posted March 15, 2014 Share Posted March 15, 2014 Granted, in THIS case there weren't a lot of examples available. I decided to try to make a simplemod which would add acacia trees to the savana biome. I had successfully edited the worldgen tospawn swamp trees in, so I assumed it would probably be easy to add a new tree type based offof that. Apparently not. Note that all of the graphics are placeholder at the moment. yunowork.zip Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/ Share on other sites More sharing options...
squeek Posted March 15, 2014 Share Posted March 15, 2014 You could try describing the problem you're having. Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432425 Share on other sites More sharing options...
Soopakoopa Posted March 15, 2014 Author Share Posted March 15, 2014 You could try describing the problem you're having. It just crashes. The moment it's enabled. Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432426 Share on other sites More sharing options...
squeek Posted March 15, 2014 Share Posted March 15, 2014 You could post the error. Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432429 Share on other sites More sharing options...
Soopakoopa Posted March 15, 2014 Author Share Posted March 15, 2014 You could post the error.Dangit, just thought of that too late >_> Anyway. cripts/mods.lua(144,1) Loading mod: acacia (Acacias) (Old API! (mod: 4 game: 5) )scripts/mods.lua(144,1) Loading mod: workshop-185254384 (Soopa Playable) (Old API! (mod: 4 game: 5) )scripts/mods.lua(168,1) Mod: acacia (Acacias) Loading modworldgenmain.luascripts/mods.lua(176,1) Mod: acacia (Acacias) Mod had no modworldgenmain.lua. Skipping.scripts/mods.lua(168,1) Mod: acacia (Acacias) Loading modmain.luascripts/mods.lua(168,1) Mod: workshop-185254384 (Soopa Playable) Loading modworldgenmain.luascripts/mods.lua(176,1) Mod: workshop-185254384 (Soopa Playable) Mod had no modworldgenmain.lua. Skipping.scripts/mods.lua(168,1) Mod: workshop-185254384 (Soopa Playable) Loading modmain.luaLOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4517scripts/playerprofile.lua(352,1) loaded profilescripts/playerprofile.lua(416,1) bloom_enabled falsescripts/saveindex.lua(97,1) loaded saveindexscripts/gamelogic.lua(1109,1) OnFilesLoaded()scripts/gamelogic.lua(1098,1) OnUpdatePurchaseStateCompletescripts/gamelogic.lua(79,1) FE assets already loadedscripts/mods.lua(258,1) Mod: acacia (Acacias) Registering prefabsscripts/mods.lua(264,1) Mod: acacia (Acacias) Registering prefab file: prefabs/acaciascripts/mods.lua(268,1) Mod: acacia (Acacias) acaciascripts/mods.lua(281,1) Mod: acacia (Acacias) Registering default mod prefab Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432432 Share on other sites More sharing options...
squeek Posted March 15, 2014 Share Posted March 15, 2014 There's no error there. Is that the very end of the log.txt? Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432434 Share on other sites More sharing options...
Soopakoopa Posted March 15, 2014 Author Share Posted March 15, 2014 There's no error there. Is that the very end of the log.txt?Yup. That's the very end. Nothing below that. My best guess is...nothing.I don't know. I guess I'll just study some other mods and try to figure it outfor myself. Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432440 Share on other sites More sharing options...
squeek Posted March 15, 2014 Share Posted March 15, 2014 (edited) Here's the error I got: Assert failure 'datasize + mReadHead <= mBufferLength' at c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\source\util/reader.h(28): Trace follows...Could potentially be a game bug. No idea what could cause that, but it's happening in the C++ code so it's hard for non-developers to debug it. Edited March 15, 2014 by squeek Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432442 Share on other sites More sharing options...
Heavenfall Posted March 16, 2014 Share Posted March 16, 2014 (edited) Back in the day no-error crashes were usually due to problems with the anim .zip file. Re-do every step. I notice in the prefab .lua that you are using a new animation set. Did you actually create one and rename it, or should you be using an animation set that already exists? Try going without your own anim .zip file. If you use a build and bank from another tree, does the mod work? In that case you've narrowed it down to the anim .zip file. Edited March 16, 2014 by Heavenfall Link to comment https://forums.kleientertainment.com/forums/topic/32991-i-still-dont-seem-to-have-the-hang-of-this/#findComment-432614 Share on other sites More sharing options...
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