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This is why WARBIS and WX's Shadow Affinity are so awful.

Suppose there is a Brightshade Sword, its physical damage is variable and its planar damage is 0. Let's see its performance when facing a mob with Planar Entity Protection in different circumstances.

2026-04-26103150.png.3c4d9fe9414184ad8077102210382b41.png

black dashed line: 1.0 physical damage

red line: 1.2 physical damage (WARBIS Helmet or WX's Shadow Affinity)

purple line: 1.0 physical damage + 5 planar damage

green line: 1.1 physical damage + 5 planar damage (Brightshade Helmet)

 

purple point 5: The intersection point of the purple line and the red line. (This means WARBIS Helmet is inferior to 5 planar damage when physical damage is less than 54.4)

green point 6: The intersection point of the green line and the red line. (not showed in the picture as its x-coordinate is too large, which means WARBIS Helmet is inferior to Brightshade Helmet in actual game)

point 8~11: the final damage when original physical damage is 68.

I guess there is nothing more left to say.

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