Soopakoopa Posted March 10, 2014 Share Posted March 10, 2014 How is it done, assuming it can be done (which I imagine it can)?Yeah, short post, but not much more to my question than that. Link to comment Share on other sites More sharing options...
NikMik Posted March 10, 2014 Share Posted March 10, 2014 inst.Transform:SetScale(1.4, 1.4, 1.4) In the prefab, where the stats are. Link to comment Share on other sites More sharing options...
JackSlender Posted March 10, 2014 Share Posted March 10, 2014 Not positive, but I do believe that you need to enlarge the build manually. To do so, you should get something like the wilsonhd mod and enlarge all of the body parts in the .scml file to whatever size you want. Not sure if that helps, but feel free to tell me if it doesn't and I'll try to help more.inst.Transform:SetScale(1.4, 1.4, 1.4) In the prefab, where the stats are.I thought that the SetScale function doesn't work with the player. Link to comment Share on other sites More sharing options...
NikMik Posted March 10, 2014 Share Posted March 10, 2014 Not positive, but I do believe that you need to enlarge the build manually. To do so, you should get something like the wilsonhd mod and enlarge all of the body parts in the .scml file to whatever size you want. Not sure if that helps, but feel free to tell me if it doesn't and I'll try to help more.I thought that the SetScale function doesn't work with the player.1: Nope.2: It does. I've done it for one of my custom characters. Link to comment Share on other sites More sharing options...
JackSlender Posted March 10, 2014 Share Posted March 10, 2014 Ah, okay. I had read somewhere that you needed to directly enlarge the build because the player's code would crash otherwise. Link to comment Share on other sites More sharing options...
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