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Since the concept of lunar Magic was introduced into the game, lunar Fire has appeared in many places. The archive chandelier and Sanctum torch in the lunar Ruins are burning with lunar flames, and  Possessed Varg, Willow, and Crystal-Crested Buzzard can spew cold lunar fire to attack enemies.

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If only we could make our own lunar light, just like night light, but using another kind of magic to illuminate them. We can use a Iridescent Gem to provide energy.

As for the lunar torch, perhaps using lunar sapling to make it is a good choice, after all, it has not been very useful since it joined the game. The lunar torch can more efficiently dispel miasma and burn for a longer period of time. This item is more suitable for production through Celestial Altar.

In addition, I learned in this thread that Ripple will try to stay away from lunar related things, just like Gestalt will avoid night light, but it was just never implemented. It would be great if we could make lunar torch/light to drive Ripple away.

 

  • Like 10

Cool idea.
Adding the Lunar Light could then add a new fountain of knowledge holding its blueprint. Locked behind a new puzzle.

Generally, I'd love to see more puzzles in Sanctum.
I like that about this location, unlike the Ruins and Atrium, where mainly you fight, Sanctum focuses primarily on puzzles.

  • Like 2
2 hours ago, Mr.Oshiro said:

for the lunar torch, perhaps using lunar sapling to make it is a good choice, after all, it has not been very useful since it joined the game. The lunar torch can more efficiently dispel miasma and burn for a longer period of time. This item is more suitable for production through Celestial Altar.

That’s not really renewable

19 hours ago, Jakepeng99 said:

That’s not really renewable

Just add a Regrowth mechanic to the lunar sapling, it is one of the few plants that can't regenerate yet, as it is too easily overlooked.

Also, my idea is to combine it with Moon Rock and Moon Shard to make an item similar to Olympic torch. The lunar sapling will only serve as the core and will not disappear when its durability drops to 0%. You can insert it into the Celestial Fissure to recharge.

1956年墨尔本奥运会火炬图册_360百科

Edited by Mr.Oshiro
21 minutes ago, Draggofroot said:

while we're on this subtopic on lunar saplngs, it would be nice to have them be brightshade proof i think

Considering that they belong to the Lunar Aligned, it is more reasonable to let the lunar saplings attract brightshade first.
I once had an idea that you could break the Ruins vase to obtain an ancient seed, which is a flower loved by ancient people and deeply influenced by shadow magic. It can prevent brightshade from parasitizing surrounding plants.
This not only solves the problem of useless relics, but also provides us with a method to prevent the invasion of the lunar.

7 minutes ago, Mr.Oshiro said:

Considering that they belong to the Lunar Aligned, it is more reasonable to let the lunar saplings attract brightshade first.

i interpret it more like "since theyre already lunar aligned, theres no point in infesting them" but honestly whatever works lol

1 hour ago, Mr.Oshiro said:

Just add a Regrowth mechanic to the lunar sapling, it is one of the few plants that can't regenerate yet, as it is too easily overlooked.

Also, my idea is to combine it with Moon Rock and Moon Shard to make an item similar to Olympic torch. The lunar sapling will only serve as the core and will not disappear when its durability drops to 0%. You can insert it into the Celestial Fissure to recharge.

1956年墨尔本奥运会火炬图册_360百科

It doeent feel like it serves any purpouse as being a material, seems like it just makes it kinda annoying to craft

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