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Skill trees in Dont starve elsewhere  

74 members have voted

  1. 1. What do you think personally about skill trees in DSE?

    • I want them to add skill trees to DSE
      6
    • I want them to add skill trees to DSE, but i want them to be different from DST/Plan their design better
      11
    • I hope DSE has no skill trees
      44
    • I dont mind if they add skill trees to DSE
      13
  2. 2. Do you think DSE will have skill trees?

    • Yes
      22
    • No
      52


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1 hour ago, Ridley said:

Wasn't Willow's original foundation extremely unpopular? The problem was that she was a fire themed character who never used fire outside lighting the campfire. The skill tree gave her the ability to kill burning enemies without losing the loot, spread or contain fire quickly, summon a dwarf star, etc. I know that it isn't everyone's preferred way of solving Willow being a lame character to play, but there was no point to playing the original Willow before.

I doubt Klei is considering making the best parts of skill trees basekit for the characters either, since the whole point of gaining insight is to encourage new players to not give up. Maybe Klei will go back to letting you unlock characters this way instead? Although, I can't imagine that being a very popular decision. 

I'm interested in playing DSE regardless of whatever decision Klei makes on skill trees, but I wonder if they are tempted in having a game where all characters have skill trees on release date.

I also think that bernie + lighter + flavor perks such as "more sanity when fire" or "cook things faster" is not a reason for picking a character, but they didnt need to go all out on the battle arena spells that feel like they belong in another game, or in some chinese workshop anime mod

think about her dont starve roots, the lighter was infinite so new players didnt need to bother with light that much, think about something like this:

Willow
150 hunger
150 health
120 sanity
Any item from the old "light" tab is infinite, torches dont drain durability, lanterns, minerhat, even morning star dont drain durability ever when held
Its small but meaningfull, also it would made it so late game players can use morning star as a go to weapon with infinite durability
Downside: She starts freezing at 20º or 15º instead of 0º like Wilson, she would start freezing by day 16 instead of by day 19

And with that they dont have to bother for 2 months making 20 different items with 20 different mechanics for every character

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