Jump to content

Recommended Posts

I tried to update my old character mod but this is happening.

 

post-234450-0-75899700-1383750137_thumb.

 

seems like something is wrong in prefab, but I coudn't find it.

Following spoilers are prefab and speech lua file.

(I'm using speech of wolfgang's for testing. temporary. )

I hope someone can help this. :(

 

prefab

 

local easing = require "easing"
local MakePlayerCharacter = require "prefabs/player_common"


local assets = {

Asset( "ANIM", "anim/player_basic.zip" ),
Asset( "ANIM", "anim/player_idles_shiver.zip" ),
Asset( "ANIM", "anim/player_actions.zip" ),
Asset( "ANIM", "anim/player_actions_axe.zip" ),
Asset( "ANIM", "anim/player_actions_pickaxe.zip" ),
Asset( "ANIM", "anim/player_actions_shovel.zip" ),
Asset( "ANIM", "anim/player_actions_blowdart.zip" ),
Asset( "ANIM", "anim/player_actions_eat.zip" ),
Asset( "ANIM", "anim/player_actions_item.zip" ),
Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ),
Asset( "ANIM", "anim/player_actions_bugnet.zip" ),
Asset( "ANIM", "anim/player_actions_fishing.zip" ),
Asset( "ANIM", "anim/player_actions_boomerang.zip" ),
Asset( "ANIM", "anim/player_bush_hat.zip" ),
Asset( "ANIM", "anim/player_attacks.zip" ),
Asset( "ANIM", "anim/player_idles.zip" ),
Asset( "ANIM", "anim/player_rebirth.zip" ),
Asset( "ANIM", "anim/player_jump.zip" ),
Asset( "ANIM", "anim/player_amulet_resurrect.zip" ),
Asset( "ANIM", "anim/player_teleport.zip" ),
Asset( "ANIM", "anim/wilson_fx.zip" ),
Asset( "ANIM", "anim/player_one_man_band.zip" ),
Asset( "ANIM", "anim/shadow_hands.zip" ),
Asset( "SOUND", "sound/sfx.fsb" ),
Asset( "SOUND", "sound/wilson.fsb" ),


-- Don't forget to include your character's custom assets!
Asset( "ANIM", "anim/wik.zip" ),
Asset( "ANIM", "anim/wik_skinny.zip"),
Asset( "ANIM", "anim/wik_mighty.zip"),
Asset("ANIM", "anim/player_wolfgang.zip"),

}
local prefabs = {}

local function applymightiness(inst)

local percent = inst.components.hunger:GetPercent()

local damage_mult = TUNING.WOLFGANG_ATTACKMULT_NORMAL
local hunger_rate = TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL
local health_max = TUNING.WOLFGANG_HEALTH_NORMAL
local scale = 1

local mighty_scale = 1.5
local wimpy_scale = .7


if inst.strength == "mighty" then
local mighty_start = (TUNING.WOLFGANG_START_MIGHTY_THRESH/TUNING.WOLFGANG_HUNGER)
local mighty_percent = math.max(0, (percent - mighty_start) / (1 - mighty_start))
damage_mult = easing.linear(mighty_percent, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MAX - TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, 1)
health_max = easing.linear(mighty_percent, TUNING.WOLFGANG_HEALTH_NORMAL, TUNING.WOLFGANG_HEALTH_MIGHTY - TUNING.WOLFGANG_HEALTH_NORMAL, 1)
hunger_rate = easing.linear(mighty_percent, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, TUNING.WOLFGANG_HUNGER_RATE_MULT_MIGHTY - TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, 1)
scale = easing.linear(mighty_percent, 1, mighty_scale - 1, 1)
elseif inst.strength == "wimpy" then
local wimpy_start = (TUNING.WOLFGANG_START_WIMPY_THRESH/TUNING.WOLFGANG_HUNGER)
local wimpy_percent = math.min(1, percent/wimpy_start )
damage_mult = easing.linear(wimpy_percent, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MAX - TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, 1)
health_max = easing.linear(wimpy_percent, TUNING.WOLFGANG_HEALTH_WIMPY, TUNING.WOLFGANG_HEALTH_NORMAL - TUNING.WOLFGANG_HEALTH_WIMPY, 1)
hunger_rate = easing.linear(wimpy_percent, TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL - TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, 1)
scale = easing.linear(wimpy_percent, wimpy_scale, 1 - wimpy_scale, 1)
end

inst.Transform:SetScale(scale,scale,scale)
inst.components.hunger:SetRate(hunger_rate*TUNING.WILSON_HUNGER_RATE*1.1)
inst.components.combat.damagemultiplier = damage_mult

