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I completely disagree. On the contrary, random water vapor interactions force the player to think and anticipate the consequences of placing large water pools. This adds a certain thrill to the game, much like spices enhance the flavor of a dish in a restaurant.

 

2 hours ago, ThePyro said:

I completely disagree. On the contrary, random water vapor interactions force the player to think and anticipate the consequences of placing large water pools. This adds a certain thrill to the game, much like spices enhance the flavor of a dish in a restaurant.

 

The developers simply artificially recreated chaos in this way. Which, let’s say, is already sufficient in the game. I don’t see any other meaning in this. Why was it necessary to change the established mechanics from the original game (when polluted water evaporates into polluted oxygen, and ordinary water does nothing).

Because this is not ONI in the first place? This is a new game, that has it's lore / world setting set in that of ONI, but it is still an ENTIRELY new game, and hence it will MOST LIKELY be different from ONI because guess what, IT IS NOT ONI.

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The developers simply artificially recreated chaos in this way. 

Whether there will be chaos or order in the game depends only on the player. If the player allows puddles of water everywhere, there will be chaos. If there are neat closed pools instead, at least water vapor won't be flying all over the base.

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