simplex Posted October 19, 2013 Share Posted October 19, 2013 The first template will only have the images in their bind position so you could use it to make new characters and animations but it won't include existing animations. So someone needs to write a stategraph tutorial. If at some point we could get the actual player build/anims as a Spriter project, that would be amazing. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347446 Share on other sites More sharing options...
Developer Cheerio Posted October 19, 2013 Developer Share Posted October 19, 2013 So someone needs to write a stategraph tutorial. If at some point we could get the actual player build/anims as a Spriter project, that would be amazing.There's a basic one as part of the creature tutorials . Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347466 Share on other sites More sharing options...
Stealthic Posted October 20, 2013 Share Posted October 20, 2013 This is still a work in progress but what I'm working on is getting a character in Spriter so that it can be built using that. That'll make a new atlas with new offsets that will fit all your images. What you would then have to do is instead of stomping the example character atlas with your images, you'd replace the original source art. You could then resize some of the images and adjust the pivots in Spriter and then build a new atlas with new pivots. This is still a work in progress but here's the original images plus the Spriter project in case you wanted to get a head start. wilson_spriter.zip wilson_spriter.jpgI've yet to use Spriter. D: I just downloaded it and was trying to fiddle around with things but couldn't get much of it working. I won't be able to take much of a head start at all, haha. Just wondering, I can still use the default animations, correct?Thank you again! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347717 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 I've yet to use Spriter. D: I just downloaded it and was trying to fiddle around with things but couldn't get much of it working. I won't be able to take much of a head start at all, haha. Just wondering, I can still use the default animations, correct?Thank you again! You don't have to create any animation in Spriter, in fact you don't actually need to use Spriter at all unless you need to move the pivots around. It'll just be a really easy way for you to preview your work. The only thing you'll really need to do is replace all the images in the project with your own images and then it should work. As soon as it's 100% working I'll post a guide on how to do it. It should be really easy. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347723 Share on other sites More sharing options...
Stealthic Posted October 20, 2013 Share Posted October 20, 2013 You don't have to create any animation in Spriter, in fact you don't actually need to use Spriter at all unless you need to move the pivots around. It'll just be a really easy way for you to preview your work. The only thing you'll really need to do is replace all the images in the project with your own images and then it should work. As soon as it's 100% working I'll post a guide on how to do it. It should be really easy.Awesome. Thank you so much, Cheerio. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347730 Share on other sites More sharing options...
TheDanaAddams Posted October 20, 2013 Share Posted October 20, 2013 The first template will only have the images in their bind position so you could use it to make new characters and animations but it won't include existing animations.Apologies, but I'm not 100% clear on this... are you saying that a character assembled through this will need to be animated from scratch? Or will it work like the Swap Icon for the hand, and we will be able to replace each part of the character model, as long as it's a single symbol, and has the pivot set correctly? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347755 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 Awesome. Thank you so much, Cheerio.Alright it's ready to go. Here's what you need to try this out: 1. Download the public preview of the Steam Workshop mod tools. 2. Download sample_dude.zip and extract into your local mods folder.sample_dude.zip 3. Replace all images in 'sample_dude/export' with your own character's images. You can resize these images to fit your character's hair. Now if you run the game and select your new character, you should see her in all her glory. Let me know how it goes. If you're not running windows,you can still take a look at what she would look like by opening 'sample_dude/export/wod.scml'. And when you're happy with it, post it here and someone or me will build it for you so you can test it on your machine. 4 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347828 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 Apologies, but I'm not 100% clear on this... are you saying that a character assembled through this will need to be animated from scratch? Or will it work like the Swap Icon for the hand, and we will be able to replace each part of the character model, as long as it's a single symbol, and has the pivot set correctly?All you really need to do is download the sample, replace the images and run the game and your character will appear . You only need to open Spriter if you're interested in previewing your work or playing around with different pivots to help with image resizing. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347830 Share on other sites More sharing options...
