Frustrated Posted May 20 Share Posted May 20 (edited) She had a freaking atmo suit AT the dock, FULLY charged and filled...and she ignored it?? Sorry. Never mind. I found the tragic flaw. Edited May 20 by Frustrated 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/ Share on other sites More sharing options...
Frustrated Posted May 20 Author Share Posted May 20 Turns out, I had a path that enabled my dupes to "escape" the colony without running through the checkpoint. I kept seeing them down in the oily biome without a suit and went "WTFTHERESSTILLZOMBIESPORESTHERE!!!" Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1867557 Share on other sites More sharing options...
BLACKBERREST3 Posted Friday at 12:53 AM Share Posted Friday at 12:53 AM always bring a buddy with you, they take care of all those zombie spores Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868725 Share on other sites More sharing options...
Frustrated Posted Friday at 05:01 AM Author Share Posted Friday at 05:01 AM I would rather just not let them go anywhere near without an atmo suit. You know, while I'm converting all the CO2 to O2 and allowing all the Cl2 to filter down and squelch the germs. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868783 Share on other sites More sharing options...
BLACKBERREST3 Posted Friday at 12:13 PM Share Posted Friday at 12:13 PM I just never dig out those tiles until I'm ready to. same with slimelung. I'll constantly be checking new areas for what germs made made their way into an area. In most cases with slimelung if you never dig up a slime block, they won't emit slimelung at all. There are rare occurrences where slimelung will spread to a pocket you haven't interacted with at all. I don't know why that is the case, I think it might just be during world generation that adds slimelung in the atmosphere to some places. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868841 Share on other sites More sharing options...
Frustrated Posted Friday at 02:02 PM Author Share Posted Friday at 02:02 PM I've learned not to fear slimelung anymore. A big part of it is deodorizers. They are OP. But the other half is potted buddy buds. When I want to dig out any area. I set up a few buddy buds to produce Floral Scent. That way, when the slime gets dug up, it has nowhere to off-gas germs to. I can't do that with zombie spores, obviously, because buddy buds can't survive down there in all that heat. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868856 Share on other sites More sharing options...
MinhPham Posted Friday at 03:51 PM Share Posted Friday at 03:51 PM Most of zombies spores CO2 are contained and only get out when you dig out the air pocket, but you can simply remove them by build tiles over them diagonally without burst open the area. You can't do the same thing for oil however if they are in large quantity, in this case you can only remove germs from the oil with chlorine. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868879 Share on other sites More sharing options...
BLACKBERREST3 Posted Friday at 11:35 PM Share Posted Friday at 11:35 PM 7 hours ago, MinhPham said: Most of zombies spores CO2 are contained and only get out when you dig out the air pocket, but you can simply remove them by build tiles over them diagonally without burst open the area. You can't do the same thing for oil however if they are in large quantity, in this case you can only remove germs from the oil with chlorine. Can't you build diagonally with air flow tiles or manual doors to prevent pressure damage or are you talking about something else not being able to build over oil? I think that's still a thing right, no pressure damage with airflow and manual doors? Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1868989 Share on other sites More sharing options...
MinhPham Posted Saturday at 03:09 AM Share Posted Saturday at 03:09 AM I haven't tested but they should be able to, if you condense oil into one tile the zombie spore germs might just die because of low population. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869034 Share on other sites More sharing options...
Frustrated Posted Sunday at 01:17 AM Author Share Posted Sunday at 01:17 AM The spores won't survive in either O2 or Cl2, right? That's my plan. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869230 Share on other sites More sharing options...
BLACKBERREST3 Posted Sunday at 02:36 AM Share Posted Sunday at 02:36 AM (edited) 1 hour ago, Frustrated said: The spores won't survive in either O2 or Cl2, right? That's my plan. I've found that while playing, even if it would kill them in o2 and cl2, if they have an atmosphere to breed from at all they will usually create a barrier of germs that when your dupes cross into will get sick by hanging around that area. You have to venture into the source to clear it out usually. 23 hours ago, MinhPham said: I haven't tested but they should be able to, if you condense oil into one tile the zombie spore germs might just die because of low population. I don't know a whole lot about how germs multiply or die off in this game, I've usually just avoided them altogether. I don't know what "low population" means here. I tried to read the wiki, but it was kind of vague on the whole scale to mass ratio of germs. Does this mean they will die of low population when you increase the mass to a large number? It says they die of overpopulation as well so if you decrease mass, does the same apply and they die off to a manageable number? Edited Sunday at 02:37 AM by BLACKBERREST3 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869237 Share on other sites More sharing options...
MinhPham Posted Sunday at 04:57 AM Share Posted Sunday at 04:57 AM (edited) Tests in sandbox with zombie spore and crude oil : Under 0.4 germs per kg will trigger low population die-off. Over 1000 germs per kg will trigger over populate die-off, but they will stop at 1000 germs per kg so it doesn't help at all No change between 0.4 - 1000 The threshold is much higher on gas (carbon dioxide/sour gas) - 250/10000, but they never seems to die to low population despite of what the info panel said. Different material seems to have different "capacity" for the germs, but in the end if you only have like 10.000 germs in crude oil in a single tile, low population die-off will trigger at 25t mass. Edited Sunday at 05:05 AM by MinhPham 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869247 Share on other sites More sharing options...
Frustrated Posted Sunday at 08:00 AM Author Share Posted Sunday at 08:00 AM The actual sporechids have long since been uprooted, so they have not been producing anymore. The remaining germs just sort of linger in the CO2. Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869259 Share on other sites More sharing options...
MinhPham Posted Sunday at 12:13 PM Share Posted Sunday at 12:13 PM (edited) This is what i do to them, works every time Spoiler spores.mp4 Edited Sunday at 12:29 PM by MinhPham 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869291 Share on other sites More sharing options...
Frustrated Posted Sunday at 12:54 PM Author Share Posted Sunday at 12:54 PM You do realize Joya plants are the antithesis of Sporechids, right? All the Decor, none of the death? Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869296 Share on other sites More sharing options...
MinhPham Posted Sunday at 02:19 PM Share Posted Sunday at 02:19 PM Not my fault tho .... need to uproot the plan to build the tile over them, they're just in wrong place 1 Link to comment https://forums.kleientertainment.com/forums/topic/171570-why-no-what-are-they-doing/#findComment-1869312 Share on other sites More sharing options...
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