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I love the concept of having clockwork followers, but sometimes it can get annoying if you have things like a pig farm: you get near the farm and them a war starts. Is this the intended design? I find it a bit frustrating because sometimes I lose a clockwork on the process - and if I have a hook it might very well destroy the farm lol

I have 2 potential suggestions on how to improve the QoL of these followers:
- maybe the simplest to implement (but definitely has no flavor): make them neutral to neutral mobs, so this becomes less frequent. this would still be problematic in things like spider farms though
- have some way of "parking" clockworks somewhere, like we do with beefalos

1 hour ago, varnion said:

- have some way of "parking" clockworks somewhere, like we do with beefalos

The amount of times I have wanted this. I remember in single player never taming them because I didn't want them to die 1 second after leaving the ruins and going to my farms. What I would give to park these guys somewhere without without needing to untame them (ice staff+panflute)

Edited by SilverBisexual

I guess that's also a good idea for a mod... I'm learning lua to play around with that... maybe after looking at the code for the beefalo bell I can find some inspiration (or, what's more likely, someone smarter than me will do that mod XD)

something i also would like to see with the ''tamed'' clockworks is a herd mechanic like if one clockwork in a group gets attacked the rest will aid it instead of the rest just standing there looking at the one who got attacked solo whatever hit it.

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