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I figured I would share this video on the forum for anyone wanting an idea of how to create your own character in Don't Starve. Keep in mind I made it before Don't Starve was released so you will have to do some things differently (I added changes to the video description). Also, I only touch on using ModManager a little bit at the end. Enjoy!

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Dang it's just anim replacer again. I want to add a character that doesn't use the animation set that's the same for everyone else.

When Handsome Matt is done with his anim tool all you have to do is follow this tutorial with the addition of using his tool to create your own animations. This is just a tutorial to help people get started with creating their own character without stepping into anything too advanced.

Yeah, I mean I am a noob at this, but I'd rather work from scratch then sorta become dependent on the model. I know the tool will allow me to animate, somehow, but i need to figure out how to do so AND make a texture model over it. Maybe i can canabalize other creatures for my project before the anim pack, but I'd think I'd be better off from square one, since I want a different body type and differently functioning enemies.Speaking of, can you canabalize like say a hound and tweak it a lil to replace the bottom of a character, that would be a start i guess, since it moves similar to a creature I want.

Yeah, I mean I am a noob at this, but I'd rather work from scratch then sorta become dependent on the model. I know the tool will allow me to animate, somehow, but i need to figure out how to do so AND make a texture model over it. Maybe i can canabalize other creatures for my project before the anim pack, but I'd think I'd be better off from square one, since I want a different body type and differently functioning enemies.Speaking of, can you canabalize like say a hound and tweak it a lil to replace the bottom of a character, that would be a start i guess, since it moves similar to a creature I want.

I just tried and did not get any desired results. In order to get what you want you will either have to wait for Don't Starve to become more compatible with these types of mods or you will have to do some reverse engineering of the files. Edited by humblechili

I just tried and did not get any desired results. In order to get what you want you will either have to wait for Don't Starve to become more compatible with these types of mods or you will have to do some reverse engineering of the files.

Ok I would try this, but if I did, I'd probably flip out, but wouldn't moving all the animation files of the hound and overlaying them where the character ANIM are do something? The arms would be an issue I guess, but unless the movements are fundamentaly different on the coding, it would work, but then again, I can't open it to check because I don't have the tool and if I did I'd just rip the hound model apart and re-purpose.It would be annoying to reassign the files though for each animation, since you would have to match names :/Edit: Thought of something, wouldn't the pigs/mermen/bunnies be more character friendly in this situation? They function quite similar to the player in many regards. Edited by Muffinsforever
idea

Ok I would try this, but if I did, I'd probably flip out, but wouldn't moving all the animation files of the hound and overlaying them where the character ANIM are do something? The arms would be an issue I guess, but unless the movements are fundamentaly different on the coding, it would work, but then again, I can't open it to check because I don't have the tool and if I did I'd just rip the hound model apart and re-purpose.It would be annoying to reassign the files though for each animation, since you would have to match names :/Edit: Thought of something, wouldn't the pigs/mermen/bunnies be more character friendly in this situation? They function quite similar to the player in many regards.

You would have to look at the disassembly of the anim.bin and even still, the anim of the hound is associated with the layout of the image so your character's textures would not render properly if at all (I believe).

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