simplex Posted October 20, 2013 Share Posted October 20, 2013 All you really need to do is download the sample, replace the images and run the game and your character will appear . You only need to open Spriter if you're interested in previewing your work or playing around with different pivots to help with image resizing. But what about the hundreds (?) of animations played by SGWilson.lua? I'm assuming a character created through it couldn't possibly use SGWilson.lua (sorry, completely away from Windows for the next year ). Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347852 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 But what about the hundreds (?) of animations played by SGWilson.lua? I'm assuming a character created through it couldn't possibly use SGWilson.lua (sorry, completely away from Windows for the next year ).Ds doesn't really use character specific animations. All animations are playable on all characters. So if you wanted to add new animations you would add or replace new states to SGwilson and if you didn't want any other characters to use those animations then you would only trigger those states within your character or just check within the state that the player is using the correct character. In regards to being away from Windows, I thought this might interest you. If you can get a hold of the mod tools preview for Steam Workshop, it comes with the source for the Spriter exporter, the animation builder and the script I just made to convert our builds and animations to Spriter. I can't upload it here because it's getting close to 200 megs .But what about the hundreds (?) of animations played by SGWilson.lua? I'm assuming a character created through it couldn't possibly use SGWilson.lua (sorry, completely away from Windows for the next year ).Also the sample I posted is just a replacement for the steps you used to have to do to create a new character build. It also has the advantage that you can resize the images which should let the Winter character have super long hair . Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347899 Share on other sites More sharing options...
TheDanaAddams Posted October 20, 2013 Share Posted October 20, 2013 Ds doesn't really use character specific animations. All animations are playable on all characters. So if you wanted to add new animations you would add or replace new states to SGwilson and if you didn't want any other characters to use those animations then you would only trigger those states within your character or just check within the state that the player is using the correct character. In regards to being away from Windows, I thought this might interest you. If you can get a hold of the mod tools preview for Steam Workshop, it comes with the source for the Spriter exporter, the animation builder and the script I just made to convert our builds and animations to Spriter. I can't upload it here because it's getting close to 200 megs .Also the sample I posted is just a replacement for the steps you used to have to do to create a new character build. It also has the advantage that you can resize the images which should let the Winter character have super long hair .[spits tea everywhere] Woah woah woah.Woah. We can add animation to the player set?We can convert builds and anims to Spriter format? Explain this witchcraft!!(Especially the making new player animations thing. Like, can we now add a totally new item, and then create a player animation for its use? How do we do that? And what about adding a new symbol to the character throughout the animations? Like, is it possible to make a custom character with an added tail, and animate the tail for all player animations, just adding the tail to your character?] Think of the possibilities... 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347994 Share on other sites More sharing options...
Stealthic Posted October 20, 2013 Share Posted October 20, 2013 (edited) In regards to being away from Windows, I thought this might interest you. If you can get a hold of the mod tools preview for Steam Workshop, it comes with the source for the Spriter exporter, the animation builder and the script I just made to convert our builds and animations to Spriter. I can't upload it here because it's getting close to 200 megs .I tried finding the mod tools on the steam workshop, but can't seem to find it. D: Where is it located? Is there maybe another link? And do I use these tools to separate the template into seperate images like yours are? Or do I do that manually? drooling.gifOh my gosh LOL Edited October 20, 2013 by Stealthic Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347995 Share on other sites More sharing options...
TheDanaAddams Posted October 20, 2013 Share Posted October 20, 2013 I tried finding the mod tools on the steam workshop, but can't seem to find it. D: Where is it located? Is there maybe another link? Oh my gosh LOLClick on your 'Library' tab, and then click on 'Tools' - you should find "Don't Starve Mod Tools" there.Right click it, and you should be able to choose install. =) Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-347996 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 I tried finding the mod tools on the steam workshop, but can't seem to find it. D: Where is it located? Is there maybe another link? And do I use these tools to separate the template into seperate images like yours are? Or do I do that manually? Oh my gosh LOLNo, sorry, you have to replace the individual images from the sampl manually. Downloading the tools is what will let the game automatically compile the sample when you start the game. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348007 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 [spits tea everywhere] Woah woah woah.Woah. We can add animation to the player set?We can convert builds and anims to Spriter format? Explain this witchcraft!!(Especially the making new player animations thing. Like, can we now add a totally new item, and then create a player animation for its use? How do we do that? And what about adding a new symbol to the character throughout the animations? Like, is it possible to make a custom character with an added tail, and animate the tail for all player animations, just adding the tail to your character?] drooling.gifThink of the possibilities...Sorry, you misunderstood slightly. I made a script to start bring ds data into Spriter but there's a little more work needed to create new character anims and I won't be able to get to that till after the Halloween fun . Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348009 Share on other sites More sharing options...
