Jump to content

Recommended Posts

  • Developer

Changes and Improvements

  • All versions
    • Increased Pacu polluted dirt output from Algae and Seed diets.
    • Added hovercard strings that show pool size and aquatic critter count when hovering over a liquid pool in the Room overlay.
    • Reduced visual brightness of Shine Bugs.
    • Pacu Treat now provides a Wildness reduction effect for Pacus.
    • Updated descriptions for the Grooming Station, Fish Feeder, and Critter Feeder to explicitly call out that they reduce critter wildness.
    • Updated the critter Field Guide in the database to reflect that grooming stations and critter feeders reduce critter wildness.
    • Updated localizations.
  • The Aquatic Planet Pack
    • Glass Jelly Ceiling Light wattage increased from 30w to 50w.
    • Small adjustment to Aquatic Critter Fountain art.
    • Added a new line to the hovercard explaining which resources are insufficient when attempting to place buildings that the colony has researched.
    • Updated the description for the Aquatic Grooming Station to explicitly call out that they reduce critter wildness.
    • Art for the Aquatic Milking Station has been updated with final shadows, details etc.
    • Fixed dropped seeds not being mentioned in the Unknown Duplicant POI completion popups.
    • Removed the second line of the undiscovered requirement tooltip for the Better Together imperative to resolve a formatting issue when these are viewed in the Achievements screen.
    • Minor change to Unknown Duplicant POI contents position.
    • Updated the placement art for the Aquatic Grooming Station.
    • Added wilt and grow animations to the Petta Pouf.
    • Reduced size of the Petta Pouf Seed.
    • Removed Caviar from care packages.
    • Updated the art on the Research Portal pop up.
    • The Tidal Generator now produces some heat.
    • Reduced visual brightness of Beakons.
    • Worldgen: Reduce the per-tile density of Iron Ore in the Kelp Forest biome.
    • Critter changes
      • Reduced Blowter Waterweed consumption.
      • Small changes to Slogo and Gildgo animations.
    • Plant changes
      • Waterweed now requires 20kg of Salt Water per cycle.
      • Waterweed can no longer be irrigated with Water or Brine.

Fixes

  • All versions
    • Codex entries that were showing a ? icon will once again show their correct icon.
    • Fixed issue preventing fish from navigating to the Fish Pick-Up.
    • Fish Release building will no longer get stuck with fish in its storage.
    • The Milking Station and Aquatic Milking Station can now be automated.
    • Fixed a bug where Pearl window tiles were not letting light pass through.
    • Fixed an issue where dig chores could get stuck.
    • Fixed a visual bug where the linework on tile blueprints was becoming hard to see when the camera was zoomed out.
  • The Aquatic Planet Pack
    • Fixed balance issue with Orehull's Nori diet.
    • The asteroid imperative requirements in the Printing Pod now match the resources required from the equivalent POI.
    • Fixed Gildgo default Egg chances.
    • Pearl is now correctly shown in Fish Feeder.
    • Fixed a sound-related performance issue with Beakons.
    • Breathing Station description no longer says that it requires power.
    • Updated the asteroid imperative POI complete popup to correctly list Caviar as the item delivered.
    • Fixed a bug where the preview of the plant for the Wall Planter was displaying behind the building.
    • Duplicants will play a unique animation if they are using a Breathing Station on land or cannot swim.
    • Fixed layering issue with Pinpoki.

View full update

  • Like 4
  • Ninja 1
  • Big Ups 3

Pacu pdirt poop changes:

  • Seeds -> 3kg/cycle from 0.5kg/cycle
  • Algae -> 5kg/cycle from 3.75kg/cycle
  • Pacu treat -> 6kg/cycle from 0.5kg/cycle

Tidal generator: now 0.625kDTU/s of heat produced

Blowter eats 400kcal/cycle of lettuce, from 800 kcal/cycle.

Iron ore density now 200kg/tile, from 800kg/tile 

 

  • Like 1
  • Ninja 1
  • Big Ups 2

Great Changes overall however, you fix pacu with wildness/taming but Jawbos still have the same issues as before, without the aquatic DLC they take a long time to tame and they got no treats LOL.

Also can you guys increase the storage of the breathing station to 100kg of Oxygen because 25kg is not enough for dupes to reach 100% breath and dupes go to the station when their breath is like 40-30%

Edited by Carib94
  • Sad Dupe 1
  • GL Happy 1

FYI, clicking on any "Pacu Treat" links still takes you to a "Data not found" page.

Regarding the Pacu Polluted Dirt production changes,

  • I think that the seeds should be dropped down to 0.75kg a cycle as each seed is only 1kg.  Additionally, under the current changes the 6 seeds needed for a Pacu treat are worth 9kg of Polluted Dirt.  Sure they don't provide happiness, but they don't require dupe labour either.
  • This would balance the Pacu diet along these lines
    • Seeds are resource efficient and easy to keep Pacu's fed, but produce the least Polluted Dirt
    • Algae is expensive and resource inefficient but still easy and produces a lot of Polluted dirt.
    • Treats require dupe labour and additional resources but reward you with the happiness bonus and the best polluted dirt output.
  • I would prefer to see Pacu Treats require Mucin only, but that's not possible as they are going to be in the base game.

Edit: Just realised that my maths is COMPLETELY off. 6 seeds x 3 would be 18kg.  I also forgot that each Pacu treat run creates 6 treats essentially doubling the nutrition and PDirt production of each seed, kind of negating my point.  I still would prefer that the output for seeds was reduced to .75kg, but that's just me preferring that we obey the law of thermodynamics when possible.

Edited by TraxKB

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...