Jump to content

Recommended Posts

Posted (edited)

When a building has been completely broken (not just taking damage - hit 0 durability and ceases to function), when a duplicant delivers repair materials to it and the moment they initiate repairs, the temperature is magically reset to 20 C (unlike temperature clamping when building a building, which is applied upon completion not initiation).

This behavior is in both the public beta and the main branch. I noticed it in public beta when I was deliberately melting a building, but confirmed it's also in main branch.

I'm pretty sure this hasn't always been the case, but I can't find reference to a change in patch notes.

Edited by blakemw

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...