Soul7k Posted Wednesday at 03:34 PM Share Posted Wednesday at 03:34 PM they are actually quite tanky. they take player damage and not increased mob damage and become planar entities making them even tankier post rift 15 minutes ago, Fishgirl said: Do you realize the impact the damage reduction has, to the point that it's not worth taking alpha? 17.5 dr for all circuits, genuinely? This isn't about "op" which is such a nothing term anymore because you people throw it around like dirt, it's about actual impact of the skills and circuits you select!!!! i can't tell if im genuinely going insane or everyone else is in some delusion where these numbers are fine! you are 100% being gaslit into being complacent. i crunched the numbers several times and a single superhardy is negligible at best Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862054 Share on other sites More sharing options...
Fishgirl Posted Wednesday at 03:46 PM Share Posted Wednesday at 03:46 PM 9 minutes ago, Soul7k said: they are actually quite tanky. they take player damage and not increased mob damage and become planar entities making them even tankier post rift you are 100% being gaslit into being complacent. i crunched the numbers several times and a single superhardy is negligible at best even like 10% per super hardy is fine.. cmon klei. 2 slots to have wurt levels of hp and dr and 5 slots to be wigfrid levels. 35% dr max.. slightly above garlic spice Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862059 Share on other sites More sharing options...
brednas7 Posted Wednesday at 04:21 PM Share Posted Wednesday at 04:21 PM 7 hours ago, EsmeWatchesBird said: -Hardy: Bring it back to 150 health super hardy and 5-10% DR, so you can ACTUALLY be good at tanking if you specialize in it. If you really want, make the extra health tied to one of the skills so the lunar clones can’t use it I could see bumping super-hardy to 120 health, but not back to 150 health. I feel that a middle ground needs to be found for the damage resist. 2,5%-5% are to low, but 5%-10% are to high when stacking multiple. Maybe the first hardy gives 5%-10%, but any hardy after gives diminishing returns. Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862069 Share on other sites More sharing options...
Fishgirl Posted Wednesday at 04:34 PM Share Posted Wednesday at 04:34 PM (edited) 16 minutes ago, brednas7 said: I could see bumping super-hardy to 120 health, but not back to 150 health. I feel that a middle ground needs to be found for the damage resist. 2,5%-5% are to low, but 5%-10% are to high when stacking multiple. Maybe the first hardy gives 5%-10%, but any hardy after gives diminishing returns. 120 isn't divisible by 25, so you'd probably wanna do like 125. but for dr, i dont see an issue with 5% for normal and 10% for super? you'd need to invest 5/7 slots of your alphas to get wigfrid's levels (assuming that's the concern). and at max, you're equivalent to garlic. I think its a fair trade-off when you're sacrificing hunger and sanity Edited Wednesday at 04:38 PM by Fishgirl Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862071 Share on other sites More sharing options...
doritosdamafia Posted Wednesday at 04:53 PM Share Posted Wednesday at 04:53 PM 29 minutes ago, brednas7 said: I could see bumping super-hardy to 120 health, but not back to 150 health. I feel that a middle ground needs to be found for the damage resist. 2,5%-5% are to low, but 5%-10% are to high when stacking multiple. Maybe the first hardy gives 5%-10%, but any hardy after gives diminishing returns. what about revert to 150 hp and 5% base and 10% super, but stead make more difficult, time consuming to make a super hard circuit, it will justify more it being strong than the "justification" for the nerf 2 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862080 Share on other sites More sharing options...
EsmeWatchesBird Posted Wednesday at 04:59 PM Author Share Posted Wednesday at 04:59 PM 4 minutes ago, doritosdamafia said: what about revert to 150 hp and 5% base and 10% super, but stead make more difficult, time consuming to make a super hard circuit, it will justify more it being strong than the "justification" for the nerf This would be fine, it could probably be made a bit more interesting than just. More spider gland. Perhaps some tougher material like marble could be included. Or even red gems (although those are already high in demand) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862084 Share on other sites More sharing options...
doritosdamafia Posted Wednesday at 05:02 PM Share Posted Wednesday at 05:02 PM (edited) 25 minutes ago, EsmeWatchesBird said: This would be fine, it could probably be made a bit more interesting than just. More spider gland. Perhaps some tougher material like marble could be included. Or even red gems (although those are already high in demand) my idea would be shells, because they alread give 100% damage reduction Edited Wednesday at 05:25 PM by doritosdamafia 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862085 Share on other sites More sharing options...
xmaxcat00 Posted Wednesday at 07:07 PM Share Posted Wednesday at 07:07 PM I think the prices required materials should be increased or changed if we went back to the old values. Red gems or a life giving amulet could be one for the health circuit. Processing could require Milky Whites or something that an easy boss drops to justify giving free sanity regen. I feel like the core problem with the old versions of these is that some of them are just too easy to get for what they provide. Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862120 Share on other sites More sharing options...
