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What you'll want to do then is check out the API examples here: http://forums.kleientertainment.com/index.php?/files/file/203-api-examples/

 

You need to create a new zip with the same contents as chester.zip but with a different name, edit the build.bin (manually or using buildrenamer) to reflect the name of your zip. Then you need to load that asset from your new modmain.lua. Then you need to create a function that changes the build for the chester prefab using an "addprefabpostinit" call.

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