local health_percent = inst.components.health:GetPercent()
inst.components.health.maxhealth = health_max
inst.components.health:SetPercent(health_percent)
inst.components.health:DoDelta(0, true)

end


local function onhungerchange(inst, data)

if inst.strength == "mighty" then
if inst.components.hunger.current < TUNING.WOLFGANG_END_MIGHTY_THRESH then
inst.strength = "normal"
inst.components.talker:Say"Me belly shrinked..."
inst.AnimState:SetBuild("wik")
inst.sg:PushEvent("powerdown")
inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/shrink_lrgtomed")
inst.talksoundoverride = "dontstarve/characters/wolfgang/talk_LP"
inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt"
end
elseif inst.strength == "wimpy" then
if inst.components.hunger.current > TUNING.WOLFGANG_END_WIMPY_THRESH then
inst.strength = "normal"
inst.components.talker:Say"Me feel good! gaw!"
inst.AnimState:SetBuild("wik")
inst.sg:PushEvent("powerup")
inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/grow_smtomed")
inst.talksoundoverride = "dontstarve/characters/wolfgang/talk_LP"
inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt"
end
else
if inst.components.hunger.current > TUNING.WOLFGANG_START_MIGHTY_THRESH then
inst.strength = "mighty"
inst.components.talker:Say"Me belly full Me strong! *burp*"
inst.AnimState:SetBuild("wik_mighty")
inst.sg:PushEvent("powerup")
inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/grow_medtolrg")
inst.talksoundoverride = "dontstarve/characters/wolfgang/talk_large_LP"
inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt_large"

elseif inst.components.hunger.current < TUNING.WOLFGANG_START_WIMPY_THRESH then
inst.strength = "wimpy"
inst.components.talker:Say"ugh... Me feel so empty..."
inst.AnimState:SetBuild("wik_skinny")
inst.sg:PushEvent("powerdown")
inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/shrink_medtosml")
inst.talksoundoverride = "dontstarve/characters/wolfgang/talk_small_LP"
inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt_small"
end
end

applymightiness(inst)
end



local fn = function(inst)

inst.components.eater.ignoresspoilage = true
inst.soundsname = "wolfgang"
inst.MiniMapEntity:SetIcon( "wilson.png" )

inst.strength = "normal"

inst.components.hunger:SetMax(TUNING.WOLFGANG_HUNGER)
inst.components.hunger.current = TUNING.WOLFGANG_START_HUNGER
applymightiness(inst)

inst:ListenForEvent("hungerdelta", onhungerchange)

end

STRINGS.CHARACTER_TITLES.wik = "The Lizardman"
STRINGS.CHARACTER_NAMES.wik = "Wicked"
STRINGS.CHARACTER_DESCRIPTIONS.wik = "*Have very strong stomach. maybe too strong.\n*Grow and become stronger depends on hunger.\n*Can't talk smart."
STRINGS.CHARACTER_QUOTES.wik = "\"Me want more food!\""
STRINGS.CHARACTERS.WIK = require "speech_wik"


return MakePlayerCharacter("wik", prefabs, assets, fn)

 

 

 

speech

 

return {
ACTIONFAIL =
{
SHAVE =
{
AWAKEBEEFALO = "I will wait until he is not looking.",
GENERIC = "That cannot be shaved.",
NOBITS = "I cannot shave when there are no hairs.",
},
},
ACTIONFAIL_GENERIC = "I am not mighty enough to do that.",


