xxM0rtexx Posted October 18, 2013 Share Posted October 18, 2013 If it's possible please tell me how and give me templates to edit Chester's look Link to comment Share on other sites More sharing options...
xxM0rtexx Posted October 18, 2013 Author Share Posted October 18, 2013 Any help? Link to comment Share on other sites More sharing options...
Heavenfall Posted October 19, 2013 Share Posted October 19, 2013 In chester.zip you'll find atlas-0.tex, use TexTool to open it. You can then save it as png, edit it, convert to .tex again and put it in that zip. Link to comment Share on other sites More sharing options...
xxM0rtexx Posted October 19, 2013 Author Share Posted October 19, 2013 In chester.zip you'll find atlas-0.tex, use TexTool to open it. You can then save it as png, edit it, convert to .tex again and put it in that zip.But it would be permanent change not a mod change. Link to comment Share on other sites More sharing options...
Heavenfall Posted October 19, 2013 Share Posted October 19, 2013 What you'll want to do then is check out the API examples here: http://forums.kleientertainment.com/index.php?/files/file/203-api-examples/ You need to create a new zip with the same contents as chester.zip but with a different name, edit the build.bin (manually or using buildrenamer) to reflect the name of your zip. Then you need to load that asset from your new modmain.lua. Then you need to create a function that changes the build for the chester prefab using an "addprefabpostinit" call. Link to comment Share on other sites More sharing options...
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