WendyHater9000 Posted yesterday at 01:21 AM Share Posted yesterday at 01:21 AM 14 hours ago, Fishgirl said: but are you having fun? do you see yourself desiring the damage reduction or dapperness in the current state it's in? its never about being good or anything, but to make circuits a bigger decision Yes it's pretty fun rn. I can do fw, bq, klaus,dfly b4 d30 as WX without much problem. And my characters become stronger and stronger while doing those bosses. Great character design for me 2 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862231 Share on other sites More sharing options...
Fishgirl Posted yesterday at 01:29 AM Share Posted yesterday at 01:29 AM 6 minutes ago, WendyHater9000 said: Yes it's pretty fun rn. I can do fw, bq, klaus,dfly b4 d30 as WX without much problem. And my characters become stronger and stronger while doing those bosses. Great character design for me did not answer my qeustion about reduction or dapperness. im not asking how easy it is, but do you truly feel an impact. because there *isnt* an impact. im glad youre having fun but you genuinely do have to come to terms with the fact that theres very little variety to alpha circuit choices because of how much they nerfed the tinkering effects 2 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862236 Share on other sites More sharing options...
Koomin Posted yesterday at 02:53 AM Share Posted yesterday at 02:53 AM 1 hour ago, Fishgirl said: did not answer my qeustion about reduction or dapperness. im not asking how easy it is, but do you truly feel an impact. because there *isnt* an impact. im glad youre having fun but you genuinely do have to come to terms with the fact that theres very little variety to alpha circuit choices because of how much they nerfed the tinkering effects I in fact would have less fun if they were made stronger, not more fun. I am choosing the alpha tinkering as-is, and enjoy my characters to not trivialize the game. I definitely feel an impact from them - not sure where this all is coming from. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862272 Share on other sites More sharing options...
Fishgirl Posted yesterday at 03:07 AM Share Posted yesterday at 03:07 AM (edited) 20 minutes ago, Koomin said: I in fact would have less fun if they were made stronger, not more fun. I am choosing the alpha tinkering as-is, and enjoy my characters to not trivialize the game. I definitely feel an impact from them - not sure where this all is coming from. 35% dr if you sacrifice all your hunger and health is not trivializing be so honest. warly levels of dr. and its after armor so its not like youre getting tons more durability from it! if you crunch the numbers for the damage resistance currently like done earlier there literally Isnt an impact. i just wanna specialize my circuits, is that so much to ask for?? i mean this is the kindest way possible but you are just Incorrect. everyone is entitled to their own opinions but health circuit's damage reduction does Not have an impact; you cannot deny math. its not like youre being forced to use them all, you're literally the quote unquote "customizable character". if ya dont want the damage reduction and "trivialize the game", then fine. but it feels like a crabs in a bucket situation. you are not feeling that 3 less damage with a log suit Edited yesterday at 03:13 AM by Fishgirl 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862276 Share on other sites More sharing options...
Koomin Posted 23 hours ago Share Posted 23 hours ago 1 hour ago, Fishgirl said: 35% dr if you sacrifice all your hunger and health is not trivializing be so honest. warly levels of dr. and its after armor so its not like youre getting tons more durability from it! if you crunch the numbers for the damage resistance currently like done earlier there literally Isnt an impact. i just wanna specialize my circuits, is that so much to ask for?? i mean this is the kindest way possible but you are just Incorrect. everyone is entitled to their own opinions but health circuit's damage reduction does Not have an impact; you cannot deny math. its not like youre being forced to use them all, you're literally the quote unquote "customizable character". if ya dont want the damage reduction and "trivialize the game", then fine. but it feels like a crabs in a bucket situation. you are not feeling that 3 less damage with a log suit I guess I think you are just unfortunately incorrect. Really not a fan of the recent trend of just begging for broken skills every beta and saying it is limiting if things are not incredibly strong. If you want everything to keel over before you I'd recommend a mod, there are a bunch of them that do this. I enjoy the don't starve experience that I originally bought the game for though. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862289 Share on other sites More sharing options...
beyond human Posted 23 hours ago Share Posted 23 hours ago (edited) 35 minutes ago, Koomin said: I guess I think you are just unfortunately incorrect. Really not a fan of the recent trend of just begging for broken skills every beta and saying it is limiting if things are not incredibly strong. If you want everything to keel over before you I'd recommend a mod, there are a bunch of them that do this. I enjoy the don't starve experience that I originally bought the game for though. Everybody have different playstyle. If you think some circuits is too strong, just use another one. In my opinion, the damage reduction of hardy circuit do absolutely nothing and that is the problem. I don't care about max hp so much btw. Edited 23 hours ago by beyond human 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862291 Share on other sites More sharing options...