ANNOUNCE_ADVENTUREFAIL = "Next time I will be mightier!",
ANNOUNCE_BOOMERANG = "Ow! Why did you hurt me, throwy stick?",
ANNOUNCE_CHARLIE = "Show yourself!",
ANNOUNCE_CHARLIE_ATTACK = "Ow! It got me!",
ANNOUNCE_COLD = "Brrrrrrr! Is frosty!",
ANNOUNCE_CRAFTING_FAIL = "I need to gather more things to make that.",
ANNOUNCE_DUSK = "The scary time is coming soon.",
ANNOUNCE_EAT =
{
GENERIC = "Yum!",
PAINFUL = "Ooooh. I have belly ache.",
SPOILED = "Ew! Tastes like garbage!",
STALE = "Tastes funny.",
},
ANNOUNCE_ENTER_DARK = "I cannot see! I am scared!",
ANNOUNCE_ENTER_LIGHT = "I can see again!",
ANNOUNCE_HOUNDS = "I hear puppies!",
ANNOUNCE_HUNGRY = "My mighty belly is empty!",
ANNOUNCE_HUNT_BEAST_NEARBY = "Animal is close!",
ANNOUNCE_HUNT_LOST_TRAIL = "No animal here.",
ANNOUNCE_INV_FULL = "My mighty arms can carry no more.",
ANNOUNCE_PECKED = "What I do to deserve this?",
ANNOUNCE_TORCH_OUT = "Oh no! The light is gone!",
ANNOUNCE_WORMHOLE = "It makes me feel alive!",
ANNOUNCE_CANFIX = "\nMighty brain could make this better!",
BATTLECRY =
{
GENERIC = "I will punch you!",
PIG = "I am sorry, my friend!",
PREY = "Stomp! Stomp! Stomp!",
SPIDER = "Die, evil scary bug!",
SPIDER_WARRIOR = "I am still stronger, scary bug!",
},
COMBAT_QUIT =
{
GENERIC = "Ha! I win!",
PIG = "I forgive you, pig man.",
PREY = "You keep running!",
SPIDER = "He ran away from me.",
SPIDER_WARRIOR = "He knows I am stronger.",
},
DESCRIBE =
{
WORMLIGHT = "Pretty light.",
WORM =
{
PLANT = "Pretty light.",
DIRT = "Is dirt moving?",
WORM = "Did not expect this!",
},
EEL = "I must cook this!",
EEL_COOKED = "I have cooked it.",
UNAGI = "Food makes me mighty!",
EYETURRET = "Mighty structure will help me fight!",
EYETURRET_ITEM = "I must place this.",
MINOTAURHORN = "Is trophy from mighty foe.",
THULECITE_PIECES = "I can smash together to make bigger piece!",
POND_ALGAE = "Plant is so small! Is funny to me.",
GREENSTAFF = "This stick has a green gem on it.",
POTTEDFERN = "It makes me happy.",

SLURPER = "No! No! Stay off head!",
SLURPER_PELT = "It's still moving!",
ARMORSLURPER = "It moves with my many muscles!",
ORANGEAMULET = "I can wear it around my neck.",
YELLOWSTAFF = "Pretty gem sits in stick.",
YELLOWGEM = "Pretty rock.",
ORANGEGEM = "Pretty rock.",
TELEBASE =
{
VALID = "Glow is good sign.",
GEMS = "Do not think it working.",
},
GEMSOCKET =
{
VALID = "Pretty rock now hovers.",
GEMS = "Is empty.",
},
STAFFLIGHT = "It hurts to touch.",
RESEARCHLAB4 = "Hat not just for head.",

ANCIENT_ALTAR =
{
WORKING = "Is nasty, creepy, altar.",
BROKEN = "Is broken altar.",
},

ANCIENT_STATUE = "Ugly, ugly, ugly.",

LICHEN = "I'm lichen this!",
CUTLICHEN = "Tastes terrible.",

CAVE_BANANA = "Is tasty!",
CAVE_BANANA_COOKED = "Is warm and tasty!",
CAVE_BANANA_TREE = "Hello, upside-down tree.",
ROCKY = "He is mighty! Like me!",

BLUEAMULET = "Would make good ice cube!",
PURPLEAMULET = "This amulet... it frightens Wolfgang.",
TELESTAFF = "It gives me a headache.",
MONKEY = "Ugly monkey man!",
MONKEYBARREL = "This... thing. It smells not so good.",

HOUNDSTOOTH="Puppy tooth!",
ARMORSNURTLESHELL="Is sticky inside.",
BAT="Flying mousey!",
BATBAT = "This club makes me feel funny.",
BATWING="Is all hairy and gross",
BATWING_COOKED="Crispy!",
BEDROLL_FURRY="So comfy!",
BUNNYMAN="Hello rabbit!",
FLOWER_CAVE="Is light plant.",
FLOWER_CAVE_DOUBLE="Is light plant.",
FLOWER_CAVE_TRIPLE="Is light plant.",
GUANO="More poop.",
LANTERN="It keeps me safe from dark.",
LIGHTBULB="Is food?",
MANRABBIT_TAIL="Puffy!",
MUSHTREE_TALL ="Big mushtree is big.",
MUSHTREE_MEDIUM="Mushy bush.",
MUSHTREE_SMALL ="Mushy shrub.",
RABBITHOUSE="I hear nomming inside.",
SLURTLE="Ha! You are slow!",
SLURTLE_SHELLPIECES="Is broken.",
SLURTLEHAT="Keeps my head safe.",
SLURTLEHOLE="Hole full of slugs.",
SLURTLESLIME="Boom snot!",
SNURTLE="Spirally!",
SPIDER_HIDER="Is scared spider!",
SPIDER_SPITTER="Ptoo! Ptoo!",
SPIDERHOLE="Spiders everywhere.",
STALAGMITE="Is pointy.",
STALAGMITE_FULL="Is pointy.",
STALAGMITE_LOW="Is pointy.",
STALAGMITE_MED="Is pointy.",
STALAGMITE_TALL="Rock reaching for the roof.",
STALAGMITE_TALL_FULL="Rock reaching for the roof.",
STALAGMITE_TALL_LOW="Rock reaching for the roof.",
STALAGMITE_TALL_MED="Rock reaching for the roof.",

