lifemare Posted August 26, 2013 Share Posted August 26, 2013 Quick question, simplex: In terms of coding, is it possible (or viable) to create item prefabs for the SK shell fragments and make them pop out during the death anim (like an unequipped item or mob drop does)? The thing is: for the explosion to be at least a bit realistic, the sprite for the SK body would need to have some free space around it, because a burst shell will inevitably occupy a larger area than an intact one. And of course, there's no room around it - I can make it work as is, but if i could complement that with separate sprites, it would look at lot better and i could just make a simpler uncluttered dead SK and add those around it... Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303250 Share on other sites More sharing options...
simplex Posted August 26, 2013 Share Posted August 26, 2013 Quick question, simplex: In terms of coding, is it possible (or viable) to create item prefabs for the SK shell fragments and make them pop out during the death anim (like an unequipped item or mob drop does)? The thing is: for the explosion to be at least a bit realistic, the sprite for the SK body would need to have some free space around it, because a burst shell will inevitably occupy a larger area than an intact one. And of course, there's no room around it - I can make it work as is, but if i could complement that with separate sprites, it would look at lot better and i could just make a simpler uncluttered dead SK and add those around it...Yes, it is possible and viable. The game does have a physics engine, after all. We'd just spawn those fragments, give them an initial velocity and leave the rest to Newton. 1 Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303255 Share on other sites More sharing options...
lifemare Posted August 26, 2013 Share Posted August 26, 2013 Yes, it is possible and viable. The game does have a physics engine, after all. We'd just spawn those fragments, give them an initial velocity and leave the rest to Newton. The dropped shell fragments would have to be unpickable and disappear with the SK corpse. Is that possible also?(sorry i have no idea of what in DS is moddable)I still have to figure out which build to use, but let's say i use the "Rocks" (they're the right size for the bigger fragments), could that work or does it have to be an equippable item build? Would it make your job easier if i use the same build for all the fragments (big or small), or have different builds for different sizes? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303268 Share on other sites More sharing options...
simplex Posted August 26, 2013 Share Posted August 26, 2013 The dropped shell fragments would have to be unpickable and disappear with the SK corpse. Is that possible also?(sorry i have no idea of what in DS is moddable)I still have to figure out which build to use, but let's say i use the "Rocks" (they're the right size for the bigger fragments), could that work or does it have to be an equippable item build? Would it make your job easier if i use the same build for all the fragments (big or small), or have different builds for different sizes?Yes, it is possible.Choose what fits best into the art. I'll take care of the rest. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303271 Share on other sites More sharing options...
lifemare Posted August 26, 2013 Share Posted August 26, 2013 I can have that ready in no time. I already separated those fragments into different layers in photoshop.Dinner time here, i'll put that in your hands to fiddle with when i get back. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303280 Share on other sites More sharing options...
lifemare Posted August 26, 2013 Share Posted August 26, 2013 Here you go, simplex. All Shell frags are based on the "rock" build. We don't have to use them all of course. All those frags flying around along with spludges of slime shooting in all directions is probably too much... But i'll leave that to you.I'm already working on the sprites to which we'll add those frags. I'll try to complete them first so you can work on it. PS: Why can't i upoad RARs as post attachments? :/ Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303395 Share on other sites More sharing options...
simplex Posted August 27, 2013 Share Posted August 27, 2013 Here you go, simplex. All Shell frags are based on the "rock" build. We don't have to use them all of course. All those frags flying around along with spludges of slime shooting in all directions is probably too much... But i'll leave that to you.I'm already working on the sprites to which we'll add those frags. I'll try to complete them first so you can work on it. PS: Why can't i upoad RARs as post attachments? :/Great! I'll be at limited capacity for a few days (in another town, with access to a very basic PC only, incapable of running DS), but I'll make good use of those as soon as I can. ;] Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-303677 Share on other sites More sharing options...
Rabbitfist Posted August 27, 2013 Share Posted August 27, 2013 finally i made suggestions also: Second phase:the toxin clouds at the half of his hp some shell parts are broken and he can create toxin clouds that take 40 damage and make you slower Loot:the slime ball the lou carcolh drops a slimeball with that you can craft the shelmet and a new staff craftables:the shelmet and the slime scepter the shelmet is buildable with 20 broken shells, 1 slimeball and 5 slurtle slime the slime scepter is craftabel with 1 walking cane, 1 slimeball and 12 nightmare fuel, it can create a slime turf that makes you faster.it has no durability but need slurtle slime to be useable.the slime turf can't be setted in winter because he would freeze then, and if the slime turf fangs fire he explodes and takes the turf under it with it into the nothingness. that were my suggestions, i hope its codeable Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304040 Share on other sites More sharing options...
