lacio15 Posted Wednesday at 04:41 AM Share Posted Wednesday at 04:41 AM Thank you, I'm still feeling some of the nerfs but I think I've gotten over it, and the tree is really nice, despite the lack of gamma variety, but I don't want to complain, it's really good, and it's certainly worth seeing the team's effort, with so many updates released so late, so thank you very much. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861882 Share on other sites More sharing options...
Deurus Posted Wednesday at 04:48 AM Share Posted Wednesday at 04:48 AM (edited) 20260415-0446-43.5404393.mp4 Can we have full inmunity to enemies knocking out items while blocking? Note: This applies to Frogs, Moose Goose, armored bearger, Lureplant, marotter, powder monkey and slurtle Edited Wednesday at 08:36 AM by Deurus 5 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861884 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 04:48 AM Share Posted Wednesday at 04:48 AM (edited) 1 hour ago, V2C said: Can be given items to be stored in their inventory. It would be really helpful if players could open their inventory. Right now you can only place items inside but not take them out, and there’s no way to see what’s already been stored. Edited Wednesday at 04:52 AM by Sofy Happy 5 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861885 Share on other sites More sharing options...
WendyHater9000 Posted Wednesday at 04:50 AM Share Posted Wednesday at 04:50 AM Gamma circuits works really nice in my yesterday 30days boss rush run. Sonic circuit is useful on many situations. It works well on BQ, spider queen,Klaus , walrus camp and many more mobs. Nutrition circuit is meh, but it’s a good filler b4 you got access to spin circuit. Or you can use them on your reanimated chassis, since other 3 circuit doesn’t really work well on them. Spin circuit is META, no need to explain. Block circuit is good in multiplayer, you don’t need to keep using it, just use it b4 getting attack. But still the worst one imo. IDK why ppl keep complaining about them 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861886 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 04:50 AM Share Posted Wednesday at 04:50 AM Just now, Sofy Happy said: Why can't players open their inventory? You can put items in but can't take them out, and players can't even see what's already inside. they are probably having trouble coding it, since wx is probably being coded as creatures/players and you cant open peoples inventory like that... i think, i dont know what im talking about 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861887 Share on other sites More sharing options...
Soul7k Posted Wednesday at 04:54 AM Share Posted Wednesday at 04:54 AM 3 minutes ago, Sofy Happy said: Why can't players open their inventory? You can put items in but can't take them out, and players can't even see what's already inside. from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861891 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 04:54 AM Share Posted Wednesday at 04:54 AM 1 minute ago, WendyHater9000 said: IDK why ppl keep complaining about them cuz they arent as consistently useful as beta circuits, which they thankfully aren't and were never meant to be, they are already VERY appreciated 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861892 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 04:55 AM Share Posted Wednesday at 04:55 AM 5 minutes ago, MrsBoris said: they are probably having trouble coding it, since wx is probably being coded as creatures/players and you cant open peoples inventory like that... i think, i dont know what im talking about It would be great if this is already on the roadmap. I don’t mind waiting for it to be implemented in the official release. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861893 Share on other sites More sharing options...
Pig and beefalo Posted Wednesday at 04:57 AM Share Posted Wednesday at 04:57 AM 3 minutes ago, Soul7k said: from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho Leaving aside the storage space for the moment, I think it wouldn't be a bad idea to replace their circuits 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861894 Share on other sites More sharing options...
BlueBananaKing Posted Wednesday at 04:59 AM Share Posted Wednesday at 04:59 AM 3 minutes ago, Soul7k said: from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. considering wx78 can basically teleport 6 stacks of items across the map whenever its needed, and then teleport to where you sent the items to store them at base/send new items back, i cant imagine the inventory space is that game breaking. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861895 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 04:59 AM Share Posted Wednesday at 04:59 AM 6 minutes ago, Soul7k said: from a balance point of view I don't know if it would be fair to have that much raw inventory space at your disposal. not sure if rot would eventually become an issue tho Balance-wise it’s actually fine. Each clone takes up a chassis slot that would otherwise be used for teleportation. Chassis teleportation plus delivery drones is basically infinite inventory. By reducing teleportation chassis and adding inventory space instead, it’s more like a form of compensation. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861896 Share on other sites More sharing options...
Kondr_ Posted Wednesday at 05:02 AM Share Posted Wednesday at 05:02 AM it is strange that circuits upgrades do not work on clones. also not gonna test if they help do boat activities like leak repair, help anchor rising. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861899 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 05:05 AM Share Posted Wednesday at 05:05 AM 2 minutes ago, Kondr_ said: it is strange that circuits upgrades do not work on clones. also not gonna test if they help do boat activities like leak repair, help anchor rising. I doubt they’ll do any of that, honestly. If you give them a hoe, they can’t even dig holes together properly. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861901 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 05:08 AM Share Posted Wednesday at 05:08 AM 4 minutes ago, BlueBananaKing said: considering wx78 can basically teleport 6 stacks of items across the map ok, its not gamebreaking BUT just a reminder, 3 clones are 45 stacks of items + 9 equippable slots following you. thats 5,5 chesters. I still think they are just having trouble coding it. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861902 Share on other sites More sharing options...
Picklesaurus Posted Wednesday at 05:12 AM Share Posted Wednesday at 05:12 AM 1 hour ago, Baark0 said: With how little time there is before the update goes live, the last changes I'd really like to see would be changing the thermal circuits minimum/maximum temperature to a number where the freezing/overheating overlays no longer appear, and someway to toggle the auto grab caused by shadow affinity. I would really like those two to happen, I never understood why the freezing/overheating overlays are kept when you have circuits that counters them, it is distracting. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861903 Share on other sites More sharing options...
