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Straight to the point.

About blocking - The synergy with shock circuits is good intention but bad execution.

The animations for armor breaking or unleashing electric current takes away the block state which makes it last way too short to be relevant enough to Worth the slots. Killing just one wave of spiders for a 2 min cooldown to try again that lasts for a couple seconds needs or less slots or to stay even when armor breaks/unleashing happens.

Making the circuit more dynamic might put it in a better state, like capping the amount of hits taken and shortening the cooldown more.

About Sonic wave one - Fire synergy with multiplayer and I see this being very good as support playing with friends. Moon stone can be done as well which is a plus, but hounds mostly have way too much speed to hit and stagger ya if you are using only once circuit. Two does raise the range enough to make that steady but it is really Worth to use 6 gama slots just to prevent that when the spin-cycle circuit is a thing? Its not quite competitive. Maybe making it check for stun quicker so it prevents even in less range can make this be Worth one circuit but I dont see two being used much outside moonstone or beequeen with friends.

About Spin-cycle - Its in a good state, looking foward the AoE implementation. 

  • Like 8
2 hours ago, Mr Giggio said:

About Sonic wave one - Fire synergy with multiplayer and I see this being very good as support playing with friends. Moon stone can be done as well which is a plus, but hounds mostly have way too much speed to hit and stagger ya if you are using only once circuit. Two does raise the range enough to make that steady but it is really Worth to use 6 gama slots just to prevent that when the spin-cycle circuit is a thing? Its not quite competitive. Maybe making it check for stun quicker so it prevents even in less range can make this be Worth one circuit but I dont see two being used much outside moonstone or beequeen with friends.

This seems nice, but I would also like to contribute some of my ideas to make them usable for more things:

  1. With chorusbox, it would make your followers not be scared from your sound but also from bosses, something like Wolfgangs whistle, while active it would make the bosses minions scared and Wx78's followers attack without being scared.
  2. Having 2 of them and also having the tinkering skill for them (or combined with another circuit) would make enemies go to sleep / stun, making the clockworks tamable without hitting them with electricity + it would make it easier to scan other creatures.
3 hours ago, Mr Giggio said:

The animations for armor breaking or unleashing electric current takes away the block state which makes it last way too short to be relevant enough to Worth the slots. Killing just one wave of spiders for a 2 min cooldown to try again that lasts for a couple seconds needs or less slots or to stay even when armor breaks/unleashing happens.

Making the circuit more dynamic might put it in a better state, like capping the amount of hits taken and shortening the cooldown more.

I think if they reverted the base damage nerf to the shock circuit it would be fine.

The shockwave taking you out of the block seems fine, but makes me think about if it’s technically better to not use that skill which buffs the electric circuit.

But in general the circuit shouldn’t be locked to just that.

The nutribrick only gives 19 hunger which feels not worth it. Rot is better as fertiliser. Even if you have tons of spare rot, it’s probably mid or late game and it’s not worth it.

9 minutes ago, Jakepeng99 said:

I think if they reverted the base damage nerf to the shock circuit it would be fine.

The shockwave taking you out of the block seems fine, but makes me think about if it’s technically better to not use that skill which buffs the electric circuit.

But in general the circuit shouldn’t be locked to just that.

Either the cooldown should be shorter or making it be able to parry like Wigfrid's shield for lower cooldown or something like that would suffice.
 

9 minutes ago, Jakepeng99 said:

The nutribrick only gives 19 hunger which feels not worth it. Rot is better as fertiliser. Even if you have tons of spare rot, it’s probably mid or late game and it’s not worth it.

Its 18.5 hunger and 1 health while wet, Its actually pretty strong if you consider collecting a bunch of light bulbs and letting them rot in your chest, making you a bunch of nutribricks that last forever and everyone can eat them.

Edited by Kvetevk
1 minute ago, Kvetevk said:

Either the cooldown should be shorter or making it be able to parry like Wigfrid's shield for lower cooldown or something like that would suffice.
 

 

Its 18.5 hunger and 1 health while wet, Its actually pretty strong if you consider collecting a bunch of light bulbs and let them rot in your chest, making you a bunch of nutribricks that last forever and everyone can eat them.

5 lightbulbs for 19 hunger is really bad.

 

ik you can make it stronger. 19 hunger for 3 rot doesn’t seem worth the effort.

It just seems like a way to clean a fridge, but it’s way better to use it as fertiliser.

6 minutes ago, Jakepeng99 said:

5 lightbulbs for 19 hunger is really bad.

 

ik you can make it stronger. 19 hunger for 3 rot doesn’t seem worth the effort.

It just seems like a way to clean a fridge, but it’s way better to use it as fertiliser.

Well you might not like it, but I love it. Playing with multiple people while having this circuit makes food much more easier to get, also it is alternative like Wortox and his souls, Wx78 now has his nutribreadbrick.

  • Like 2
6 hours ago, Jakepeng99 said:

The nutribrick only gives 19 hunger which feels not worth

I will never touch this circuit honestly, its there as filler, does nothing for me and I dont think that at the point you have rot food will still be a problem. A circuit that will be there in the limbo.

  • Like 5
8 hours ago, Mr Giggio said:

I will never touch this circuit honestly, its there as filler, does nothing for me and I dont think that at the point you have rot food will still be a problem. A circuit that will be there in the limbo.

It’s gives 40% fire fuel which is fine. It’s also the earliest one you can achieve so ig it would be used until you find two other gamma circuits which are season locked, or locked in the caves somewhere.

8 hours ago, Jakepeng99 said:

It’s gives 40% fire fuel which is fine. It’s also the earliest one you can achieve so ig it would be used until you find two other gamma circuits which are season locked, or locked in the caves somewhere.

Well, if you get lucky with catcoon tails, had to exterminate a whole biome full of them for just one, also they can jump and deactivate Jimmy, so you have to aggro it on yourself.

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