Reiko24 Posted May 30 Share Posted May 30 With the night light changes, an another change would be nice. Allow us to use Pure Horror to activate a "special" flame on the Night Light, making it brighter. The normal night light lasts for 1.12 days, the pure horror version could last twice/thrice as long, making it a viable alternative option to base lighting. 17 1 Link to comment https://forums.kleientertainment.com/forums/topic/171831-pure-horror-night-lights/ Share on other sites More sharing options...
GrapeVruit Posted May 31 Share Posted May 31 Oh, that'd be awesome! Not sure how long it'd take to program that in, but I'd be stoked if they made it possible. Keep those Night Light buffs coming!! Link to comment https://forums.kleientertainment.com/forums/topic/171831-pure-horror-night-lights/#findComment-1869240 Share on other sites More sharing options...
EOReality Posted June 12 Share Posted June 12 Was about to make a post like this as well! Would love to see a longer duration night light! Link to comment https://forums.kleientertainment.com/forums/topic/171831-pure-horror-night-lights/#findComment-1871503 Share on other sites More sharing options...
Baark0 Posted June 13 Share Posted June 13 The issue I have with using pure horror as a fuel source isn't even an issue with pure horror, it's just that nightmare fuel is so much more common, especially with the existence of ickers. It doesn't make sense to me personally to use the rarer resource that's also needed for the ever important void repair kits, maybe if I played a character who didn't use any of the void equipment but even then nightmare fuel is just so cheap that it's never going to be worth it to me. In order for pure horror to be worth it as a fuel source, it needs to do something unique that nightmare fuel straight up can't do, at least for me personally. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171831-pure-horror-night-lights/#findComment-1871575 Share on other sites More sharing options...
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