TURF_CARPETFLOOR = "Step stones.",
TURF_CHECKERFLOOR = "Step stones.",
TURF_DIRT = "Step stones.",
TURF_FOREST = "Step stones.",
TURF_GRASS = "Step stones.",
TURF_MARSH = "Step stones.",
TURF_ROAD = "Step stones.",
TURF_ROCKY = "Step stones.",
TURF_SAVANNA = "Step stones.",
TURF_WOODFLOOR = "Step stones.",

TURF_CAVE="Step stones.",
TURF_FUNGUS="Step stones.",
TURF_SINKHOLE="Step stones.",
TURF_UNDERROCK="Step stones.",
TURF_MUD="Step stones.",

POWCAKE = "Is made of nothings!",
CAVE_ENTRANCE =
{
GENERIC="Even I am not that mighty.",
OPEN = "World has belly button!",
},
CAVE_EXIT = "Is dark and scary down here.",

MAXWELLPHONOGRAPH = "Is box that sings!",
BOOMERANG = "Boom! A rang! Ha!",
PIGGUARD = "Is bad piggie!",
ADVENTURE_PORTAL = "Is mouth door! Say Ahhhhh!",
AMULET = "Is very pretty.",
ANIMAL_TRACK = "Animal went this way.",
ARMORGRASS = "Is prickly.",
ARMORMARBLE = "I tie rocks to muscles.",
ARMORWOOD = "Is almost strong as belly!",
ARMOR_SANITY = "Is like wearing scary little rag!",
AXE = "Chop!",
BABYBEEFALO = "Baby hair-cow!",
BANDAGE = "I can fix me!",
BASALT = "Is stronger even than me!",
BEARDHAIR = "Gross. These are not from my face.",
BEDROLL_STRAW = "Nap time!",
BEE =
{
GENERIC = "Is fat and angry-looking.",
HELD = "Is safely in my pocket.",
},
BEEBOX =
{
GENERIC = "Bees!",
READY = "Is ready for harvest!",
},
BEEFALO =
{
FOLLOWER = "Hair-cow follow me!",
GENERIC = "Is hair-cow thing!",
NAKED = "Hair-cow has no more hair.",
SLEEPING = "Hair-cow is sleeping.",
},
BEEFALOHAT = "Is good hat!",
BEEFALOWOOL = "I make clothes of hair-cow.",
BEEHIVE = "Oh, beehive!",
BERRIES = "Is tasty!",
BERRYBUSH =
{
BARREN = "I need to poop on it.",
GENERIC = "Is full of food-balls!",
PICKED = "Eating part is gone.",
},
BIRDCAGE =
{
GENERIC = "Is home for my birdies.",
OCCUPIED = "Hello birdie!",
SLEEPING = "I should be quiet!",
},
BIRDTRAP = "I will catch bird!",
BIRD_EGG = "Poor birdy.",
BIRD_EGG_COOKED = "Yum!",
BISHOP = "Padre!",
BLOWDART_FIRE = "Careful, Wolfgang.",
BLUEGEM = "Pretty rock.",
BLUEPRINT = "Pretty pictures!",
BLUE_CAP = "Is good for me, I think.",
BLUE_CAP_COOKED = "Is not same.",
BLUE_MUSHROOM =
{
GENERIC = "Is mushy room.",
INGROUND = "Mushy room is hiding!",
PICKED = "I already took that mushy room.",
},
BOARDS = "I break log to make board!",
BUGNET = "Catch bugs.",
BUSHHAT = "I am so sneaky!",
BUTTER = "Is buttery, and taste like insect.",
BUTTERFLY =
{
GENERIC = "Is pretty flutterby!",
HELD = "My pet!",
},
BUTTERFLYWINGS = "No fly without wings!",
CAMPFIRE =
{
EMBERS = "The darkness is coming!",
GENERIC = "Good bye dark times!",
HIGH = "Is too much fire!",
LOW = "The fire is not hot enough.",
NORMAL = "Is good fire!",
OUT = "Uh oh. It turned off.",
},
CANE = "I can walk AND hit things!",
CARROT = "Is food. I guess.",
CAVE_FERN = "Pretty plant!",
CHARCOAL = "Is like holding tiny dead tree.",
CHESSJUNK1 = "Metal junk.",
CHESSJUNK2 = "Metal junk.",
CHESSJUNK3 = "Metal junk.",
CHESTER = "Strange box with legs.",
CHESTER_EYEBONE =
{
GENERIC = "It is eye bone. Eye bone connect to face bone.",
WAITING = "It sleeps now.",
},
COOKEDMEAT = "I made meat good with fire!",
COOKEDMONSTERMEAT = "I still do not want to eat this.",
COOKEDSMALLMEAT = "It is even smaller cooked!",
CROW =
{
GENERIC = "I do not like birds.",
HELD = "He is squawky.",
},
CUTGRASS = "I made a pile of grass.",
CUTREEDS = "I made a clump of reeds.",
CUTSTONE = "I crush rock to make brick!",
DEERCLOPS = "He looks mightier than me!",
DEERCLOPS_EYEBALL = "Yuck yuck yuck!",
DIRTPILE = "Dirty dirt.",
DIVININGROD =
{
COLD = "The robot box is talking.",
GENERIC = "Is robot box.",
