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Right now, Gamma Circuits don’t offer a 1-slot choice, which limits flexibility when trying to fine-tune builds. Adding a lightweight option could open up more creative combinations without increasing overall power too much.

I’d like to propose a small addition to the Gamma Circuit pool: a 1-slot utility option.

Maybe this would help fill the gap by allowing players to better use leftover circuit space. The bonuses aren’t too strong, but they’re stackable, so they scale well without becoming overpowered. The “Stabilizer circuit” would let players swap and reuse other circuits more frequently by regenerating charges faster. Finally, tying it to Retinazor and Spazmatism places it at a point in progression where players can feel rewarded for defeating these bosses, which also fits well with WX-78’s theme of fighting other robot to gain upgrades.

Stabilizer Circuit:Rangebooster_Circuit(2).png.31c73631e6e52a49c68db416ba01c7e1.png

  • Takes 1 slot in the Gamma Circuit section.
  • Effects stack with two or more.
    • Wx-78 Charges regenerate 10% faster (Activates only While sleeping)
    • Reduce Cooldown of gamma Circuits actions by 10% (Passive)
    • Especial cases
      • Redigestion circuit: Gives 5% chance of producing 1 extra resource (Nutribrick).
      • Spin-Cycle circuit: Dizzy effect wears off 10% faster.

How to obtain:

  • Scan either Retinazor or Spazmatism Navbox Retinazor.pngNavbox Spazmatism.png
  • Crafting
    • x1 Frazzled Wires Frazzled Wires.png
    • x8 Bio Data Bio Data.png

Gamma Tinkering II:

  • Allows WX-78 at any moment to enter Stationary Chassis Mode :
    • The Charge Regeneration bonus is activated.
    • Reduce Cooldown of gamma Circuits actions by 10%
    • You cannot move or attack and Enemies can still target you in chasis move. 
    • Youre vulnerable to darkness and charlie if you dont have a light source.
Edited by Deurus
  • Like 37
5 hours ago, doritosdamafia said:

most tinkering 1 give nothing to half the circuits, so tinkering 2 can increase the 10% to a 20%

I prefer when the tinkering skills add new effects (like the ability description says) rather than just increasing the effects already present in the circuit, like how the spin-cycle just gains faster spin speed with gamma tinkering 2.

To fit in with this theme, since it's called the stabilizing circuit, what if it prevented you from slipping on ice and gave knockback resistance similar to the commander's helm?

Edited by Baark0
32 minutes ago, Baark0 said:

I prefer when the tinkering skills add new effects (like the ability description says) rather than just increasing the effects already present in the circuit, like how the spin-cycle just gains faster spin speed with gamma tinkering 2.

To fit in with this theme, since it's called the stabilizing circuit, what if it prevented you from slipping on ice and gave knockback resistance similar to the commander's helm?

maybe it could work, i gave just a stat increase because it difficult to think of a new effect that makes sense to this concept of circuit

On 4/19/2026 at 6:24 AM, tHe_silent_H said:

what would tinkering 1/2 ?

Tinkering II would allow WX-78 to enter Stationary Chassis Mode. While in this mode, the Charge Regeneration bonus is activated. Additionally, if you have the Warm Standby skill, its effects remain active during this state (Which means you can have beta circuits active).

Edited by Deurus

I was thinking what if instead of being called a stabilizer circuit it was called the charge cell circuit or battery.

This would allow you to store excess charge on the circuit itself and It would be consumed when you lose charge, it could also be allowed to be plugged without losing durability and keeping the charge .

  • Haha 1
2 hours ago, reddocc said:

I was thinking what if instead of being called a stabilizer circuit it was called the charge cell circuit or battery.

This would allow you to store excess charge on the circuit itself and It would be consumed when you lose charge, it could also be allowed to be plugged without losing durability and keeping the charge .

Hummm Interesting, so make it more in tone with the "Activate to use" gamma circuits? that could work, its reminds me of  "Watts Up" Skill where Circuits with 2 or more notches will take one less charge when extracted encouraging players to changing circuits.

This is an extremely well‑thought-out design, a dedicated circuit that actively boosts charge recovery and reduces skill cooldowns.
I truly hope the developers will consider and adopt this proposal, while also adding more Gamma Circuit options in future updates.

On 4/19/2026 at 7:45 AM, Deurus said:

Reduce Cooldown of gamma Circuits actions by 10% (Passive)

It could have diminishing returns besides for the charge boost but looks good.

The resting thing probably isn’t nessisary. It could just be removed, and the faster charging is changed to work when you have have the tinker 1 skill as a replacement, so it’s just 10% faster cooldown and 10% faster charge flat.

Also the Chasis thing will be a problem with console players.

 

its already a problem for PC players if you have both the block circuit and screech circuit.

Edited by Jakepeng99

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