Echsrick Posted 9 hours ago Share Posted 9 hours ago 4 minutes ago, Creatorofswamps said: I don't really like complaining or anything like that, but I completely agree that from a gameplay perspective, Spark Ark is a very bad decision(although it's clear that this is quite appropriate in terms of the plot) it could been possesed hearts and those coroupt the machine or what ever...i mean those hearts have like no use and seem like perfect counterpart to spark ark in a way 1 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868942 Share on other sites More sharing options...
Mike23Ua Posted 8 hours ago Share Posted 8 hours ago 1 hour ago, Echsrick said: that sure dont make sense, why would it need moon rift for shadow rift stuff? it could been just pure horror or something for it, maybe the possesed shadow heart? so shadow rift is still just its own thing that dont randomly need something midway from the moon The Eye of the Storm update I think it was.. shows Charlie using the Shadow Magic Tragic Torch, to suck into the Torch Lunar Gashalt creatures to transform the torch into an “Enlightened” Torch, which allows her to see the giant Eye hiding on the Moon. Shadow Item needing Lunar Item to progress has ALWAYS made sense, at least from an animated short perspective. Gameplay wise: I haven’t ever progressed too far so I wouldn’t know, but at least in Animations, Lunar Stuff needed for Shadow Stuff makes sense. Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868961 Share on other sites More sharing options...
Echsrick Posted 8 hours ago Share Posted 8 hours ago 3 minutes ago, Mike23Ua said: The Eye of the Storm update I think it was.. shows Charlie using the Shadow Magic Tragic Torch, to suck into the Torch Lunar Gashalt creatures to transform the torch into an “Enlightened” Torch, which allows her to see the giant Eye hiding on the Moon. not part of gameplay at all 3 minutes ago, Mike23Ua said: Shadow Item needing Lunar Item to progress has ALWAYS made sense, at least from an animated short perspective. alsol not gameplay 4 minutes ago, Mike23Ua said: Lunar Stuff needed for Shadow Stuff makes sense. you dont need the lunar staff to activate the shadow rift Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868962 Share on other sites More sharing options...
Mike23Ua Posted 8 hours ago Share Posted 8 hours ago I’m surprised I was able to actually find it. Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868963 Share on other sites More sharing options...
Echsrick Posted 7 hours ago Share Posted 7 hours ago 23 minutes ago, Mike23Ua said: I’m surprised I was able to actually find it. but its still not gameplay 4 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868967 Share on other sites More sharing options...
Semind Posted 7 hours ago Share Posted 7 hours ago 4 hours ago, gaymime said: except how would that be communicated in game-play? it would be weird to say "this leads to new worlds" but then either locks the player out of going to said new world or allows the player to leave the existing game world. please don't think i am trying to fight with you it just feels like it would not be mechanically viable In my imagination I see a portal opened that functions identically to the Celestial whatsit, the one you use moon keys to switch characters. Functionally, it would be a new permanent, cost-free character switching portal. Narratively speaking, it's your character leaving to an unknown world (Elsewhere, or not?), but mechanically you just come back as whoever. If that sounds awkward and doesn't really bridge the gap between gameplay and story... what can I say, that'd be in line with some of the other stuff in the game. I mean it's not far off from the Teleportato in DS, right? IIRC, that one granted character switching as well. Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868969 Share on other sites More sharing options...
BiddoBams Posted 7 hours ago Share Posted 7 hours ago (edited) Big fan of the new fumarole toys in this update! Love seeing new tools, especially when they remind me of obsidian tools! And whilst I do think the new Sanctum room puzzle thing is nifty, I do gotta agree with the consensus that using 4 Spark Arks to access the new encounter feels pretty bad. Understand it from a lore and logical point of view, but needing to kill 4 mutated bosses, something part of an entirelly different story line that'll take over an ingame year (and also cuts you out from getting any of the spark ark crafts) doesn't sit well with me! Maybe have some "Sentrypede Workshop" as a room/puzzle in the Vault where you can get a pre-lunar-rift Sentry Pulse container just for the job? Or even Spark arks, since it's not like you can craft them into anything before lunar rifts anyway. (ignoring wilson transmuting stuff right before cc with moonstorms ofc...) Despite all that, banging beta my man, keep up the good stuff Edited 7 hours ago by BiddoBams 7 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868971 Share on other sites More sharing options...
