Echsrick Posted Wednesday at 01:02 AM Share Posted Wednesday at 01:02 AM as we know klei dit add some popular mods to be part of the main game like geo placement, now it would not surprise me if they add bunch of more mods into elsewere, wich mods? i dont know, maybe combined status? thats popular, maybe not the temerature part but just being able to see health, hunger, and sanity numbers without hovering over the icons i think that would become part of the game Link to comment https://forums.kleientertainment.com/forums/topic/171419-wich-mods-you-think-become-part-of-the-game/ Share on other sites More sharing options...
ToXic Cur3 Posted Wednesday at 01:29 AM Share Posted Wednesday at 01:29 AM 16 minutes ago, Echsrick said: health, hunger, and sanity numbers without hovering over the icons That would be very helpful especially if you use a controller/steam deck,you have to press Rt on a xbox controller to pull up your inventory to see the numbers for you stats The health bar mod could be one they can implement into Elsewhere, I know that seeing the health of a enemy doesn't make the game any easier but I think it would be a nice addition if you can toggle it on/off even if it's only i can see how much damage I'm doing with a weapon would be fine too 1 Link to comment https://forums.kleientertainment.com/forums/topic/171419-wich-mods-you-think-become-part-of-the-game/#findComment-1866125 Share on other sites More sharing options...
Juny Pear Posted Wednesday at 09:00 AM Share Posted Wednesday at 09:00 AM provided the season lengths are consistent and intuitive, then at the very least the stat displays of combined status, as well as more transparent information being displayed on stat changes if they've got weird season lengths then a simple season display as well you can toggle a build grid is in the game by default now, but more options on how to use it would be greatly appreciated, as well as the ability to drop items on said grid stat displays for allies would be neat too so you can plan around things more reliably without it being locked to like a single character's ally for some reason having a gesture wheel for keyboard would be super nice global position's features would be cool to have as well, signaling your position on the map to others via smoke signals, with direct positional and map reveal sharing being done by having a compass in your inventory maybe [without holding it as an equipped item] and map pins you can share with others some form of health display for mobs in general would also be nice, but I wouldn't like for it to just be a healthbar above the mob or anything, that would easily clutter things up too much. Ideally I would say you could have it displayed as a "target badge/bar" of sorts on your hud after locking onto the mob somehow, maybe by some kind of more thorough examination that takes a little animation, but definitely not health bars for everything all the time by default the ability to plan structure placement without its materials, placing a construction site that anybody in the game can contribute to. maybe even make it so anybody nearby gains the prototyped recipe? If not that last part, then having an item to get blueprints by analyzing items or structures for cheap would be cool and imo a good use of papyrus, assuming that returns not strictly from a mod, but when holding a recipe book, display a smaller version of the ui next to the crockpot ui. likewise have a smaller "plant need" display for the gardeneer hat, assuming that returns likewise not strictly from a mod, but easily accessible bulk crafting for any character [tie it to some form of structure if need be, but make it flexible and apply to any item] IF there ends up being skins and a skin system, having some way to apply the visual appearance of some skins onto other items of the same type would be neat likewise if that means there will be something like the clean sweeper again, letting it sweep through variations of other objects such as flowers, ferns or even stuff like berrybush types would open up a lot of possibilities more world customization options, such as for a world's biomes, setpieces and/or their frequency, and... actually just that to be honest? world gen has come a long way prioritizing certain combat targets over others unless specifically clicked on would be nice, such that you dont accidentally target walls instead of the actual mob you were trying to hit and finally, if mobs really have to block placement, at least making the blocker radius for most mobs really small would be nice, as well as having items not block placement at all. would make it super convenient for building 1 Link to comment https://forums.kleientertainment.com/forums/topic/171419-wich-mods-you-think-become-part-of-the-game/#findComment-1866161 Share on other sites More sharing options...
ExplodTallbirds Posted Wednesday at 08:22 PM Share Posted Wednesday at 08:22 PM don't starve alone built in >> Link to comment https://forums.kleientertainment.com/forums/topic/171419-wich-mods-you-think-become-part-of-the-game/#findComment-1866215 Share on other sites More sharing options...
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