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Yeah looking back after nerfs and chances It is as i tought, os better tô Just plug in 2 big health and two of the small ones small sanity and hunger ( and one more slot with the skill)( If you really wont)

And Just ignore totally the Alpha skill part of the tree, beam booster isnt really worth It, hunger isnt a big deal, in the end you are WX , sanity? 140 isnt a bad number.

I understand some nerfs on the gastrogain, it feels great now.

Sanity? Feels fair for the price

Maybie a little tinkering in the health booster side, making a little better on the skills but with a high diminishing return for using multiple ones

And for my Beam, same as always too pricy for it's own good (most people cant easly do bee Queen) and slot wise os Just an waste, EVEN after being an pseudo health circuit and with health regen 

For the changes for Beam booster i would at least buff the healing or change the shield regen (making It faster) and making It not being regenerable in a fight, or maybie even making It regen even If not Full health

Edited by edulopes
  • Like 1

Alpha Tinkering 1 is worth it to me, 50% resistance to negative sanity aura is huge. Alpha Tinkering 2 doesn't feel worth it, maybe make beanbooster have a higher hp regen when outside of combat , it going from the normal rate of 0.1667 HP/s  to 0.25 HP/s when out of combat would be perfect, it is a 50% increase in the regeneration and it would match the regeneration of the shield that only regens when outside of combat and is also 0.25 shield points per second. 

Edit: Actually, now that I think better about it, maybe they wouldn't increase the regen because it stacks and you could have a chassis with 2 beanboosters and no HP circuits to heal back from the damage you received on another chassis. It would take a maximum of 3 minutes and 30 seconds - less than half an in game day - to regenerate a 100 maximum HP chassis from 1 HP back to full if you could have 0,25 + 0,25 = 0,5 HP/s.

Edited by Picklesaurus
  • Like 1
41 minutes ago, Picklesaurus said:

Alpha Tinkering 1 is worth it to me, 50% resistance to negative sanity aura is huge. Alpha Tinkering 2 doesn't feel worth it, maybe make beanbooster have a higher hp regen when outside of combat , it going from the normal rate of 0.1667 HP/s  to 0.25 HP/s when out of combat would be perfect, it is a 50% increase in the regeneration and it would match the regeneration of the shield that only regens when outside of combat and is also 0.25 shield points per second. 

Edit: Actually, now that I think better about it, maybe they wouldn't increase the regen because it stacks and you could have a chassis with 2 beanboosters and no HP circuits to heal back from the damage you received on another chassis. It would take a maximum of 3 minutes and 30 seconds - less than half an in game day - to regenerate a 100 maximum HP chassis from 1 HP back to full if you could have 0,25 + 0,25 = 0,5 HP/s.

It is an Idea, but thinking back would be easier to Just eat healing foods Quick and easy, or EVEN eating a jelly Bean, idk i love the Bean booster Idea, but It feels so underwealming, i tried tô have an backup with 2 Beam but i always prefered to change from a 100 body an eating 2 pierogi much more Quick and easy, and cheaper, because you can use the Jelly beans to use It mid fight that would be much more reliabe.

My problem with booster that an big buff would break It, but now It feels useless for me ( EVEN with that Idea you told that Iis good but didnt feel good for me) It is n a Very strange stage

 

( And EVEN thinking you would have an backup to change, people that use lunar robots cant chance normally to do this)

  • Like 1

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