Action Queue

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similar to the Sims queue where you can click on something, and while the character is running to pick up grass, for example, you can click on some twigs, and the character will finish collecting grass, and then proceed to collect the twigs. Double clicking will remove all queues, overriding them and starting a new line of queues.

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I really really like this idea.

Also sometimes the character is stuck because the pathfinding is kinda low for the moment. I tell him to cancel his action, but he wont. He waits like 3/4 seconds trying to do the impossible, then starts accepting new orders again.

We dont need a 10 actions long action queue. 3 actions would be enough AND be able to cancel the last order efficiently.

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