TheDanaAddams Posted October 20, 2013 Share Posted October 20, 2013 Sorry, you misunderstood slightly. I made a script to start bring ds data into Spriter but there's a little more work needed to create new character anims and I won't be able to get to that till after the Halloween fun .No matter! It's going to be possible; that's good enough for me! ^^ Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348016 Share on other sites More sharing options...
Stealthic Posted October 20, 2013 Share Posted October 20, 2013 (edited) No, sorry, you have to replace the individual images from the sampl manually. Downloading the tools is what will let the game automatically compile the sample when you start the game.That's fine! But when I lower the resolution, the image size get's smaller as well in Spriter. o.o The only reason I'm avoiding making my character's resolution higher is because it won't match with the other characters. Is that a quick fix or no? If not that's fine. I'm just really used to texture files for other games, this is so different! Edited October 20, 2013 by Stealthic Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348035 Share on other sites More sharing options...
simplex Posted October 20, 2013 Share Posted October 20, 2013 Ds doesn't really use character specific animations. All animations are playable on all characters. So if you wanted to add new animations you would add or replace new states to SGwilson and if you didn't want any other characters to use those animations then you would only trigger those states within your character or just check within the state that the player is using the correct character.But that's my point precisely. All characters use the "Wilson" anims, which is possible because their builds share the root animation symbol for the Wilson bank and have a compatible build in respect to which animation symbols are exported. Is this also the case with the spriter project you provided?In regards to being away from Windows, I thought this might interest you. If you can get a hold of the mod tools preview for Steam Workshop, it comes with the source for the Spriter exporter, the animation builder and the script I just made to convert our builds and animations to Spriter. I can't upload it here because it's getting close to 200 megs .Also the sample I posted is just a replacement for the steps you used to have to do to create a new character build. It also has the advantage that you can resize the images which should let the Winter character have super long hair .This is very good news! ;]But they don't seem to be included in the Linux beta version of the Mod Tools. :/$ find "Don't Starve Mod Tools"Don't Starve Mod Tools/Don't Starve Mod Tools/libsteam_api.soDon't Starve Mod Tools/mod_toolsDon't Starve Mod Tools/mod_tools/dont_starve.sublime-projectDon't Starve Mod Tools/mod_tools/SublimeDon't Starve Mod Tools/mod_tools/Sublime/libDon't Starve Mod Tools/mod_tools/Sublime/lib/python26.zipDon't Starve Mod Tools/mod_tools/Sublime/sublime_textDon't Starve Mod Tools/mod_tools/Sublime/Pristine PackagesDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/C++.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Vintage.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Graphviz.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/XML.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Erlang.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/User.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/R.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/LaTeX.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/ActionScript.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/JavaScript.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/C#.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Lisp.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/ShellScript.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Java.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/OCaml.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Clojure.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Haskell.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Lua.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Objective-C.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Default.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Perl.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/SQL.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Theme - 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Default.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Python.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Text.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/TCL.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Ruby.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/YAML.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Markdown.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/HTML.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Matlab.