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One thing came to my mind: you can try force-loading desired mods. You can do that from mods/ folder, follow the instructions in modsettings.lua file. Just make sure, your mods are located there - you probably have to download them separately if your mod menu doesn't work properly.

Ok i changed the modsettings.lua to modsettings.txt to read it but no instructions to force enable mods. I changed the line in it ForceEnableMod("apiexamples") to ForceEnableMod(true) thing that would enable it but no go. Also read the other files but they only direct me to forums and how to install mods

You can easily edit the modsettings.lua file in simple text editor like Notepad on Windows, you don't have to change the suffix.

That's not exacly how it works... You should write name of mode file into quotation marks. That means

-- Some code/text beforeForceEnableMod("apiexamples")-- Some code/text after

should force-enable mod in mods/apiexamples/ folder. Just add command ForceEnableMod("modfolder") for every single mod in this folder (mods/).

So it'll look like:

-- Some code/text before-- Note the "--" before text, it tells Lua to ignore everything after this mark on that specific lineForceEnableMod("modfolder")ForceEnableMod("anothermodfolder")-- Some code/text after

Edit: Added more details for non-Lua quys.

Edited by Kappa

Ahhh perfect it works. Think devs should make a sticky note for this temporary fix. Thanks for the help

Hi! can you let me see what your modsetting looks like. I can't seem to make my mods work given the above instructions. Here's how i place mine

 

-- Use the "ForceEnableMod" function when developing a mod. This will cause the
-- game to load the mod every time no matter what, saving you the trouble of
-- re-enabling it from the main menu.
--
-- Note! You shout NOT do this for normal mod loading. Please use the Mods menu
-- from the main screen instead.
 
--ForceEnableMod("apiexamples")
--ForceEnableMod("wulfe")
--ForceEnableMod("Always On Status")
--ForceEnableMod("RPG HUD")
--ForceEnableMod("wren")
--ForceEnableMod("link")
--ForceEnableMod("AmuletSlot")
--ForceEnableMod("Wilson's House with Light")
-- Use "EnableModDebugPrint()" to show extra information during startup.
 
--EnableModDebugPrint()

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