lifemare Posted August 27, 2013 Share Posted August 27, 2013 finally i made suggestions also: Second phase:the toxin clouds at the half of his hp some shell parts are broken and he can create toxin clouds that take 40 damage and make you slower Loot:the slime ball the lou carcolh drops a slimeball with that you can craft the shelmet and a new staff craftables:the shelmet and the slime scepter the shelmet is buildable with 20 broken shells, 1 slimeball and 5 slurtle slime the slime scepter is craftabel with 1 walking cane, 1 slimeball and 12 nightmare fuel, it can create a slime turf that makes you faster.it has no durability but need slurtle slime to be useable.the slime turf can't be setted in winter because he would freeze then, and if the slime turf fangs fire he explodes and takes the turf under it with it into the nothingness. that were my suggestions, i hope its codeable Those would be good, the only problem i see is Snailkings will be a very rare sight in the world, so having craftable items dependent on its loot wouldn't work very well. But maybe it can drop the shelmet instead of the slime ball. What powers do you think the shelmet could have? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304174 Share on other sites More sharing options...
Rabbitfist Posted August 27, 2013 Share Posted August 27, 2013 Those would be good, the only problem i see is Snailkings will be a very rare sight in the world, so having craftable items dependent on its loot wouldn't work very well. But maybe it can drop the shelmet instead of the slime ball. What powers do you think the shelmet could have?wat the heck?the shelmet already exists in the game, its an armor equipment:http://dont-starve-game.wikia.com/wiki/Shelmet Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304177 Share on other sites More sharing options...
simplex Posted August 27, 2013 Share Posted August 27, 2013 finally i made suggestions also: Second phase:the toxin clouds at the half of his hp some shell parts are broken and he can create toxin clouds that take 40 damage and make you slower Loot:the slime ball the lou carcolh drops a slimeball with that you can craft the shelmet and a new staff craftables:the shelmet and the slime scepter the shelmet is buildable with 20 broken shells, 1 slimeball and 5 slurtle slime the slime scepter is craftabel with 1 walking cane, 1 slimeball and 12 nightmare fuel, it can create a slime turf that makes you faster.it has no durability but need slurtle slime to be useable.the slime turf can't be setted in winter because he would freeze then, and if the slime turf fangs fire he explodes and takes the turf under it with it into the nothingness. that were my suggestions, i hope its codeableI like the toxin cloud idea. But I need to check if they could be done, since the game doesn't have anything like that. Maybe the graveyard mists could be adapted.But I don't quite like the idea of him dropping crafting materials. I'm thinking maybe he could drop the snail set (shelmet & snurtle shell armor) directly, plus some unique item. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304184 Share on other sites More sharing options...
Rabbitfist Posted August 27, 2013 Share Posted August 27, 2013 I like the toxin cloud idea. But I need to check if they could be done, since the game doesn't have anything like that. Maybe the graveyard mists could be adapted.But I don't quite like the idea of him dropping crafting materials. I'm thinking maybe he could drop the snail set (shelmet & snurtle shell armor) directly, plus some unique item.well, you are the modders Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304193 Share on other sites More sharing options...
simplex Posted August 27, 2013 Share Posted August 27, 2013 well, you are the modders That may be, but suggestions are always welcome!I just think adding recipes would be unnecessary bloat. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304204 Share on other sites More sharing options...
Rabbitfist Posted August 27, 2013 Share Posted August 27, 2013 That may be, but suggestions are always welcome!I just think adding recipes would be unnecessary bloat.would be better for the up and away mod, for that ive came up with a new idea too Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304206 Share on other sites More sharing options...
simplex Posted August 27, 2013 Share Posted August 27, 2013 would be better for the up and away mod, for that ive came up with a new idea tooAnd about your idea for slimy turf, I think that'd be nice as a trail left by the snailking. Though making it explosive would make the snailking too easy to kill, I guess... :/ Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304354 Share on other sites More sharing options...
lifemare Posted August 27, 2013 Share Posted August 27, 2013 wat the heck?the shelmet already exists in the game, its an armor equipment:http://dont-starve-game.wikia.com/wiki/Shelmet I know, i was thinking it could be a different Regal shelmet with some special powers (like the spider helmet - make all snails passive towards the player).Though, simplex, now that i think about it, we do have those shell fragments made, they could be pickable and usable for some purpose.... Though such a minute (8 frags per SK) finite (1 SK per cave) resource would be a little useless for crafting.The best thing would be what you suggested i think, a shelmet and snail armor drop, i'd add a weapon (Shellelagh?). Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304377 Share on other sites More sharing options...
