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two ideas I wanted to share.

1st is a new gamma circuit called mer-tal fists, you unlock the recipe by scaning a merm. It cost 4 biodata and 1 fish to make and takes 2 plugin space. works like the Spatializer Circuit but instead in your hand slot, you are unable to equip tools and weapons until you either pull out the circuit or the circuit deactivates. when activated makes it so you can punch trees and boulders to mine/chop them, you can also attack enemies. increases efficiency and damage the more circuits plugged in. drawn a concept of what the circuit would look like.

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the 2nd is a change as how the blocking circuit works. unsure whether this will be base or skill tree activated change. this works like the mer-tal fists but with armor. the circuit now takes 3 plugin spaces. 1 circuit plugged in equips a head gear that is an infinite durability football helmet, you can't equip head gear until the circuit is unplugged or deactivated. 2 circuits plugged in will also equip a body gear that is an infinite log suit, you can't equip body gear until circuit is unplugged or deactivated. I don't have a drawing for this idea as I don't know what the armor would look like.

let me know what you think.

First one is pretty cool, they could use some of the animations from the Ancient artifact from hamlet, where the basic attack animation is just a strong punch. Could make for a early game equivalent of the spin circuit in a way, once that one is fleshed out this could be a neat idea depending on how it is executed.

I think the blocking circuit just needs a couple tweaks and it could be great honestly, In my eyes it should just block a flat amount of attacks or for a specific duration and not actually harm Wx or their armor. Not to many situations where I both want to stand still and tank, but also do nothing else at the same time. It ends up being a waste of armor, potential damage and resources. Not to mention that cooldown, it would make sense if it was strong, but strong it is not.  

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