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Basically:

* A sinkhole spawns in the ruins in the same location as the Ancient Guardian and leads to a cave that generates similar to the first cave. Except without light, berry bushes, trees, etc, and then that cave generates a sinkhole to ruins somewhere like normal, repeating infinitly between those two

* Earthquakes, starting at the first ruins and beyond, start causing thulecite, thulecite_pieces, and green/orange/yellow gems to drop with increasing likelyness. Something like...

    debris =    {        common =        {            "rocks",            "flint"        },        rare =        {            "goldnugget",            "nitre"        },        veryrare =        {            "redgem",            "bluegem",            "marble",            "thulecite_pieces",        },        ultrarare =        {            "greengem",            "yellowgem",            "orangegem",            "thulecite",        },    }...function Quaker:GetDebris()    local rng = math.random()    local todrop = nil    local modifier = GetWorld().topology.level_number / 75    if rng < 0.75 - modifier then        todrop = debris.common[math.random(1, #debris.common)]    elseif rng >= 0.75 - modifier and rng < 0.95 - modifier then        todrop = debris.rare[math.random(1, #debris.rare)]    elseif rng >= 0.95 - modifier and rng < 0.99 - modifier then        todrop = debris.veryrare[math.random(1, #debris.veryrare)]    else        todrop = debris.ultrarare[math.random(1, #debris.ultrarare)]    end    return todropend

 

It's a very simple request overall, but it actually adds a ton to caves in the process without actually adding anything new, and while keeping it balanced too, as what it does is:

* Makes Thulecite & Gems renewable at the cost of having to go deeper for a practical rate

* Thus making Ancient stuff actually worthwhile to make and use rather than being a bad joke

* Makes it so 'just returning to the surface for supplies' as a safety net isn't appealing once you get deeper, and can actually become impossible if you run out of supplies too deep down.

* Also makes Houndius Shootius' renewable with increasing difficulty and use of resources

* Adds a fun layer of challenge -- no pun intended -- of 'how deep can you get?'

 

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