blakemw Posted June 4 Share Posted June 4 (edited) When a building has been completely broken (not just taking damage - hit 0 durability and ceases to function), when a duplicant delivers repair materials to it and the moment they initiate repairs, the temperature is magically reset to 20 C (unlike temperature clamping when building a building, which is applied upon completion not initiation). This behavior is in both the public beta and the main branch. I noticed it in public beta when I was deliberately melting a building, but confirmed it's also in main branch. I'm pretty sure this hasn't always been the case, but I can't find reference to a change in patch notes. Edited June 4 by blakemw Link to comment https://forums.kleientertainment.com/forums/topic/171932-since-when-do-completely-broken-buildings-reset-their-temperature-when-repaired/ Share on other sites More sharing options...
MinhPham Posted June 4 Share Posted June 4 I'm pretty sure it has been around for quite long but we didn't noticed, when melting the aquatuner in fast speed sometimes it breaks before it melts, repairing broken aquatuner reset the temp Link to comment https://forums.kleientertainment.com/forums/topic/171932-since-when-do-completely-broken-buildings-reset-their-temperature-when-repaired/#findComment-1869894 Share on other sites More sharing options...
Tigin Posted June 4 Share Posted June 4 2017 Link to comment https://forums.kleientertainment.com/forums/topic/171932-since-when-do-completely-broken-buildings-reset-their-temperature-when-repaired/#findComment-1869898 Share on other sites More sharing options...
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