HOT = "Robot box is scaring me!",
WARM = "Ha! That is good one, robot box!",
WARMER = "Robot box is getting angry...",
},
DUG_BERRYBUSH = "He is cold and lonely.",
DUG_GRASS = "He is cold and lonely.",
DUG_MARSH_BUSH = "He is cold and lonely.",
DUG_SAPLING = "He is cold and lonely.",
EARMUFFHAT = "Now I look like little bunny!",
EVERGREEN =
{
BURNING = "I broke it.",
BURNT = "Is small and broken now.",
CHOPPED = "Ha! I have prevailed!",
GENERIC = "Hello, tree!",
},
EVERGREEN_SPARSE =
{
BURNING = "I broke it.",
BURNT = "Is small and broken now.",
CHOPPED = "Ha! I have prevailed!",
GENERIC = "Cheer up, tree!",
},
EYEPLANT = "They are not what they seem.",
FARMPLOT =
{
GENERIC = "I will grow mighty crops here!",
GROWING = "Grow my little friends! Grow!",
NEEDSFERTILIZER = "Dirt is not dirty enough to make plants.",
},
FEM_PUPPET = "Scary chair scare her!",
FIREFLIES =
{
GENERIC = "Sparkly!",
HELD = "My pocket is sparkles!",
},
FIREHOUND = "Bark!",
FIREPIT =
{
EMBERS = "The darkness is coming!",
GENERIC = "Good bye dark times!",
HIGH = "Is too much fire!",
LOW = "The fire is not hot enough.",
NORMAL = "Is good fire!",
OUT = "Uh oh. It turned off.",
},
FLINT = "Is rock, but pointy-er.",
FLOWER = "They are very pretty.",
FLOWERHAT = "Is so pretty!",
FLOWER_EVIL = "Is not potato.",
FOLIAGE = "I killed the pretty plant.",
FROG =
{
DEAD = "Is delicacy in my country.",
GENERIC = "Hey little froggy, froggy.",
SLEEPING = "Is asleep.",
},
FROGLEGS = "Is delicacy in my country!",
GEARS = "Ah ha! Who is bigger muscles now?",
GHOST = "Aaaaaaaaaaah!",
GOLDNUGGET = "Money is for tiny men!",
GRASS =
{
BARREN = "It needs poop.",
BURNING = "Not good!",
GENERIC = "Is grass.",
PICKED = "I have defeated the grass!",
},
GREEN_CAP = "Is for salads. Blech.",
GREEN_CAP_COOKED = "Is not same.",
GREEN_MUSHROOM =
{
GENERIC = "Is mushy room.",
INGROUND = "Mushy room is hiding!",
PICKED = "I already took that mushy room.",
},
GUNPOWDER = "Boom pepper!",
HAMBAT = "Is still good.",
HAMMER = "Needs sickle!",
HEALINGSALVE = "It makes me feel alive!",
HEATROCK =
{
COLD = "Cold rock is useless!",
GENERIC = "This round rock is like my head!",
HOT = "Is finally hot enough!",
WARM = "Is nice to touch!",
},
HOMESIGN = "Is no time for reading signs!",
HONEY = "Is yum!",
HONEYCOMB = "Bee used to live inside.",
HOUND = "Woof!",
HOUNDMOUND = "Is house of bones.",
ICEBOX = "Box what makes cold!",
ICEHOUND = "Bow wow!",
INSANITYROCK =
{
ACTIVE = "Is in my way.",
INACTIVE = "Hah. I step over tiny obstacle.",
},
KILLERBEE =
{
GENERIC = "Angry bee!",
HELD = "My angry bee!",
},
KNIGHT = "Horsey horse!",
KOALEFANT_SUMMER = "Nose meat!",
KOALEFANT_WINTER = "So soft, I want to squish it!",
KRAMPUS = "Scary goat man! Run!",
KRAMPUS_SACK = "I have goat man's sack.",
LEIF = "Wood man!",
LEIF_SPARSE = "Wood man!",
LIGHTNING_ROD =
{
CHARGED = "Ooooh, sparks!",
GENERIC = "Is wire in sky!",
},
LITTLE_WALRUS = "You think you are mightier than old man?",
LIVINGLOG = "Creepy face log!",
LOG = "Is thick like my arm.",
LUREPLANT = "You cannot fool Wolfgang!",
LUREPLANTBULB = "Ah ha! Who is tricky now?",
MALE_PUPPET = "Scary chair scare him!",
MANDRAKE =
{
DEAD = "Little plant man is died!",
GENERIC = "Is strange plant.",
PICKED = "Little plant man friend!",
},
MARBLE = "I can lift!",
MARBLEPILLAR = "Is too heavy to lift.",
MARBLETREE = "Do not try punch tree.",
MARSH_BUSH =
{
BURNING = "Uh oh. Spiky fire.",
GENERIC = "Is thorny.",
PICKED = "Thorns hurt.",
},
MARSH_PLANT = "Is plant.",
MARSH_TREE =
{
BURNING = "I burn the spikes!",
BURNT = "Is spikey and black now",
CHOPPED = "I chop the spikes off!",
GENERIC = "Is spikey.",
},
