Cynical Cynicist Posted November 2, 2013 Share Posted November 2, 2013 Griffins. They are active during the day. A looming shadow on the ground designates where they are about to swoop downwards and attempt to grab a target. This is also signaled by a screech right before they enter the view of the screen. They are hunters. Any prey caught will not be immediately consumed; instead, they will be brought back to a nest. The player, if caught, will trigger the generation of another world (similar to caves) and find themselves atop a windy mountain, among a bunch of large, exotic eggs in a nest made of bones. There is a limited amount of time before the Griffin returns, whereupon the player is fed to a chick, if any have already hatched. Before the player tries to escape from the nest, they may consider searching through the nest for loot, including pieces of marble, jewels and other valuables. Upon escaping the nest, players will navigate down a winding hill. All trees will be Living Trees, allowing an opportunity to gain additional Living Logs if the player feels confident enough. Lightning strikes will also frequently occur. The longer it takes for the player to reach the bottom, the more frequent Griffin attacks will become, until it finally catches you; afterwards you will leave the view of the screen still in the clutches of the Griffin and be announced dead. If you make it, you will have access to a sick wormhole; using it will teleport you back to your world (in either a random location or near where you were caught). At low sanity, they become gargoyles. They will only become active during dusk. Their diet becomes larger prey, including any Pigs caught outside, Bunnymen, Baby Beefalo, etc. In terms of defense from these predators, perhaps by beginning to spawn them after a lightning storm, there would be more utility from lightning rods; any Griffin that swoops down near a charged one will get electrocuted, delaying other attacks for either a few days or until the next lightning storm. They might also have a tendency to wreck Birdcages and rescue all of their fellow avian. Who knows. Link to comment Share on other sites More sharing options...
guraufrancesco Posted November 2, 2013 Share Posted November 2, 2013 Griffins. They are active during the day. A looming shadow on the ground designates where they are about to swoop downwards and attempt to grab a target. This is also signaled by a screech right before they enter the view of the screen. They are hunters. Any prey caught will not be immediately consumed; instead, they will be brought back to a nest. The player, if caught, will trigger the generation of another world (similar to caves) and find themselves atop a windy mountain, among a bunch of large, exotic eggs in a nest made of bones. There is a limited amount of time before the Griffin returns, whereupon the player is fed to a chick, if any have already hatched. Before the player tries to escape from the nest, they may consider searching through the nest for loot, including pieces of marble, jewels and other valuables. Upon escaping the nest, players will navigate down a winding hill. All trees will be Living Trees, allowing an opportunity to gain additional Living Logs if the player feels confident enough. Lightning strikes will also frequently occur. The longer it takes for the player to reach the bottom, the more frequent Griffin attacks will become, until it finally catches you; afterwards you will leave the view of the screen still in the clutches of the Griffin and be announced dead. If you make it, you will have access to a sick wormhole; using it will teleport you back to your world (in either a random location or near where you were caught). At low sanity, they become gargoyles. They will only become active during dusk. Their diet becomes larger prey, including any Pigs caught outside, Bunnymen, Baby Beefalo, etc. In terms of defense from these predators, perhaps by beginning to spawn them after a lightning storm, there would be more utility from lightning rods; any Griffin that swoops down near a charged one will get electrocuted, delaying other attacks for either a few days or until the next lightning storm. They might also have a tendency to wreck Birdcages and rescue all of their fellow avian. Who knows.????????? Link to comment Share on other sites More sharing options...
guraufrancesco Posted November 2, 2013 Share Posted November 2, 2013 I did not understand what you mean nothing? ????????? Link to comment Share on other sites More sharing options...
Cynical Cynicist Posted November 2, 2013 Author Share Posted November 2, 2013 I did not understand what you mean nothing? http://translate.google.com/ Link to comment Share on other sites More sharing options...
TRENTOMINOUS Posted November 2, 2013 Share Posted November 2, 2013 http://translate.google.com/Haha! I approve this. Link to comment Share on other sites More sharing options...
Battal Posted November 2, 2013 Share Posted November 2, 2013 A cool idea, but 'going down a winding hillside' is impossible. All the same, sounds neat! Link to comment Share on other sites More sharing options...
TRENTOMINOUS Posted November 2, 2013 Share Posted November 2, 2013 Griffins. They are active during the day. A looming shadow on the ground designates where they are about to swoop downwards and attempt to grab a target. This is also signaled by a screech right before they enter the view of the screen. They are hunters. Any prey caught will not be immediately consumed; instead, they will be brought back to a nest. The player, if caught, will trigger the generation of another world (similar to caves) and find themselves atop a windy mountain, among a bunch of large, exotic eggs in a nest made of bones. There is a limited amount of time before the Griffin returns, whereupon the player is fed to a chick, if any have already hatched. Before the player tries to escape from the nest, they may consider searching through the nest for loot, including pieces of marble, jewels and other valuables. Upon escaping the nest, players will navigate down a winding hill. All trees will be Living Trees, allowing an opportunity to gain additional Living Logs if the player feels confident enough. Lightning strikes will also frequently occur. The longer it takes for the player to reach the bottom, the more frequent Griffin attacks will become, until it finally catches you; afterwards you will leave the view of the screen still in the clutches of the Griffin and be announced dead. If you make it, you will have access to a sick wormhole; using it will teleport you back to your world (in either a random location or near where you were caught). At low sanity, they become gargoyles. They will only become active during dusk. Their diet becomes larger prey, including any Pigs caught outside, Bunnymen, Baby Beefalo, etc. In terms of defense from these predators, perhaps by beginning to spawn them after a lightning storm, there would be more utility from lightning rods; any Griffin that swoops down near a charged one will get electrocuted, delaying other attacks for either a few days or until the next lightning storm. They might also have a tendency to wreck Birdcages and rescue all of their fellow avian. Who knows.This needs to be a mod. Put this in the mod section. Link to comment Share on other sites More sharing options...
Cynical Cynicist Posted November 3, 2013 Author Share Posted November 3, 2013 This needs to be a mod. Put this in the mod section. Yeah sure I guess I'll repost this there then. A cool idea, but 'going down a winding hillside' is impossible. All the same, sounds neat! Perhaps there is a way to create the illusion of going down hill through focus/FOV/depth? If it's too much trouble then a barren island will suffice. Maybe the gargoyles bring you back to a large museum-like structure, where they re-assume their positions on top of marble pillars. Link to comment Share on other sites More sharing options...
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