OrangeNibble Posted April 21 Share Posted April 21 You can only have a max of three backups -> To use Inhabited Machine II you can only have 2 backups existing. This dynamic feels wrong as intuitively you don't think about number of backups, but the number of Wx copies (e.g., the player + 3 backups) and when you die, you become a ghost (no robot body). I think dying via Inhabited Machine II should always create a backup (as you have just lost your main body, the count should be preserved). There are different ways of keeping the backup count stable. Here is the a simple approach: If you then resurrect in a different way (not using a backup body - Inhabited Machine 1) *then* the most recent backup body gets destroyed. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/ Share on other sites More sharing options...
OrangeNibble Posted April 22 Author Share Posted April 22 I also think the body should be temporarily invulnerable (so it doesn't get instantly destroyed by bosses). Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863641 Share on other sites More sharing options...
Baark0 Posted April 22 Share Posted April 22 All the skills related to reviving through backup chassis are pretty lame and kinda just feel like filler imo, I would not complain if they got removed/reworked Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863654 Share on other sites More sharing options...
OrangeNibble Posted April 22 Author Share Posted April 22 I like them. I don't think they need removing/reworking. Inhabited Machine II just has two major issues: 1. The likely possibility of the body being destroyed in a boss fight. 2. Having to have 1 less backup body, and that feeling weird. But aside from that, it is cool. Cool, on theme and mechanically interesting i.m.o. Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863670 Share on other sites More sharing options...
flamboyant wolf Posted April 22 Share Posted April 22 I think having to sacrifice a backup slot is a fair price for what is essentially a free revive under most conditions. It is a big safety net, after all. Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863705 Share on other sites More sharing options...
OrangeNibble Posted April 22 Author Share Posted April 22 (edited) I just think it feels clanky and un-intuitive. I think of total number of robots bodies, and when you die you stop having a body. I'd also be more okay with it costing a backup body if there were more backup bodies (it would still be clanky / odd, but less likely to feel like an issue). The count is a bit too limited, i.m.o. And the safety net is nice, but comes with enough downsides without costing a backup body slot i.m.o. (re-spawning with zero charges is a big deal, i.m.o.). Edited April 22 by OrangeNibble Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863800 Share on other sites More sharing options...
Kvetevk Posted April 23 Share Posted April 23 (edited) What if upon dying wx would teleport to closest body and the damaged one would become unclaimed, with the skill that would revive you with max hp would instead make the damaged body be still claimed even after dying. Like in the skill tree trailer where spider queen damaged him. Edited April 23 by Kvetevk Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863867 Share on other sites More sharing options...
OrangeNibble Posted April 23 Author Share Posted April 23 Not my preference, but I think that would be an improvement 4 sure. I'd prefer just dropping it though, and allowing WX to use it (along with the clean up of destroying the body / un-claiming it if you resurrect by other means). Link to comment https://forums.kleientertainment.com/forums/topic/171070-inhabited-machine-ii-should-allow-temporarily-exceeding-the-number-of-backup-bodies/#findComment-1863924 Share on other sites More sharing options...
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