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How would you like to see the game monetized to support future content updates?   

69 members have voted

  1. 1. How would you like to see the game monetized to support future content?

    • Paid expansions
      31
    • DLC
      38
    • Subscription based
      2
    • Cosmetics
      52
    • P2w or pay for "convenience"
      2
    • Battle pass
      3
    • Ads
      1
    • Regularly adding purchasable new characters
      17


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1 hour ago, Cheggf said:

The patent is from September 2025, it was created long after Pet Battling was added in World of Warcraft: Mists of Pandaria (2012). There isn't Pet Battling in World of Warcraft: Midnight (2026) because they got scared of the patent. 

Oh, thought the patent was old as dirt. well nvm then (god can't believe WoW is still going on. glad I quit when I did. The game should have ended with the death of Nzoth. (Least that's how I treat it)

I don’t support cosmetic skins. As for DSE, Klei doesn’t seem to have made any promise not to split the player base with DLC. Don’t Starve Together’s late-stage content is too scarce, and the game mostly makes money from skins, many of which have a weird art style.

  • Like 2
13 hours ago, Capybara007 said:

skins are easy to make and dont affect gameplay, i think "they should make DLCs like hamlet and shipwrecked" is too ideal

You're right, though if we want to ask for DS-like DLCs for this game over other monetisation methods, it's best we do it now, not when the game is out for 10 years

  • Like 2
  • Big Ups 1
1 hour ago, Harrowick said:

Saw "Battle Pass" on the poll and my first thought was something like Deep Rock Galactic's pass where you can progress through any pass at your own pace. :wilson_curious:

 

those types of battlepasses are the best, like marvel rivals battle passes or tf2´s contracts
But they simply wouldnt work in any dont starve game without it feeling super forced and cringe, what, "kill 5 crows"? "chop 40 trees"?

  • Like 3
  • Big Ups 1
12 minutes ago, Capybara007 said:

those types of battlepasses are the best, like marvel rivals battle passes or tf2´s contracts
But they simply wouldnt work in any dont starve game without it feeling super forced and cringe, what, "kill 5 crows"? "chop 40 trees"?

The only way I could really see it working is if it was based on days survived, reminiscent of Don't Starve's old experience bar!

Though it'd have to be tracked in probably the same servers they use for skins so you wouldn't just be able to skip days to cheat the system, so something like "survive for the equivalent of 20 days" instead of just "survive 20 days" for example. :wilson_curious:

  • Like 2
1 hour ago, Harrowick said:

The only way I could really see it working is if it was based on days survived, reminiscent of Don't Starve's old experience bar!

Though it'd have to be tracked in probably the same servers they use for skins so you wouldn't just be able to skip days to cheat the system, so something like "survive for the equivalent of 20 days" instead of just "survive 20 days" for example. :wilson_curious:

DS, Shipwrecked, Hamlet & DST all have this pretty little menu full of wonderful things you can toggle on and off prior to creating a world, and after creating that world you can continue to tweak them. It is beyond reasonable to expect that DSE will have these same types of toggles.

And “survive 20 days” becomes a mere waiting game when you toggle off dying to darkness, sanity creatures, hound waves, Deerclops, etc..

And most the time when a game has a battle pass I tend to do the OPPOSITE of what they’re designed to do, a Battle Pass is meant to keep players actively playing the game and grinding to unlock pass rewards, so then why whenever the newly released Borderlands Mobile (yes that’s a real game by the way..) launches with a heavy focus on Battle Pass monitization, Why do I instead get the urge to dust off Borderlands 1 or 2 and replay those?

I’ll tell you why, just like I’ll tell you why a lot of people seek out Indie games over triple A releases, because keeping up with limited time “Pass events” crunching to unlock those pass contents, remembering the various types of currency systems and what they’re used for in 90$+ AAA games is soul exhausting. And it’s such a breath of fresh air to just find 15-20$ Indie that doesn’t aggressively push Microtransactions or Battle Passes onto the player to just enjoy the game for what it’s meant for: Enjoyable Gameplay.

Single player mode as a paid DLC :wilsconnivingsmile:

3 hours ago, Capybara007 said:

Такие боевые пропуска — лучшие, как, например, боевые пропуска в Marvel’s Rivals или контракты в Team Fortress 2
Но они просто не сработают ни в одной игре из серии Don’t Starve, потому что будут выглядеть слишком надуманными и нелепыми. Что, «убить 5 ворон»? «Порубить 40 деревьев»?

It looks pretty authentic for DST. That's what you'd expect from her :wilson_evil:

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