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Batch File.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Language - English.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/Regular Expressions.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/Pristine Packages/AppleScript.sublime-packageDon't Starve Mod Tools/mod_tools/Sublime/IconDon't Starve Mod Tools/mod_tools/Sublime/Icon/16x16Don't Starve Mod Tools/mod_tools/Sublime/Icon/16x16/sublime_text.pngDon't Starve Mod Tools/mod_tools/Sublime/Icon/256x256Don't Starve Mod Tools/mod_tools/Sublime/Icon/256x256/sublime_text.pngDon't Starve Mod Tools/mod_tools/Sublime/Icon/128x128Don't Starve Mod Tools/mod_tools/Sublime/Icon/128x128/sublime_text.pngDon't Starve Mod Tools/mod_tools/Sublime/Icon/48x48Don't Starve Mod Tools/mod_tools/Sublime/Icon/48x48/sublime_text.pngDon't Starve Mod Tools/mod_tools/Sublime/Icon/32x32Don't Starve Mod Tools/mod_tools/Sublime/Icon/32x32/sublime_text.pngDon't Starve Mod Tools/mod_tools/Sublime/sublime_plugin.pyDon't Starve Mod Tools/mod_tools/Sublime/PackageSetup.pyDon't Starve Mod Tools/version.txtDon't Starve Mod Tools/ModUploader$ du -hs "Don't Starve Mod Tools"18M Don't Starve Mod Tools/ Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348062 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 That's fine! But when I lower the resolution, the image size get's smaller as well in Spriter. o.o The only reason I'm avoiding making my character's resolution higher is because it won't match with the other characters. Is that a quick fix or no? If not that's fine. I'm just really used to texture files for other games, this is so different! Are you saying the images I gave you are larger than they would be in the atlas? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348353 Share on other sites More sharing options...
Developer Cheerio Posted October 20, 2013 Developer Share Posted October 20, 2013 But that's my point precisely. All characters use the "Wilson" anims, which is possible because their builds share the root animation symbol for the Wilson bank and have a compatible build in respect to which animation symbols are exported. Is this also the case with the spriter project you provided? Yes the Spriter project I provided is compatible with all in game animations . This is very good news! ;]But they don't seem to be included in the Linux beta version of the Mod Tools. :/ I meant to say if you can get a hold of the 'windows beta steam workshop tools' as is mentioned in my now freshly edited post . I can start adding the source to all platforms sometime next week. 2 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348355 Share on other sites More sharing options...
Stealthic Posted October 21, 2013 Share Posted October 21, 2013 Are you saying the images I gave you are larger than they would be in the atlas?Yes, they are about 34% bigger than the vanilla atlas size. D: Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348567 Share on other sites More sharing options...
Developer Cheerio Posted October 21, 2013 Developer Share Posted October 21, 2013 Yes, they are about 34% bigger than the vanilla atlas size. D:That I can fix for you if you don't want to fix it yourself. The only image I thought you'd have to fix is the one to fit the hair piece. Sorry about that and thank you for trying this out! It's always great to have your first willing guinea pig when adding new features . 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348573 Share on other sites More sharing options...
simplex Posted October 21, 2013 Share Posted October 21, 2013 It's always great to have your first willing guinea pig when adding new features . You sound like Maxwell. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348590 Share on other sites More sharing options...
alks Posted October 21, 2013 Share Posted October 21, 2013 Hi, Cheerio.Did you look into it? Here is the link https://www.dropbox.com/s/f4vzqgbezxi8cot/belisaplumilla50.zip Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348678 Share on other sites More sharing options...
Stealthic Posted October 21, 2013 Share Posted October 21, 2013 That I can fix for you if you don't want to fix it yourself. The only image I thought you'd have to fix is the one to fit the hair piece. Sorry about that and thank you for trying this out! It's always great to have your first willing guinea pig when adding new features .Hm, I must be a bit confused then one what to do if I only had to do the hair piece? I'm pasting each of Winter's body parts over Wilson's, correct? Then when it's all done, I fix the hair. And I would love to do it myself, but I have not one idea how to, haha...I really do need to get more familiar with Spriter. I'm sure that will happen very very soon. No need to be sorry one bit! Thank you for taking the time to help me out Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/29/#findComment-348691 Share on other sites More sharing options...
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