Craig_Perry Posted August 27, 2013 Share Posted August 27, 2013 And about your idea for slimy turf, I think that'd be nice as a trail left by the snailking. Though making it explosive would make the snailking too easy to kill, I guess... :/isn't there already a slimy turf in caves? if so and if you are going to implement it, it will save time as there will not be a need to go creating a new prefab Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304563 Share on other sites More sharing options...
simplex Posted August 27, 2013 Share Posted August 27, 2013 isn't there already a slimy turf in caves? if so and if you are going to implement it, it will save time as there will not be a need to go creating a new prefabGiven that I just go to caves for (minor) testing purposes, there may exist. I don't know. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304599 Share on other sites More sharing options...
Seyph Posted August 27, 2013 Share Posted August 27, 2013 Slimey Turf does indeed exist. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304603 Share on other sites More sharing options...
lifemare Posted August 27, 2013 Share Posted August 27, 2013 (edited) Slimey Turf does indeed exist. It does? Don't remember seeing one! Thanks for the good news! PS: In case you're wondering, simplex why i'm back at the Up and Away with contributions, i'm taking a little break from the SK. I'm starting to see slime when i close my eyes. A couple more days should be enough to finish it. Only missing a few secondary sprites and extensive ingame testing. (yeah, slow progress, other stuff to do...) Edited August 27, 2013 by lifemare Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-304684 Share on other sites More sharing options...
lifemare Posted August 28, 2013 Share Posted August 28, 2013 (edited) @simplex:Started tests on the first 2 states ("hair growth") of the Snailking death.Sorry, said i'd start with the last one so you could add that shrapnel we talked about, but i've got everything ready for this first part already, so might aswell get that over with. Just minor adjustments needed, but i could use your help on a couple of things: [*]Is it possible to slow down the animations? And maybe add a short starting delay so i have time to capture screenshots. It's a clicking rush right now, have to record it on video and then go frame by frame to do it and it's impossible to view the first few steps properly because i can't hide the console log fast enough. [*]As far as i can tell the 3rd and final state ("death") is using the same build instead of a separate one. Or is that caused by having "SNAILKING_BUILD = "snailking_death_build" without "--" in rc.lua? [*]Do you think it's worth it to open a GIT repo for this? Here's the latest build in case you need it. Edited August 28, 2013 by lifemare Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-305108 Share on other sites More sharing options...
simplex Posted August 28, 2013 Share Posted August 28, 2013 @lifemareIt's looking great! There's absolutely no problem with the order inversion.But weren't the usual build the one you should've given me, instead of the death build?I attached the mod with a new configuration options, DEATH_ANIM_SPEED. For now, I disabled the fadeout on death monsters usually have because that's quite hardcoded to happen after 2 seconds, preventing the animation from being slowed down.And by the way, we should start using git for this! I'm completely out of time today, so I'll make a repo for it tomorrow.Snail_King.zip 1 Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-305129 Share on other sites More sharing options...
lifemare Posted August 28, 2013 Share Posted August 28, 2013 (edited) I attached the mod with a new configuration options, DEATH_ANIM_SPEED. For now, I disabled the fadeout on death monsters usually have because that's quite hardcoded to happen after 2 seconds, preventing the animation from being slowed down. And with another wave of the wand there go all my problems!LolThanks a million, simplex. Was just about to test what should be the last build for this state. That will be very helpful to make sure. But weren't the usual build the one you should've given me, instead of the death build? The usual build is still the same version i gave you a while back. I'm going to come back to it to retouch after i finish the death anims because i'm making changes that will impact it (namely color, for better shell/slime contrast). Edited August 28, 2013 by lifemare Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-305136 Share on other sites More sharing options...
lifemare Posted August 28, 2013 Share Posted August 28, 2013 Whoops! What did i do?!? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-305146 Share on other sites More sharing options...
simplex Posted August 28, 2013 Share Posted August 28, 2013 (edited) Whoops! What did i do?!? The question should be what did I do! I was just working on wicker today. I'm guessing something nasty creeped in. I'll take a look.@lifemare, could you attach DontStarve2/data/scripts/modutil.lua? It seems you're running a previous version of the game, so having that will greatly help me in tracking this down.Oh, and also attach log.txt. wicker logs tons of information.(I know how to "fix it" even without that context, it's the game really that's not being kind; but I'd like to really know the context) Edited August 28, 2013 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/14/#findComment-305149 Share on other sites More sharing options...
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