aidancode Posted April 3 Share Posted April 3 I had kinda assumed that gamma circuits would be activated abilities that drained charge in exchange for super powerful effects. Instead they're just kinda... mediocre effects with a cooldown. By tying them to charge, the charge meter would *finally* make sense in terms of active gameplay. The order that you place your circuits would be highly relevant. This would also give active abilities the excuse to be incredibly strong, since spending charge is a big deal 😁 This would mesh really well with the perk that makes you gain charge faster. Charge management could be an important part to the character for once! I very very strongly believe in this. Let me know if you do too. BTW, this isn't a criticism with the current gamma circuits, it's just a missed opportunity for a unique dynamic. I don't feel like I'm in the right place to directly comment on the current gamma circuits since I've been busy and haven't played with them in a normal game. (If I hear someone say I can't give ideas because I haven't used the feature one more time istg) 4 3 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/ Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 I like the concept but i dont think this works for the current gamma circuits. It would make them worse, having a cooldown is better for these ones specifically. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857921 Share on other sites More sharing options...
aidancode Posted April 3 Author Share Posted April 3 1 minute ago, Jakepeng99 said: I like the concept but i dont think this works for the current gamma circuits. It would make them worse, having a cooldown is better for these ones specifically. Personally, I think it could be an excuse to stat buff them a lot. In particular, the block and spin both having a drain over time but being much more potent would work I think 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857922 Share on other sites More sharing options...
Soul7k Posted April 3 Share Posted April 3 (edited) fundamentally they would have to be extremely strong to justify turning off your other sets of circuits to fuel an ability compounded with the fact that without generators or a skill there is not really a reliable way to quickly regain charge. maybe a separate charge similar to what the zaptrocuter uses, but I don't know. or maybe the ability to use charges to use them within the cooldown would also work. right now the cooldowns are a bit much Edited April 3 by Soul7k 2 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857924 Share on other sites More sharing options...
KINOTAKO Posted April 3 Share Posted April 3 I couldn't agree more! The current Gamma Circuits feel all over the place and lack a unified concept. Most importantly, they're missing that unique 'robot charm.' A circuit without a clear concept is just a generic buff—there’s no real reason for it to even be a 'circuit' in the first place. I want the Gamma Circuits to truly embody the 'robot fantasy' that sets them apart from humans! 37 minutes ago, aidancode said: ガンマ回路は、チャージを消費する代わりに非常に強力な効果を発揮するアクティブアビリティだと漠然と思っていたのですが、実際はクールダウン付きの平凡な効果でした。 充電と連動させることで、充電メーターはようやくゲームプレイにおいて意味を持つようになるだろう。回路を配置する順番が非常に重要になるはずだ。 これによって、アクティブアビリティが非常に強力になる言い訳も生まれます。チャージを消費するのは大きな意味を持つからです😁 これは、チャージをより早く獲得できる特典と非常に相性が良いでしょう。チャージ管理が、このキャラクターにとって初めて重要な要素になるかもしれません! 私はこの考えを非常に強く信じています。あなたもそう思うなら、ぜひ教えてください。 ちなみに、これは現在のガンマ回路に対する批判ではなく、独自のダイナミクスを生み出す機会を逃しているだけです。最近忙しくて通常のゲームでガンマ回路を使っていないので、現状のガンマ回路について直接コメントできる立場ではないと感じています。(もし誰かが「この機能を使ったことがないからアイデアを出せない」なんて言ったら、もう我慢できません。) 2 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857928 Share on other sites More sharing options...
aidancode Posted April 3 Author Share Posted April 3 23 minutes ago, Soul7k said: maybe a separate charge similar to what the zaptrocuter uses, but I don't know. or maybe the ability to use charges to use them within the cooldown would also work. right now the cooldowns are a bit much Maybe I'm designing too much, but I think the perfect fix is a new set of alpha circuits that increase charge speed while active 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857929 Share on other sites More sharing options...
LavenderLillie Posted April 3 Share Posted April 3 I actually really like this idea because it might add a purpose for the skill that saves a charge on circuit disconnects-- Gammas that cost 2+ charges could also have their usage reduced by one, making that skill actually meaningful. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1857973 Share on other sites More sharing options...
Crestwave Posted April 4 Share Posted April 4 9 hours ago, Soul7k said: fundamentally they would have to be extremely strong to justify turning off your other sets of circuits to fuel an ability compounded with the fact that without generators or a skill there is not really a reliable way to quickly regain charge. I think this could be a really good opportunity to reintroduce overcharge. They could essentially make it give you unlimited energy for the duration. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858082 Share on other sites More sharing options...