MAXWELL = "A fancy suit is no match for my muscles!",
MAXWELLHEAD = "Scary head is 12 feet tall!",
MAXWELLLIGHT = "Scary light!",
MAXWELLLOCK = "Scary lock!",
MAXWELLTHRONE = "Scary chair!",
MEAT = "Meat makes me strong!",
MEATRACK =
{
DONE = "Yum, meaty leather!",
DRYING = "Dry meaty things! Dry!",
GENERIC = "I can dry meat!",
},
MEAT_DRIED = "Look like leather, taste like meat.",
MERM = "Is fishy man!",
MERMHEAD = "What a handsome devil!",
MERMHOUSE = "The house was not strong enough.",
MONSTERMEAT = "It is not looking like food.",
MONSTERMEAT_DRIED = "Look like leather, taste like leather.",
MOSQUITO =
{
GENERIC = "Reminds me of uncle!",
HELD = "No more blood for you!",
},
MOUND =
{
DUG = "I am sorry, dead peoples.",
GENERIC = "Scary! Is probably full of bones!",
},
NIGHTLIGHT = "Is strange glow.",
NIGHTMAREFUEL = "Scary stuff.",
NIGHTSWORD = "Is real? Is not real? Is sharp!",
NITRE = "Is rock, but different.",
ONEMANBAND = "Is big and loud. I like!",
PANDORASCHEST = "Fancy box!",
PANFLUTE = "I can play folk song.",
PAPYRUS = "Is like paper",
PENGUIN = "Funny walking birds!",
PETALS = "These smell nice.",
PETALS_EVIL = "They make my brain hurt.",
PICKAXE = "Pick!",
PIGGYBACK = "Smelly bag!",
PIGHEAD = "Why long face?",
PIGHOUSE =
{
FULL = "Hey! Come out here, pig man!",
GENERIC = "The door is too small for me.",
LIGHTSOUT = "Where did he go?",
},
PIGKING = "Ha! Is good people!",
PIGMAN =
{
DEAD = "No! The pig is dead!",
FOLLOWER = "Is friend now!",
GENERIC = "Hello pig. How are you?",
GUARD = "Does he even lift?",
WEREPIG = "Angry piggie!",
},
PIGTORCH = "How is fire made?",
PINECONE =
{
GENERIC = "I could crush this tree-seed with my hands!",
PLANTED = "It will be tree soon.",
},
PITCHFORK = "Reminds me of childhood.",
PLANTMEAT = "What is this? Meat for baby man?",
PLANTMEAT_COOKED = "Is slightly better now.",
PLANT_NORMAL =
{
GENERIC = "Leafy!",
GROWING = "Is still growing.",
READY = "Mmmm. Is tasty now.",
},
POND = "Is all wet.",
POOP = "Smelly!",
PURPLEGEM = "Prettier rock.",
RABBIT =
{
GENERIC = "Tiny rabbit! Hide from me!",
HELD = "He is my friend.",
},
RABBITHOLE = "You can not hide forever, jumping meat!",
RAINOMETER = "Splish! Splash!",
RAZOR = "My skin is too strong for hairs!",
REDGEM = "Pretty rock.",
RED_CAP = "Oh! Is Pretty and shiny!",
RED_CAP_COOKED = "Is not same.",
RED_MUSHROOM =
{
GENERIC = "Is mushy room.",
INGROUND = "Mushy room is hiding!",
PICKED = "I already took that mushy room.",
},
REEDS =
{
BURNING = "Not good!",
GENERIC = "Is watery grass.",
PICKED = "I have beaten the reeds!",
},
RELIC =
{
GENERIC = "House stuff.",
BROKEN = "Smashed all the way!",
},
RUBBLE = "Broken house stuff.",
RESEARCHLAB = "I am not sure how I feel about... science.",
RESEARCHLAB2 = "I am not sure how I feel about... science.",
RESEARCHLAB3 = "What has Wolfgang done?",
RESURRECTIONSTATUE = "I'm not going to die.",
RESURRECTIONSTONE = "Hop on rock!",
ROBOT_PUPPET = "Scary chair scare it!",
ROCK_LIGHT =
{
GENERIC = "A pile of crusty rocks!",
OUT = "Ha! Another thing to smash!",
LOW = "The lava is cooling.",
NORMAL = "Liquid fire!",
},
ROCK = "Is hard! Like me!",
ROCKS = "Is rock. What you not get?",
ROOK = "This one jumps the queen!",
ROPE = "Strong! Like me!",
ROTTENEGG = "Stinky!",
SANITYROCK =
{
ACTIVE = "Is beautiful!",
INACTIVE = "Is hiding underground.",
},
SAPLING =
{
BURNING = "Oops.",
GENERIC = "Puny tree! I am stronger than you!",
PICKED = "Ha! Ha! Ha! Tree is floppy!",
},
SEEDS = "Too small to eat.",
SEWING_KIT = "Is pokey!",
SHOVEL = "Dirt Spoon!",
SILK = "Is too fancy.",
SKELETON = "Not enough muscle.",
SKULLCHEST = "This man had big head!",
SMALLBIRD =
{
