Developer Cheerio Posted October 14, 2013 Developer Share Posted October 14, 2013 Thanks for the answer, but it does not seem to work.When I replace the font in game folder (dont_starve\data\fonts) all is fine, the new icons is visible, but when I create the 'font' folder in my mod with modified font the game crashes at start.Here is the log:Starting upDon't Starve: 86935 WIN32_STEAMBuild Date: 2013-10-05_15-58-06THREAD - started 'GAClient' (5448)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (18 x 455) Adjusted Window Pos (10 x 425)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (RDPDD Chained DD)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (14548)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(274,1) loaded modindexscripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: DisplayFoodValues2 (DisplayFoodValues22)scripts/mods.lua(165,1) Mod: DisplayFoodValues2 (DisplayFoodValues22) Loading modworldgenmain.luascripts/mods.lua(173,1) Mod: DisplayFoodValues2 (DisplayFoodValues22) Mod had no modworldgenmain.lua. Skipping.scripts/mods.lua(165,1) Mod: DisplayFoodValues2 (DisplayFoodValues22) Loading modmain.luascripts/mods.lua(255,1) Mod: DisplayFoodValues2 (DisplayFoodValues22) Registering prefabsscripts/mods.lua(278,1) Mod: DisplayFoodValues2 (DisplayFoodValues22) Registering default mod prefabLOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 112scripts/playerprofile.lua(268,1) loaded profilescripts/playerprofile.lua(313,1) bloom_enabled falsescripts/saveindex.lua(75,1) loaded saveindexscripts/gamelogic.lua(1046,1) OnFilesLoaded()scripts/gamelogic.lua(1035,1) OnUpdatePurchaseStateCompletescripts/gamelogic.lua(81,1) Unload BEscripts/gamelogic.lua(84,1) Unload BE donescripts/gamelogic.lua(86,1) Load FEscripts/gamelogic.lua(88,1) Load FE: doneAssert failure 'mRenderParams.m_font != INVALID_RESOURCE_HANDLE' at ..\source\game\render\textnode.cpp(323): Trace follows... Could you please upload your font for me to take a look? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-343454 Share on other sites More sharing options...
Developer Cheerio Posted October 15, 2013 Developer Share Posted October 15, 2013 I edited my post because I was mistaken; the fix is even easier than I thought. It just needs to call c._ctor instead of _ctor and that's all. Although it's such a core file, hopefully the fix is so non-controversial that it can get addressed.No promises that we will implement the change but I will bring it up and get you a response tomorrow. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-343645 Share on other sites More sharing options...
alks Posted October 15, 2013 Share Posted October 15, 2013 Could you please upload your font for me to take a look?Here is the link https://www.dropbox.com/s/f4vzqgbezxi8cot/belisaplumilla50.zip Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-343743 Share on other sites More sharing options...
Developer Cheerio Posted October 15, 2013 Developer Share Posted October 15, 2013 I edited my post because I was mistaken; the fix is even easier than I thought. It just needs to call c._ctor instead of _ctor and that's all. Although it's such a core file, hopefully the fix is so non-controversial that it can get addressed.This change will be a part of today's public preview . 2 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-343916 Share on other sites More sharing options...
squeek Posted October 15, 2013 Share Posted October 15, 2013 This change will be a part of today's public preview .Great, thanks! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-343944 Share on other sites More sharing options...
Stealthic Posted October 16, 2013 Share Posted October 16, 2013 (edited) Hello! I'm working on a character mod right now and I need some help.I want her hair to be about this long:(Early stages of the art)It's not fitting inside of the textures border though. What can I do about this? Thanks. Edited October 16, 2013 by Stealthic 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344283 Share on other sites More sharing options...
Developer Cheerio Posted October 16, 2013 Developer Share Posted October 16, 2013 Hello! I'm working on a character mod right now and I need some help.I want her hair to be about this long:(Early stages of the art)It's not fitting inside of the textures border though. What can I do about this? Thanks.If you upload what you have so far, I can take a look and provide some suggestions. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344298 Share on other sites More sharing options...