WendyHater9000 Posted 23 hours ago Share Posted 23 hours ago (edited) 3 hours ago, Fishgirl said: did not answer my qeustion about reduction or dapperness. im not asking how easy it is, but do you truly feel an impact. because there *isnt* an impact. im glad youre having fun but you genuinely do have to come to terms with the fact that theres very little variety to alpha circuit choices because of how much they nerfed the tinkering effects Who will even consider dapperness as a key feature? Sanity cloth are only for new players. Alpha circuit perks are strong due to that it can bean booster can halves sanity aura at level 1, shield at level 2. These are the reason I choose alpha perks over others. For me, those players that complain about alpha upgrades getting nerfed too bad are those who still struggle on surviving, which Klei should not listened to because this game is hard core survival game. 13 hours ago, doritosdamafia said: these people must think it is before the armor to say it's strong Unfortunately you are wrong. It’s strong af when it’s still in 65%dmg reductions state. Previously, a full bee queen fight with only 80% dmg reduction armor you’ll only get around 300 dmg after the full fight After the nerf, it force you to use thulecite armor or you’ll get killed without healing. Hope you know the difference how it impacts WX game play. Due to the fact you can transfer your conscious to low health chassis and fully healed while out of combat. Edited 23 hours ago by WendyHater9000 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862293 Share on other sites More sharing options...
Jakepeng99 Posted 22 hours ago Share Posted 22 hours ago 15 hours ago, Radicaljoe said: As unfortunate as it is, fun is subjective and some people may genuinely find joy in watching paint dry. But fun aside, I don't think it's very well structured to give the the character that was made for well roundedness OR going for full specialization, less ability and reason to seek out choosing specialization. Well alot of people love WX's skilltree and yall are acting like a small nerf to sainity circuit dapperness, a nerf to WX's Max health, and a nerf to beanbooster makes him like "paint drying". Many people who are actually playing with the skilltree and not judt complainihg about a few nerfs are enjoying it and finding lots of circuit variety despite you acting like ther objectively isnt. 2 hours ago, Fishgirl said: 35% dr if you sacrifice all your hunger and health is not trivializing be so honest. warly levels of dr. and its after armor so its not like youre getting tons more durability from it! if you crunch the numbers for the damage resistance currently like done earlier there literally Isnt an impact. i just wanna specialize my circuits, is that so much to ask for?? i mean this is the kindest way possible but you are just Incorrect. everyone is entitled to their own opinions but health circuit's damage reduction does Not have an impact; you cannot deny math. 35% damage resistance with 440 health will make bosses too easy. Thats how it was before. It would judt make the sainity, beanbooster and hunger circuit much less appealing and reduce circuit variety. The health circuit is in a good balance right now, and the skills are still good to choose. If its skippable to you, thats good not everything should be a must choose thats bad design. Giving up sainity and hunger isnt a big thing to surrendor for WX. Having low sainity is managable just like every other character, and low hunger is only a little annoying and nerfs meaty stew. 1 hour ago, WendyHater9000 said: Unfortunately you are wrong. It’s strong af when it’s still in 65%dmg reductions state. Previously, a full bee queen fight with only 80% dmg reduction armor you’ll only get around 300 dmg after the full fight After the nerf, it force you to use thulecite armor or you’ll get killed without healing. Hope you know the difference how it impacts WX game play. Due to the fact you can transfer your conscious to low health chassis and fully healed while out of combat. Edited 1 hour ago by WendyHater9000 Before it was viable to use no armour in bosses to save resources so yeah the nerfs needed to be this way imo. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862307 Share on other sites More sharing options...
Evelo Posted 21 hours ago Share Posted 21 hours ago Please don't undo the nerfs. It's pretty good right now balance wise I feel currently. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862310 Share on other sites More sharing options...
Koomin Posted 21 hours ago Share Posted 21 hours ago 1 hour ago, beyond human said: Everybody have different playstyle. If you think some circuits is too strong, just use another one. In my opinion, the damage reduction of hardy circuit do absolutely nothing and that is the problem. I don't care about max hp so much btw. Everybody has different playstyles - if you think the circuits are too weak, just use another one. I think they do something good and like them as is. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862313 Share on other sites More sharing options...