GENERIC = "Is very small bird.",
HUNGRY = "Small bird is hungry.",
STARVING = "Small bird will die from starving.",
},
SMALLMEAT = "I need more meat!",
SMALLMEAT_DRIED = "Look like leather, taste like meat.",
SPEAR = "It gave me a sliver.",
SPIDER =
{
DEAD = "Is made of sticky goo!",
GENERIC = "He has scary face!",
SLEEPING = "Walk quiet, and he might not see me.",
},
SPIDERDEN = "The bugs are hiding in there.",
SPIDEREGGSACK = "Nasty spider eggs.",
SPIDERGLAND = "Squishy and wobbly!",
SPIDERHAT = "Is like smooch from giant bug.",
SPIDERQUEEN = "Oh no! Walking bug-house!",
SPIDER_WARRIOR =
{
DEAD = "Not scary now!",
GENERIC = "This one extra scary.",
SLEEPING = "I think not smart to poke it.",
},
SPOILED_FOOD = "Is ball of yuck!",
STATUEHARP = "Where is pretty music?",
STATUEMAXWELL = "Man is rock now! Very tricky...",
STINGER = "Is sharp like skewer!",
STRAWHAT = "Is good hat!",
SUNKBOAT = "Is broken!",
TALLBIRD = "Is tallest bird!",
TALLBIRDEGG = "There is bird inside.",
TALLBIRDEGG_COOKED = "Cooked bird. Good for breakfast!",
TALLBIRDEGG_CRACKED =
{
COLD = "Bird like ice cube!",
GENERIC = "Little bird is trying to get out.",
HOT = "Is too hot for little bird!",
LONG = "I wait for bird.",
SHORT = "Bird comes soon.",
},
TEENBIRD =
{
GENERIC = "Hah! Not so tall.",
HUNGRY = "Is hungry, and noisy.",
STARVING = "Is hungry, noisy and angry!",
},
TELEPORTATO_BASE =
{
ACTIVE = "I do not fear what lies beyond!",
GENERIC = "Strange rock. Do I sit on?",
LOCKED = "Something missing still.",
PARTIAL = "Is coming together now.",
},
TELEPORTATO_BOX = "Has little lever.",
TELEPORTATO_CRANK = "Bendy thing is made of metal!",
TELEPORTATO_POTATO = "Ha ha! Ha ha! What ugly potato!",
TELEPORTATO_RING = "I will bend into perfect circle!",
TENT = "It is time for a mighty nap.",
TENTACLE = "Skinny monster!",
TENTACLESPOTS = "Yuck! Slimy!",
TENTACLESPIKE = "Perfect for sticking!",
TENTACLE_PILLAR = "Time to pole dance!",
TENTACLE_PILLAR = "Lots of little friends!",
TENTACLE_GARDEN = "Hmmmm, suspicious!",
TOPHAT = "Is good hat!",
TORCH = "I attack night with fire stick.",
TRAP = "No trap can hold me!",
TRAP_TEETH = "It bites bottoms from below!",
TRAP_TEETH_MAXWELL = "Whoever put this is bad fella!",
TREASURECHEST = "I put stuff there!",
TRINKET_1 = "Is junk, I think.",
TRINKET_10 = "Is junk, I think.",
TRINKET_11 = "Is junk, I think.",
TRINKET_12 = "Is junk, I think.",
TRINKET_2 = "Is junk, I think.",
TRINKET_3 = "Is junk, I think.",
TRINKET_4 = "Is junk, I think.",
TRINKET_5 = "Is junk, I think.",
TRINKET_6 = "Is junk, I think.",
TRINKET_7 = "Is junk, I think.",
TRINKET_8 = "Is junk, I think.",
TRINKET_9 = "Is junk, I think.",
TRUNKVEST_SUMMER = "Is warm fuzzy nose.",
TRUNKVEST_WINTER = "I'm real cozy in this nose!",
TRUNK_COOKED = "Is cooked nose.",
TRUNK_SUMMER = "Is floppy nose.",
TRUNK_WINTER = "Is floppy hairy nose.",
TWIGS = "Puny twigs! I can break them!",
UMBRELLA = "The rain hurts my mighty skin.",
WALL_HAY = "Wall is made of grass!",
WALL_HAY_ITEM = "Scratchy straws!",
WALL_STONE = "Wall is strong like me!",
WALL_STONE_ITEM = "Piles of rocks!",
WALL_RUINS = "Old Wall is strong!",
WALL_RUINS_ITEM = "Stack of old rocks!",
WALL_WOOD = "Hello, pointy sticks!",
WALL_WOOD_ITEM = "Pokey sticks!",
WALRUS = "Sea cow man!",
WALRUSHAT = "I have sea cow man's hat!",
WALRUS_CAMP =
{
EMPTY = "Is locked.",
GENERIC = "How do they all fit?",
},
WALRUS_TUSK = "Sea cow man tooth!",
WASPHIVE = "Mind says no. Muscles say yes!",
WINTERHAT = "It make ears happy in cold!",
WINTEROMETER = "Cold go up! Red go down!",
WORMHOLE =
{
GENERIC = "Like soft pillow, growing on ground.",
OPEN = "It can not harm this man!",
},