Milordo Posted 6 hours ago Share Posted 6 hours ago 45 minutes ago, BiddoBams said: Maybe have some "Sentrypede Workshop" as a room/puzzle in the Vault where you can get a pre-lunar-rift Sentry Pulse container just for the job? Or even Spark arks, since it's not like you can craft them into anything before lunar rifts anyway. (ignoring wilson transmuting stuff right before cc with moonstorms ofc...) Or, or listen listen listen. Crazy idea eh. Maybe we finally rework Caves and Ruins? Eh? Eh? I know right? Absolute bonker idea that has never been requested for over 10 years since we know Caves and Ruins are in a perfect shape. :Clueless: Btw I'm just joking for everyone reading this. Well, not about the caves and ruins reworks, that's serious. Klei already confirmed a Ruins rework is coming and from the roadmap I expect more too, and with how great normal updates are going, I'm chill. It's just a light joke because these are the results after all these years. If Caves were not a beta, and Ruins were not an early-access, Klei could've taken Caves or Ruins bosses for example, or other pre-existing mechanics to link Rifts. @YouKnowWho142 All of this is just showing how badly the "palace" has been built over time. Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1868980 Share on other sites More sharing options...
Waywarbler Posted 4 hours ago Share Posted 4 hours ago I almost wonder if they should just scrap the spark ark requirement entirely and throw these into the arena. If this makes the refined teleport orbs too easily obtainable, they could make them cost pure brilliance or something. Idk about being able to get the vault key so early though. 5 hours ago, Echsrick said: it could been possesed hearts and those coroupt the machine or what ever...i mean those hearts have like no use and seem like perfect counterpart to spark ark in a way That would clash with the gimmick where shadow creatures draw their aggro. Why would shadow creatures fight them if they're corrupted by shadows? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869015 Share on other sites More sharing options...
Foxgrove pigeon Posted 3 hours ago Share Posted 3 hours ago It doesn’t need to be FOUR spark ark. Pre-Lift shadow arc was easier to start, and hard to complete without specific items like Weather pain or Brightshade staff. They can make it the same way. One spark ark will do to power them all, and make the actual boss fight full of patterns and gimmick just like Fuel weaver. Players would not want to spend 4 season and 4 planar boss fight to obtain 4 of ark. 4, 4. Why does it have to be four? Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869019 Share on other sites More sharing options...
YouKnowWho142 Posted 3 hours ago Share Posted 3 hours ago (edited) 13 minutes ago, Foxgrove pigeon said: It doesn’t need to be FOUR spark ark. Pre-Lift shadow arc was easier to start, and hard to complete without specific items like Weather pain or Brightshade staff. They can make it the same way. One spark ark will do to power them all, and make the actual boss fight full of patterns and gimmick just like Fuel weaver. Players would not want to spend 4 season and 4 planar boss fight to obtain 4 of ark. 4, 4. Why does it have to be four? The empty spark ark is returned to you when you use it. They already made it so you can freely traverse between the archives and sanctum, and they’re gonna add something to instantly shortcut you to the deepest part of the sanctum, so it just means you need to go to the archives 4 times with one spark ark. Then you can use it for whatever you want afterwards. in other words, once you get that first spark ark you do not in fact need to fight more of them. You can do the quest and still use the spark ark for a bearger bin. Please at least test the mechanic before demanding changes for a problem that does not exist. Edited 3 hours ago by YouKnowWho142 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869020 Share on other sites More sharing options...
IAmAFurrz Posted 3 hours ago Share Posted 3 hours ago the fight with the 4 pillars suck ass lmao, it's like theyre really encouraging the walter playstyle of run away and never interacting 1 Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869021 Share on other sites More sharing options...
Jussatoon Posted 3 hours ago Share Posted 3 hours ago 6 minutes ago, IAmAFurrz said: the fight with the 4 pillars suck ass lmao, it's like theyre really encouraging the walter playstyle of run away and never interacting I think now is a good time for someone to make a guide thread on how to do the encounter efficiently, since all the existing tips are scattered everywhere. Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869024 Share on other sites More sharing options...
Echsrick Posted 1 hour ago Share Posted 1 hour ago 3 hours ago, Waywarbler said: That would clash with the gimmick where shadow creatures draw their aggro. Why would shadow creatures fight them if they're corrupted by shadows? rework the golems, only 2 and not as extreme fight knockback what not and more reasonable kiting patterns, so the shadow gimmick is not forced to do, or just rework it to something else so its something shadow related, litteraly ANYTHING just to not have to do moon rift stuff because thats just i will blatanly say it: bad game design, especialy when its before the shadow final, anything before the final of a rift sould NOT contain any items only obtainable from the opposition, only then when both rifts quests are completed, only then it sould have things that contain items needed from both sides, otherwise moon rift sould need something from the shadow side to compensate Link to comment https://forums.kleientertainment.com/forums/topic/171762-game-update-732975/page/4/#findComment-1869050 Share on other sites More sharing options...
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