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To put it simply i had an idea for a new gamma circuit called the "Fixer Upper" which you can obtain by scanning Dust Moths and takes 3 slots. This circuit would allow you to repair circuits by spending some charge and bio data. To activate it you would right click a circuit in the inventory.
It takes 1 charge for each repair and the circuit would go to full durability and depending on how much durability is missing it would take more bio data the maximum amount it could take is how much the circuit takes to craft. For example (with the more durability skill):
Super Hardy takes 4 to craft so with 1-2 durability missing would take 1 bio data to repair, 3-4 missing it would take 2 bio data, 5-6 missing 3 bio data and 7 durability missing would be 4 bio data.
Without the more durability skill would be 1 missing would take 1 bio data, 2 missing would take 2 bio data, 3 missing would take 3 bio data.
The Processing circuit costs 1 bio data to craft so it would take 1 bio data on any durability lost and Hardy circuit would take 1 bio data and after more than half of it's durability gone it would take 2.
Having 2 Fixer Uppers active would make the repair more efficient and at most it would take half the bio data the circuit took to craft. The gamma skilltree perks would make it so if you have the circuit active taking out circuits has a chance to not lose durability.

This idea was inspired by the discussions about if circuits should have durability or not and the repairable circuits post.

Edited by gamehun20
  • Like 9
  • Sanity 1

I hope klei sees all these feedbacks and considers doing something about it. 

Nice idea btw it would never come to my mind that you can use dust moth as a scannable creature for this. It blends in the theme of scanning creature and getting its trait really well.

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