ARMORRUINS = "Protect me? I don't need it!",
BISHOP_NIGHTMARE = "Is angry man. Should relax.",
GREENAMULET = "What is this thing?",
GREENGEM = "Is pretty and not be crushed. Like me!",
KNIGHT_NIGHTMARE = "Funny metal man.",
MINOTAUR = "Strong! Like me! I like him!",
MULTITOOL_AXE_PICKAXE = "Chop and dig! I can do that all day.",
NIGHTMARELIGHT = "Is light, but not good light.",
NIGHTMARE_TIMEPIECE =
{
WARN = "The bad light comes soon.",
WAXING = "The bad light is here and getting stronger.",
STEADY = "I think bad light not get stronger.",
WANING = "Bad light time is ending.",
DAWN = "Good time is soon.",
CALM = "No bad light.",
NOMAGIC = "Is safe from bad light.",
},
ORANGESTAFF = "Better to walk I think.",
ROOK_NIGHTMARE = "Is no match for my mighty chest!",
RELIC = "Is junk?",
RUINS_RUBBLE = "I will make better with crushing.",
RUINS_BAT = "Is creepy.",
SPIDER_DROPPER = "Scary spider from above.",
THULECITE = "Is pretty rock.",
YELLOWAMULET = "Is glowing yellow.",
},
DESCRIBE_GENERIC = "What is this thing?",
DESCRIBE_TOODARK = "Help me! It is dark!",
EAT_FOOD =
{
TALLBIRDEGG_CRACKED = "This egg too crunchy.",
},
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...