-LukaS- Posted yesterday at 08:28 PM Share Posted yesterday at 08:28 PM I am officially opening mod commissions! My main focus is on coding but I can also make animations and shaders. Notable mobs I've worked on: Spoiler Paranoia [BETA] - https://steamcommunity.com/sharedfiles/filedetails/?id=3596740317 The Winterlands - https://steamcommunity.com/sharedfiles/filedetails/?id=3383047161 Minecraftify Your Items! - https://steamcommunity.com/sharedfiles/filedetails/?id=3506468666 LukaS's Free Cam - https://steamcommunity.com/sharedfiles/filedetails/?id=3537473476 [CESapi] Custom Entity Shaders API BETA - https://steamcommunity.com/sharedfiles/filedetails/?id=3345578390 When it comes to coding I can make anything from mobs and characters to world gen and UI. No limits here! An additional skill of mine is making shaders, a rather rarely utilized aspect of the game but with great effects. I also accept animation commissions. Notable animation work of mine: Spoiler - Mod icons, Art by Feything and POWD3d4, respectively - Mob animations, Art by Gearless - Character animations, Art by Milanjorim For any commission work I expect a detailed description of what the mod/animation should be, the more detailed the better. The initial price will be presented as a range (e.g. 20$ - 40$) which WILL get more precise as progress is made. I do not expect the final price to ever go below or above the presented range. I will provide steady updates in forms of images and videos but never as code snippets or project files (unless necessary). Project files can be requested after payment. The initial price will roughly follow the table below: Spoiler Coding Items with unique attributes, such as: equippable items items with custom components items that require special networking logic (RPCs, net vars etc) 5$ and up... Simple custom mobs, such as ones that: don't require many custom components don't require a complex AI (preferably using existing brains but some changes are acceptable) don't require special mechanics not already found in game 15$ and up... Complex custom mobs: anything that goes outside of the scope of a simple mob 25$ and up... "Boss" mobs: can be treated like a complex mob but with special focus on combat 25$ and up... Simple characters, such as ones that: don't require many custom components don't require many stategraph changes don't require special UI elements don't require special mechanics not already found in the game 20$ and up... Complex characters: anything that goes outside of the scope of a simple character 50$ and up... Shaders, such as: entity shaders vfx post processing 10$ and up... Animation Mod icon animations: 10$ - 20$ Non mod icon animations: heavily dependent on complexity and amount 10$ and up... Payment information, or answers to any questions, will be given privately. Best ways of contacting me are: - Discord, username lukas_t_ - Forums direct messages Re posted because the last one got deleted 2 Link to comment https://forums.kleientertainment.com/forums/topic/172418-opening-modanimation-commissions/ Share on other sites More sharing options...
gaymime Posted 13 hours ago Share Posted 13 hours ago oh! the paranoia icon reminds me of dredge<3 Link to comment https://forums.kleientertainment.com/forums/topic/172418-opening-modanimation-commissions/#findComment-1873552 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now