Ruperstiltskin Posted Wednesday at 05:12 AM Share Posted Wednesday at 05:12 AM 2 minutes ago, MrsBoris said: ok, its not gamebreaking BUT just a reminder, 3 clones are 45 stacks of items + 9 equippable slots following you. thats 5,5 chesters. I still think they are just having trouble coding it. It might sound like a lot, but i dont think you can put backpacks on them, also you need them to give em tools and food and suplies now, so yeah its just for qol upkeeping them alive tbh, also to take something out of their inv if you missclicked or smth. Also i believe its a hassle to repossesed them everytime they die or you disable them, i wish we could get a rest mode or the gestalt stays inside the chassis even after death and you could re-start them again, i would be even ok if they dropped the captured gestalt or the regular gestalt if they die in combat and the chasis get destroyed(but only if they drop the red gem) 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861904 Share on other sites More sharing options...
LavenderLillie Posted Wednesday at 05:12 AM Share Posted Wednesday at 05:12 AM 1 hour ago, edulopes said: do somone have an updated list of what the all circuits thinkering skills does? i still dont feel some changes This is included within the scrapbook now, look under the entry for each circuit. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861905 Share on other sites More sharing options...
NotGabriel Posted Wednesday at 05:13 AM Share Posted Wednesday at 05:13 AM Klei, are y’all okay? The grind has been nonstop over there! I really appreciate yall working hard to deliver for us, each patch has been banger after banger! The only thing I could possibly ask of yall from this skill tree is some more improvements to the shadow affinity. Some kind of radial wheel to enable/disable specific effects when you have the atrium would be greatly appreciated, sometimes you don’t wanna pick up extra things at base and whatnot. And hey if we wanna throw some more shadow powers or buffs to the existing ones I won’t complain! I’ve noticed a lack of Planar abilities on the shadow side. Maybe Pure Horror could make the atrium damage boost thing add a small amount of planar damage per hit? let me be clear though, the work yall have been doing has been exceptional and as far as I’m concerned this update is golden! 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861906 Share on other sites More sharing options...
Pig and beefalo Posted Wednesday at 05:19 AM Share Posted Wednesday at 05:19 AM (edited) 2 hours ago, V2C said: .Will equip the best weapon based on damage when switching to fight a target. Well, when they have weapons with the same damage in their inventory, such as axes and pickaxes, they will keep switching, Moreover, spin attacks still lack intelligence screenrecorder-20260415-132209.mp4 screenrecorder-20260415-133233.mp4 Edited Wednesday at 05:33 AM by Pig and beefalo 3 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861907 Share on other sites More sharing options...
weirdokun Posted Wednesday at 05:23 AM Share Posted Wednesday at 05:23 AM Great changes to the lunar skill! Hope you'll also revisit the shadow side. Thanks! 😄 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861909 Share on other sites More sharing options...
Soul7k Posted Wednesday at 05:23 AM Share Posted Wednesday at 05:23 AM 23 minutes ago, Sofy Happy said: Balance-wise it’s actually fine. Each clone takes up a chassis slot that would otherwise be used for teleportation. Chassis teleportation plus delivery drones is basically infinite inventory. By reducing teleportation chassis and adding inventory space instead, it’s more like a form of compensation. reasonable. Remote transfer is kind of counterproductive when you have lunar 26 minutes ago, Pig and beefalo said: Leaving aside the storage space for the moment, I think it wouldn't be a bad idea to replace their circuits that I can agree on. you should be able to pop the chassis open with the tool 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861911 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 05:33 AM Share Posted Wednesday at 05:33 AM (edited) 24 minutes ago, Picklesaurus said: I would really like those two to happen, I never understood why the freezing/overheating overlays are kept when you have circuits that counters them, it is distracting. The temperature filter issue can actually be fixed just by carrying a thermal stone, so it doesn’t really need to be changed. After all, the night vision circuit also requires skill tree upgrades to remove its filter. Auto-pickup is really annoying though — it keeps picking up junk randomly. It’s super frustrating for players like me who care about inventory management. I think it could be changed so they only perform the same actions as the player: whatever the player picks up, the shadows pick up; whatever the player gathers, the shadows gather. Edited Wednesday at 05:36 AM by Sofy Happy 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861914 Share on other sites More sharing options...
Jakepeng99 Posted Wednesday at 05:34 AM Share Posted Wednesday at 05:34 AM Nice. Maybe the hot swap side of the skill could be buffed since the other one looks significantly better but nice. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861915 Share on other sites More sharing options...
Schry Posted Wednesday at 05:48 AM Share Posted Wednesday at 05:48 AM 2 hours ago, V2C said: 精细动作控制和修改权合并为一项技能。 节能和瓦特提升被合并为一个技能。 Great, I actually mentioned a similar suggestion before. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861919 Share on other sites More sharing options...
David808 Posted Wednesday at 06:10 AM Share Posted Wednesday at 06:10 AM 34 minutes ago, Sofy Happy said: The temperature filter issue can actually be fixed just by carrying a thermal stone, so it doesn’t really need to be changed. I don't think this solves the issue tho. Now you have to carry a thermal stone for a thing that's probably unintended? Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/2/#findComment-1861924 Share on other sites More sharing options...
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