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Thank you, I'm still feeling some of the nerfs but I think I've gotten over it, and the tree is really nice, despite the lack of gamma variety, but I don't want to complain, it's really good, and it's certainly worth seeing the team's effort, with so many updates released so late, so thank you very much:wickerbottomthanks:.

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Can we have full inmunity to enemies knocking out items while blocking? Note: This applies to Frogs, Moose Goose, armored bearger, Lureplant, marotter, powder monkey and slurtle

Edited by Deurus
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1 hour ago, V2C said:

Can be given items to be stored in their inventory.

It would be really helpful if players could open their inventory.
Right now you can only place items inside but not take them out, and there’s no way to see what’s already been stored.

Edited by Sofy Happy
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Gamma circuits works really nice in my yesterday 30days boss rush run.

Sonic circuit is useful on many situations. It works well on BQ, spider queen,Klaus , walrus camp and many more mobs.

Nutrition circuit is meh, but it’s a good filler b4 you got access to spin circuit. Or you can use them on your reanimated chassis, since other 3 circuit doesn’t really work well on them.

Spin circuit is META, no need to explain.

Block circuit is good in multiplayer, you don’t need to keep using it, just use it b4 getting attack. But still the worst one imo.

IDK why ppl keep complaining about them

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Just now, Sofy Happy said:

Why can't players open their inventory?
You can put items in but can't take them out, and players can't even see what's already inside.

they are probably having trouble coding it, since wx is probably being coded as creatures/players and you cant open peoples inventory like that... i think, i dont know what im talking about

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3 minutes ago, Sofy Happy said:

Why can't players open their inventory?
You can put items in but can't take them out, and players can't even see what's already inside.

from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho

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5 minutes ago, MrsBoris said:

they are probably having trouble coding it, since wx is probably being coded as creatures/players and you cant open peoples inventory like that... i think, i dont know what im talking about

It would be great if this is already on the roadmap.
I don’t mind waiting for it to be implemented in the official release.

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3 minutes ago, Soul7k said:

from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho

Leaving aside the storage space for the moment, I think it wouldn't be a bad idea to replace their circuits

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3 minutes ago, Soul7k said:

from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal.

considering wx78 can basically teleport 6 stacks of items across the map whenever its needed, and then teleport to where you sent the items to store them at base/send new items back, i cant imagine the inventory space is that game breaking.

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6 minutes ago, Soul7k said:

from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho

Balance-wise it’s actually fine.
Each clone takes up a chassis slot that would otherwise be used for teleportation. Chassis teleportation plus delivery drones is basically infinite inventory.
By reducing teleportation chassis and adding inventory space instead, it’s more like a form of compensation.

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2 minutes ago, Kondr_ said:

it is strange that circuits upgrades do not work on clones. also not gonna test if they help do boat activities like leak repair, help anchor rising.

I doubt they’ll do any of that, honestly. If you give them a hoe, they can’t even dig holes together properly.

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4 minutes ago, BlueBananaKing said:

considering wx78 can basically teleport 6 stacks of items across the map

ok, its not gamebreaking BUT just a reminder, 3 clones are 45 stacks of items + 9 equippable slots following you. thats 5,5 chesters. I still think they are just having trouble coding it.

1 hour ago, Baark0 said:

With how little time there is before the update goes live, the last changes I'd really like to see would be changing the thermal circuits minimum/maximum temperature to a number where the freezing/overheating overlays no longer appear, and someway to toggle the auto grab caused by shadow affinity.

I would really like those two to happen, I never understood why the freezing/overheating overlays are kept when you have circuits that counters them, it is distracting.

2 minutes ago, MrsBoris said:

ok, its not gamebreaking BUT just a reminder, 3 clones are 45 stacks of items + 9 equippable slots following you. thats 5,5 chesters. I still think they are just having trouble coding it.

It might sound like a lot, but i dont think you can put backpacks on them, also you need them to give em tools and food and suplies now, so yeah its just for qol upkeeping them alive tbh, also to take something out of their inv if you missclicked or smth.
Also i believe its a hassle to repossesed them everytime they die or you disable them, i wish we could get a rest mode or the gestalt stays inside the chassis even after death and you could re-start them again, i would be even ok if they dropped the captured gestalt or the regular gestalt if they die in combat and the chasis get destroyed(but only if they drop the red gem)

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Klei, are y’all okay? The grind has been nonstop over there! I really appreciate yall working hard to deliver for us, each patch has been banger after banger!

The only thing I could possibly ask of yall from this skill tree is some more improvements to the shadow affinity. Some kind of radial wheel to enable/disable specific effects when you have the atrium would be greatly appreciated, sometimes you don’t wanna pick up extra things at base and whatnot. And hey if we wanna throw some more shadow powers or buffs to the existing ones I won’t complain! I’ve noticed a lack of Planar abilities on the shadow side. Maybe Pure Horror could make the atrium damage boost thing add a small amount of planar damage per hit?

let me be clear though, the work yall have been doing has been exceptional and as far as I’m concerned this update is golden!

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2 hours ago, V2C said:

.Will equip the best weapon based on damage when switching to fight a target.

 

Well, when they have weapons with the same damage in their inventory, such as axes and pickaxes, they will keep switching, Moreover, spin attacks still lack intelligence

Edited by Pig and beefalo
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23 minutes ago, Sofy Happy said:

Balance-wise it’s actually fine.
Each clone takes up a chassis slot that would otherwise be used for teleportation. Chassis teleportation plus delivery drones is basically infinite inventory.
By reducing teleportation chassis and adding inventory space instead, it’s more like a form of compensation.

reasonable. Remote transfer is kind of counterproductive when you have lunar

26 minutes ago, Pig and beefalo said:

Leaving aside the storage space for the moment, I think it wouldn't be a bad idea to replace their circuits

that I can agree on. you should be able to pop the chassis open with the tool

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24 minutes ago, Picklesaurus said:

I would really like those two to happen, I never understood why the freezing/overheating overlays are kept when you have circuits that counters them, it is distracting.

The temperature filter issue can actually be fixed just by carrying a thermal stone, so it doesn’t really need to be changed. After all, the night vision circuit also requires skill tree upgrades to remove its filter.
Auto-pickup is really annoying though — it keeps picking up junk randomly. It’s super frustrating for players like me who care about inventory management.

I think it could be changed so they only perform the same actions as the player: whatever the player picks up, the shadows pick up; whatever the player gathers, the shadows gather.

Edited by Sofy Happy
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34 minutes ago, Sofy Happy said:

The temperature filter issue can actually be fixed just by carrying a thermal stone, so it doesn’t really need to be changed.

I don't think this solves the issue tho. Now you have to carry a thermal stone for a thing that's probably unintended?

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