Jakepeng99 Posted 21 hours ago Share Posted 21 hours ago 14 hours ago, Fishgirl said: Alternative question for you both, because i forgot how low standards are here/how much we like disagreeing to disagree. Do you realize the impact the damage reduction has, to the point that it's not worth taking alpha? 17.5 dr for all circuits, genuinely? This isn't about "op" which is such a nothing term anymore because you people throw it around like dirt, it's about actual impact of the skills and circuits you select!!!! i can't tell if im genuinely going insane or everyone else is in some delusion where these numbers are fine! It's not even like dapperness being rebuffed is a pure upgrade. it also increases *negative* sanity, like dark swords and dreadstone. Does that not sound awesome as hell?? to have choices?? that also have downsides???? but also do something more than 2 less damage??? Yeah i feel the impact... what point are you trying to make? Sainity circuit halves sainity auras which is very very feelable you lose almost no sainity in bosses. Health circuits give way more survivability well and i cant really say much else... your argument is that everyone who doesnt agree with you are delusional? Thats s childish thing to say. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862315 Share on other sites More sharing options...
Kvetevk Posted 21 hours ago Share Posted 21 hours ago I have no idea why people are saying that the alpha circuits were nerfed. 1. We have dedicated slots for the stat circuits, making them more passive than before. 2. They can be buffed with skills that instead of increasing the stat numbers, it decreases the drain of said stats, making them in practice bigger than they seem. The balance change to Hardy circuits was a good thing because they no longer compete with other circuits and they give you passive armor. The only thing I could see changed is the % of the armor or if it worked differently, like giving armor more durability, because other circuits already save a lot of resources by slowing the drain instead of giving you massive stats. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862318 Share on other sites More sharing options...
Jussatoon Posted 20 hours ago Share Posted 20 hours ago (edited) Only changes I'd personally like to see are: - 15/10/5% (diminishing returns) damage reduction for Super Hardy Circuits - Beanbooster shield equal to more than 20% max health (50% at the most), if its regeneration remains slow Both of these would be fairly warranted I feel, since the maximum health possible had been nerfed. If neither happens, that's alright; I can always put those skill points somewhere else. Edited 20 hours ago by Jussatoon 3 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862325 Share on other sites More sharing options...
cropo Posted 20 hours ago Share Posted 20 hours ago (edited) As much as I hate the beanbooster nerf(I like regen okay) it's really hard to argue for a buff to WX because their perk on its own was one of the only actually useful character abilities throughout Don't Starve's lifetime. Old Willow? Garbage character with a few glitches you can use. Old Wendy(DS)? Abigail was weird and useless. Walani, Woodlegs, Warly, old Wormwood(DS). They all had unique quirks but when you really sat down and looked at them they just weren't worth it and were something you had to tolerate while playing them. WX-78's perk? You eat gears and get 400HP. You could remove every other perk from WX and this alone blew every character out of the park. The WX of today may not be able to have a quick and dirty statline like old WX, but even so the fact that you can effectively remove entire portions of the game(free built in walking cane, free night vision to remove the need to care about lighting during fights, heating and cooling.) As well as having double shelf-life for all food, getting an admittedly quirky but still useful AOE, immunity to poison(SR and Hamlet) while still having above average stats...like what more does WX need? This skill tree solved what was WX's biggest problem for me when I tried playing them and that was the need to compete with raw stat circuits and the clunky unplugging of them whenever you wanted to change them up. Now WX has a separate bar for stats and utility circuits which gives them far more freedom to make more and use them in various situations, and if you're stubborn and never plan to ever change your god-like setup that you've made then you still have a straight up buff by having them separated. I do think the gamma circuits are extremely boring and the affinity circuits don't look very fun to use either but overall this is a big win for WX. Edited 20 hours ago by cropo Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862327 Share on other sites More sharing options...
Kvetevk Posted 20 hours ago Share Posted 20 hours ago 18 minutes ago, Jussatoon said: - Beanbooster shield equal to more than 20% max health (50% at the most), if its regeneration remains slow I think that the regeneration is pretty fast. The shield number is not really that impactful, because if you have at least 15 shield, it blocks 100% of damage, allowing you to dodge 1 big attack without any loss to your health. Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862330 Share on other sites More sharing options...
Jussatoon Posted 20 hours ago Share Posted 20 hours ago Just now, Kvetevk said: The shield number is not really that impactful, because if you have at least 15 shield, it blocks 100% of damage, allowing you to dodge 1 big attack without any loss to your health. I knew it! I asked about the Beanbooster's scrapbook description earlier, but no one gave a clear answer. I feel like it was stealth-buffed at some point. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862331 Share on other sites More sharing options...
Kvetevk Posted 20 hours ago Share Posted 20 hours ago 1 minute ago, Jussatoon said: I knew it! I asked about the Beanbooster's scrapbook description earlier, but no one gave a clear answer. I feel like it was stealth-buffed at some point. That was always there, the comb effect, they only nerfed and then buffed the regen I think. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170871-please-undo-the-worst-of-the-alpha-and-beta-nerfs-i%E2%80%99m-begging-you/page/2/#findComment-1862332 Share on other sites More sharing options...
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