Stealthic Posted October 16, 2013 Share Posted October 16, 2013 (edited) If you upload what you have so far, I can take a look and provide some suggestions.You want me to upload the direct texture file? Like I said before, the art is in early beta. I also didn't erase the bow on the right side or anything yet just because the hair didn't fit.http://oi41.tinypic.com/96jji8.jpg Hair fit to appropriate size for file:http://oi40.tinypic.com/2d9zb78.jpg Thanks a ton. Edited October 16, 2013 by Stealthic Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344311 Share on other sites More sharing options...
TheDanaAddams Posted October 16, 2013 Share Posted October 16, 2013 Hello! I'm working on a character mod right now and I need some help.I want her hair to be about this long:(Early stages of the art)It's not fitting inside of the textures border though. What can I do about this? Thanks.She looks gorgeous! I'd say you have two options... animate the character from scratch... which you more than likely do not want to do...Or...There might be a way to make the hair and bow separate objects that are, like, children of the head symbol... but I have absolutely no idea how to do that, and have no idea how you would get it aligned properly.. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344314 Share on other sites More sharing options...
Stealthic Posted October 16, 2013 Share Posted October 16, 2013 She looks gorgeous! I'd say you have two options... animate the character from scratch... which you more than likely do not want to do...Or...There might be a way to make the hair and bow separate objects that are, like, children of the head symbol... but I have absolutely no idea how to do that, and have no idea how you would get it aligned properly..Aw, thank you! I'm glad you like her so far. Both her in game character and portrait still need too be touched up to have more of that 'Klei feel'.Here's the portrait so far: Well, what I was thinking, (if this is even possible), would be to put the hair in Wendy's/Willow's pigtail slot, but replace the animation to make it stationary. Would that even be possible? 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344324 Share on other sites More sharing options...
Developer Cheerio Posted October 16, 2013 Developer Share Posted October 16, 2013 Aw, thank you! I'm glad you like her so far. Both her in game character and portrait still need too be touched up to have more of that 'Klei feel'.Here's the portrait so far: Well, what I was thinking, (if this is even possible), would be to put the hair in Wendy's/Willow's pigtail slot, but replace the animation to make it stationary. Would that even be possible?I'll try some things out tomorrow see what we can do to fix the problem. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344326 Share on other sites More sharing options...
Stealthic Posted October 16, 2013 Share Posted October 16, 2013 I'll try some things out tomorrow see what we can do to fix the problem.Thanks again, Cheerio! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344327 Share on other sites More sharing options...
TheDanaAddams Posted October 16, 2013 Share Posted October 16, 2013 Aw, thank you! I'm glad you like her so far. Both her in game character and portrait still need too be touched up to have more of that 'Klei feel'.Here's the portrait so far: Well, what I was thinking, (if this is even possible), would be to put the hair in Wendy's/Willow's pigtail slot, but replace the animation to make it stationary. Would that even be possible?Oh my goodness, I'm melting!See what I did there? ... Yeah, I'm terrible. Sorry. I don't believe you could disable the pigtail bounce. Gosh, I really hope you get this working! She's beautiful!! \( ;A; )/ Incidentally... is that a SnowMonster, I spy? ;D Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344328 Share on other sites More sharing options...
Stealthic Posted October 16, 2013 Share Posted October 16, 2013 (edited) Hmm, I think icy what you did there...Don't worry, she has plenty of winter puns. I'm terrible as well... Agh, well then hopefully Cheerio can find something out. ^_^ If not, I'll do some research. I can't go down without a fight! She needs her long hair. :'( Oh my! I had no idea this was even posted. I'd love to use that if you wouldn't mind! I planned on her having the ability to craft snowmen in the winter to distract enemies. If her sanity gets too low, they come to life and attack her!I just wasn't aware that a fully custom enemy has yet to be created by the community...I may have grabbed a bit more than I can handle.I do have experience with modding, but only games like Fallout. Edited October 16, 2013 by Stealthic Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344333 Share on other sites More sharing options...
