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Posted (edited)

@Baark0I just tested the hardy circuit thing, i can't believe it doesn't apply to armor... its the most useless thing ive ever seen, and a -5% hunger drain and small sanity boost from clothing is just not worth it, thanks for telling me this information, i won't be recommend alpha II anymoreimage.png.9ad08180fdeeadb05c053aad66df7b7f.png

Edited by MrsBoris
Posted (edited)

There are too many cropped furry corn pfps around here, probably wortox players... Anyways, 

2 hours ago, beefaloooooo said:

I get the feeling that your takes are mostly based on a solo playstyle, right?

I play with a duo and solo. I just dont play in large groups

2 hours ago, beefaloooooo said:

For me, an absolute must-pick skill to rush is the Zaptrocuter V2

Hell no, a party of 3+ players already makes all bosses a pushover, even players that cant kite can humiliate a dragonfly with some armor kits and hambats. Zaptrocuting is a very safe low value gameplan, also, it doesnt make electrified goat FARMING easy cuz you just need the morning star and nighttime, it makes the first goat kill easy. Also, you wont need goat milk for electricity if you take these two points and put one in watts-up.

2 hours ago, beefaloooooo said:

Inhabited Machine II is actually really good.

If you are bad at the game yeah i agree. I dont recommend crutch skills but theres no problem in taking, its your game, even if you grow overreliant on it.

2 hours ago, beefaloooooo said:

As for Beta Tinkering II and Gamma Tinkering II, they become practically useless when you're mounted on a Beefalo anyway.

...what? Whats the logic here? Beefalos dont have cold/heat properties, or AoE damage, or a fear mechanic, like there is no connection between circuits and beefalos, also, how do you need a death prevention skill if you are riding beefalos? ALSO, wx is not a good beefalo riding character. This is the craziest statement here

2 hours ago, beefaloooooo said:

Watts Up seems good on paper, but when you play Shadow Affinity and run out of charge, you can literally just eat Nightmare Fuel

Eating nightmare fuel is a short aidfix, it doesnt replace a full energy bar, once the boost ends you go back to zero. Its useful but doesnt make watts up useless, watts up is one of the most worth perks actually.

 

2 hours ago, beefaloooooo said:

Lastly, Right To Modify is only really good if you are constantly swapping your circuits around all the time, which I rarely do.

Expected

There are too many cropped furry corn pfps around here, probably wortox players... Anyways, 

2 hours ago, beefaloooooo said:

I get the feeling that your takes are mostly based on a solo playstyle, right?

I play with a duo and solo. I just dont play in large groups

2 hours ago, beefaloooooo said:

For me, an absolute must-pick skill to rush is the Zaptrocuter V2

Hell no, a party of 3+ players already makes all bosses a pushover, even players that cant kute can humiliate a dragonfly with some armor kits and hambats. Zaptrocuting is a very safe low value gameplan, also, it doesnt make electrified goat FARMING easy cuz you just need the morning star and nighttime, it makes the first goat kill easy. Also, you wont need goat milk for electricity if you take these two points and put one in watts-up.

2 hours ago, beefaloooooo said:

Inhabited Machine II is actually really good.

If you are bad at the game yeah i agree. I dont recommend crutch skills but theres no problem in taking, its your game, even if you grow overreliant on it.

2 hours ago, beefaloooooo said:

As for Beta Tinkering II and Gamma Tinkering II, they become practically useless when you're mounted on a Beefalo anyway.

...what? Whats the logic here? Beefalos dont have cold/heat properties, or AoE damage, or a fear mechanic, like there is no connection between circuits and beefalos, also, how do you need a death prevention skill if you are riding beefalos? ALSO, wx is not a good beefalo riding character. This is the craziest statement here

2 hours ago, beefaloooooo said:

Watts Up seems good on paper, but when you play Shadow Affinity and run out of charge, you can literally just eat Nightmare Fuel

Eating nightmare fuel is a short aidfix, it doesnt replace a full energy bar, once the boost ends you go back to zero. Its useful but doesnt make watts up useless, watts up is one of the most worth perks actually.

 

2 hours ago, beefaloooooo said:

Lastly, Right To Modify is only really good if you are constantly swapping your circuits around all the time, which I rarely do.

Expected

Edited by MrsBoris

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