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Changes

  • Added Lunar and Shadow alignment skills.
    • NOTE: Visual FX will be added later to Chassis affected by Lunar alignment skill.
  • Incursive Gestalts can now be encapsulated.
  • Reduced the cooldowns of Sonic-Invoker Circuit and Blocking Circuit to 20 seconds.
  • WX-78 in the blocking state will now taunt creatures attacking their allies.
  • Reduce Biodata cost in Illumination Circuit to 2 biodata.
  • Reduced Nutribricks fuel value, and raised its farm nutrient value.
  • Spin-Cycle Circuit:
    • All Axes, Pickaxes, and Hammers can now be used, but will recoil when hitting the wrong target.
    • The first swing of the attack is less likely to miss now, unless the target is running away.
    • Added FX to indicate level of dizziness buildup.
    • Stacking Circuits increases dizziness buildup time from 8s to 12s.Ā  (Recovery time stays the same.)
    • Changes to tool consumption:
      • Further reduced tool consumption for every target beyond the first, per swing.
      • Stacking Circuits eliminates tool consumption for all targets beyond the first, per swing.Ā  (The first target costs one regular usage.)
      • Pick action costs a small fixed amount of usage per swing, regardless of how many targets.
  • Updated Scrapbook to include new Circuits, what creatures to scan for them, and how the Circuitry skills affect them.
  • Controller support for Circuit UI.

Ā 

Bug Fixes

  • Fixed Electrification Circuit’s skill perk damaging walls.
  • Fixed Beanboosters shield regenerating at a rate of 0.07 per second instead of 0.25 per second.
  • Fixed Nutribrick to properly disappear when it spoils.
  • Fixed Shadow Maul lifesteal incorrectly being scaled down when stacking Spin-Cycle Circuits.

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  • Thanks 1
  • Big Ups 3
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https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/
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Ā 

i think rangebooster would be great as an gamma circuit, theafore we could have it as the last slot, because versus ilumination, and all the beta circuits maybie it lags behind.

Ā 

and well gamma dont have an 1 slotter yet

Edited by edulopes
  • Sanity 2
6 minutes ago, edulopes said:

Ā 

i think rangebooster would be great as an gamma circuit, theafore we could have it as the last slot, because versus ilumination, and all the beta circuits maybie it lags behind.

Ā 

and well gamma dont have an 1 slotter yet

Maybe but it doesn’t have an active abilityĀ 

5 minutes ago, Evelo said:

Cool. Still wish/hope there is more balancing to come to make other skills worth taking because I really think there is going to be a clear "meta" with the skills. But hey, for a character re-refresh, this one is pretty good.

I feel like spin cycle shouldn’t half durability when you have two of them. Less dizziness is enough and makes this circuit the clear dominant one even with the other gamma buffs.

I feel like gamma II is skipable depending on your play style. It increases axe attack speed, so if you only use it for resources and soiders it’s fine

1 minute ago, edulopes said:

it would help, primarly in scanning/early game scans
and well for the pepople that dont use mods

the upgrade only increase the circle where you need to be inside and with the 7 it's only increase by 1.7 tiles also you need 3 to 4 circuit at the same time to have the same zoom the wheel of the mouse have

2 minutes ago, doritosdamafia said:

the upgrade only increase the circle where you need to be inside and with the 7 it's only increase by 1.7 tiles also you need 3 to 4 circuit at the same time to have the same zoom the wheel of the mouse have

Exactly, it is not much, but well it will be more useful there, than competing with the circuits the he is rigth now
as the only one slotter from gamma

10 minutes ago, edulopes said:

Exactly, it is not much, but well it will be more useful there, than competing with the circuits the he is rigth now
as the only one slotter from gamma

i undestand that you want to give rangebooster actual use, but i would prefer if klei make one pin gamma stead of swapping one

Edited by doritosdamafia
  • Like 1

the kiting on the lunar vessels could be improved a bit, as specifically vs deerclops, your clones wont actually walk far enough away to dodge its attacks. i feel like this has a ton of potential for insane dps with facetank builds with 3 vessels all equipped with maximum hp, spin-cycle, and electrification circuits.

kinda weird that pure horror/dreadstone/dark tatters dont seem to be able implanted with the shadow servitor skill. has anyone found out what exactly it does? all ive found so far is that when you pick up an item, a few other nearby items will be collected by these cool shadow things. it seems helpful, but im really hoping there's some cooler things it does.

spin cycle working with other tools is super cool and im a big fan of that. unfortunately the other gamma circuits still seem pretty niche, which i guess is fine in a vacuum but i was kinda expecting for these to be the super cool character defining circuits, so the fact 3/4 of them are not that useful gimmicks is a little sad to see. someone suggested making the rangebooster a gamma circuit, and i agree with that solely because imo there should be a 1 notch circuit for each circuit type, just to fill in the empty gaps.

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