Full Metal Kirby Posted February 4, 2014 Share Posted February 4, 2014 Basically:* A sinkhole spawns in the ruins in the same location as the Ancient Guardian and leads to a cave that generates similar to the first cave. Except without light, berry bushes, trees, etc, and then that cave generates a sinkhole to ruins somewhere like normal, repeating infinitly between those two* Earthquakes, starting at the first ruins and beyond, start causing thulecite, thulecite_pieces, and green/orange/yellow gems to drop with increasing likelyness. Something like... debris = { common = { "rocks", "flint" }, rare = { "goldnugget", "nitre" }, veryrare = { "redgem", "bluegem", "marble", "thulecite_pieces", }, ultrarare = { "greengem", "yellowgem", "orangegem", "thulecite", }, }...function Quaker:GetDebris() local rng = math.random() local todrop = nil local modifier = GetWorld().topology.level_number / 75 if rng < 0.75 - modifier then todrop = debris.common[math.random(1, #debris.common)] elseif rng >= 0.75 - modifier and rng < 0.95 - modifier then todrop = debris.rare[math.random(1, #debris.rare)] elseif rng >= 0.95 - modifier and rng < 0.99 - modifier then todrop = debris.veryrare[math.random(1, #debris.veryrare)] else todrop = debris.ultrarare[math.random(1, #debris.ultrarare)] end return todropend It's a very simple request overall, but it actually adds a ton to caves in the process without actually adding anything new, and while keeping it balanced too, as what it does is:* Makes Thulecite & Gems renewable at the cost of having to go deeper for a practical rate* Thus making Ancient stuff actually worthwhile to make and use rather than being a bad joke* Makes it so 'just returning to the surface for supplies' as a safety net isn't appealing once you get deeper, and can actually become impossible if you run out of supplies too deep down.* Also makes Houndius Shootius' renewable with increasing difficulty and use of resources* Adds a fun layer of challenge -- no pun intended -- of 'how deep can you get?' Link to comment https://forums.kleientertainment.com/forums/topic/31365-simple-mod-request-better-ruins-and-deeper-caves/ Share on other sites More sharing options...
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