TheDanaAddams Posted October 16, 2013 Share Posted October 16, 2013 Hmm, I think icy what you did there...Don't worry, she has plenty of winter puns. I'm terrible as well... Agh, well then hopefully Cheerio can find something out. ^_^ If not, I'll do some research. I can't go down without a fight! She needs her long hair. :'( Oh my! I had no idea this was even posted. I'd love to use that if you wouldn't mind! I planned on her having the ability to craft snowmen in the winter to distract enemies. If her sanity gets too low, they come to life and attack her!I just wasn't aware that a fully custom enemy has yet to be created by the community...I may have grabbed a bit more than I can handle.I do have experience with modding, but only games like Fallout.Heehee, well played. =PAbsolutely! Go ahead! I'd love to see something done with them! Nobody else picked up the challenge - it's beyond my level, that's for sure - but we're definitely approaching new levels of sophistication in mods.Up & Away is going to be the benchmark for incredible mods. And I'm not just saying that because I'm part of the team. |D There will very soon be the Skeleterror from the Night Terrors mod that a particularly lovely lady is animating, as we speak.Or... maybe she's taking a quick break and checking the forums... but is getting back to work in a minute!So between the creature mod tutorials and the finished Night Terrors, you can probably figure everything out. =) Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344361 Share on other sites More sharing options...
simplex Posted October 16, 2013 Share Posted October 16, 2013 Up & Away is going to be the benchmark for incredible mods. U&A is going to be what? That's quite a bold statement. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344488 Share on other sites More sharing options...
TheDanaAddams Posted October 17, 2013 Share Posted October 17, 2013 U&A is going to be what? That's quite a bold statement.I'm willing to stand by it, too. ;P 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344766 Share on other sites More sharing options...
simplex Posted October 17, 2013 Share Posted October 17, 2013 I'm willing to stand by it, too. ;P Does this mean we're creating a scale? "This mod is 0.8 U&As worth". Ok, I should stop. This is not the roleplay thread. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344771 Share on other sites More sharing options...
Stealthic Posted October 17, 2013 Share Posted October 17, 2013 Heehee, well played. =PAbsolutely! Go ahead! I'd love to see something done with them! Nobody else picked up the challenge - it's beyond my level, that's for sure - but we're definitely approaching new levels of sophistication in mods.Up & Away is going to be the benchmark for incredible mods. And I'm not just saying that because I'm part of the team. |D There will very soon be the Skeleterror from the Night Terrors mod that a particularly lovely lady is animating, as we speak.Or... maybe she's taking a quick break and checking the forums... but is getting back to work in a minute!So between the creature mod tutorials and the finished Night Terrors, you can probably figure everything out. =)I'd be happy to. And yes, so far it looks great! I've been looking at it and you guys have definitely put a lot of work into it. I personally would love to help out, but I don't have the time right now. That's what I was thinking. If there are tutorials up, I can definitely get something done. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-344962 Share on other sites More sharing options...
Stealthic Posted October 19, 2013 Share Posted October 19, 2013 I'll try some things out tomorrow see what we can do to fix the problem.Hey, Cheerio. Find anything out? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-346448 Share on other sites More sharing options...
Developer Cheerio Posted October 19, 2013 Developer Share Posted October 19, 2013 Hey, Cheerio. Find anything out? Sorry I got backed up on mod support requests but I just finished those. I have a couple of ideas that I'm going to try. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-346553 Share on other sites More sharing options...
Stealthic Posted October 19, 2013 Share Posted October 19, 2013 Sorry I got backed up on mod support requests but I just finished those. I have a couple of ideas that I'm going to try.No problem! Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-346568 Share on other sites More sharing options...
Developer Cheerio Posted October 19, 2013 Developer Share Posted October 19, 2013 No problem! Thank you. This is still a work in progress but what I'm working on is getting a character in Spriter so that it can be built using that. That'll make a new atlas with new offsets that will fit all your images. What you would then have to do is instead of stomping the example character atlas with your images, you'd replace the original source art. You could then resize some of the images and adjust the pivots in Spriter and then build a new atlas with new pivots. This is still a work in progress but here's the original images plus the Spriter project in case you wanted to get a head start. wilson_spriter.zip 3 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-347402 Share on other sites More sharing options...
TheDanaAddams Posted October 19, 2013 Share Posted October 19, 2013 Ooooh, and this will be compatible with the existing player animations?I was actually thinking about making a template-type-character in Spriter, remaking all the animation, and then uploading that for others to use, but that would be a monumental task, and if we're getting an "official" one - especially one that works with the current player animation - that's wonderful news! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-347406 Share on other sites More sharing options...
Developer Cheerio Posted October 19, 2013 Developer Share Posted October 19, 2013 The first template will only have the images in their bind position so you could use it to make new characters and animations but it won't include existing animations. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/28/#findComment-347429 Share on other sites More sharing options...
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