Jakepeng99 Posted April 4 Share Posted April 4 17 hours ago, aidancode said: Personally, I think it could be an excuse to stat buff them a lot. In particular, the block and spin both having a drain over time but being much more potent would work I think The spin one is already really good. Also making it drain charge would make chopping trees annoying. Making the block one use charge does nothing but make it worse. You would lose charge and therefore lose health circuits. Also your own gamma circuits might even be deactivated. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858173 Share on other sites More sharing options...
aidancode Posted April 4 Author Share Posted April 4 4 hours ago, Jakepeng99 said: The spin one is already really good. Also making it drain charge would make chopping trees annoying. Making the block one use charge does nothing but make it worse. You would lose charge and therefore lose health circuits. Also your own gamma circuits might even be deactivated. I think you're kinda missing the point. If all you do is directly port the abilities over but make them drain charge, OF COURSE they're going to be bad. They're already somewhat weak without a drain. You have to consider rethinking the basic concept from the perspective of gamma circuits draining charge being a core part of it. So for instance, maybe blocking drains 1 charge whenever you are hit while blocking, and blocks all incoming damage. Now you get up to 6 free hits and it becomes more like an emergency parry. Maybe the spin circuit drains 1 charge every 8 seconds, but has triple damage and work efficiency, and was an activated ability. So it'd be good in bursts while chopping. You don't need most of your circuits while resource gathering. If you want to prevent your health circuits from being disabled, don't put them at the top of your alpha circuits. Having a system like this would mean not only WHAT you have equipped but WHERE you have it equipped matters. It makes WX a lot more nuanced. And if you need to buff the rate at which charge regenerates, I think that's fine. Things can be tweaked with this kind of system in mind. It doesn't have to be completely standalone. Another reason I like gamma circuits using charge as a resource is it makes gamma circuits more of a utility than a buff, which I prefer in skills, but I digress. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858226 Share on other sites More sharing options...
Jussatoon Posted April 4 Share Posted April 4 52 minutes ago, aidancode said: Maybe the spin circuit drains 1 charge every 8 seconds, but has triple damage and work efficiency, and was an activated ability. So it'd be good in bursts while chopping. You don't need most of your circuits while resource gathering. And what would it do from a combat standpoint, to justify it using up charge? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858238 Share on other sites More sharing options...
aidancode Posted April 4 Author Share Posted April 4 1 hour ago, Jussatoon said: And what would it do from a combat standpoint, to justify it using up charge? probably a lot of aoe damage. They've already said they plan to make it aoe. I'd happily give up a charge or two temporarily to get a huge burst of aoe damage in plenty of situations. Maybe you should explain yourself more; why do you think a heavy attack is impossible to justify disabling, like, your light cone and a single health circuit for a little while? Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858261 Share on other sites More sharing options...
Jussatoon Posted April 4 Share Posted April 4 27 minutes ago, aidancode said: Maybe you should explain yourself more Or maybe you should be less interrogative, I was just asking a simple question. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858279 Share on other sites More sharing options...
aidancode Posted April 4 Author Share Posted April 4 19 minutes ago, Jussatoon said: Or maybe you should be less interrogative, I was just asking a simple question. I'm not trying to fight you I'm trying to understand, what the hell? Do you want to just come off as asking poor questions that are trivially answered? I just assumed you were trying to ask a more worthwhile question and that you should clarify so I could give you the response you were looking for. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858294 Share on other sites More sharing options...
Jussatoon Posted April 4 Share Posted April 4 2 minutes ago, aidancode said: Do you want to just come off as asking poor questions that are trivially answered? Do you want to come off as a jerk? Well, you are, either way. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858296 Share on other sites More sharing options...
Kvetevk Posted April 4 Share Posted April 4 1 minute ago, Jussatoon said: Do you want to come off as a jerk? Well, you are, either way. You will meet a lot of people that are like that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858298 Share on other sites More sharing options...
aidancode Posted April 4 Author Share Posted April 4 6 minutes ago, Jussatoon said: Do you want to come off as a jerk? Well, you are, either way. I really truly don't. I assume because you're still messaging about, like, your interpretation of my moral character, that you're fishing for some specific response. Do you mind just telling me what that is so we can go on with our lives? I hate internet arguments. 2 hours ago, Jussatoon said: And what would it do from a combat standpoint, to justify it using up charge? Wait a second did you just miss me saying this? 3 hours ago, aidancode said: Maybe the spin circuit drains 1 charge every 8 seconds, but has triple damage Has this entire conversation just been hinged on a little misunderstanding from skimming what I wrote? Does me finding this excerpt explain why your question sounded so bad to me? Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858301 Share on other sites More sharing options...
Kvetevk Posted April 4 Share Posted April 4 5 minutes ago, aidancode said: I hate internet arguments. The Forums is the place for internet arguments? Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858304 Share on other sites More sharing options...
aidancode Posted April 4 Author Share Posted April 4 Just now, Kvetevk said: The Forums is the place for internet arguments? Well, it's the place for arguments about DST. Not people saying stuff like this 16 minutes ago, Jussatoon said: Do you want to come off as a jerk? Well, you are, either way. Like... what are we doing here??? (Did I say something really wrong?) All I want to talk about in this thread is the cool idea WX being able to spend charge to activate powerful abilities. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858306 Share on other sites More sharing options...
Jussatoon Posted April 4 Share Posted April 4 1 hour ago, aidancode said: All I want to talk about in this thread is the cool idea WX being able to spend charge to activate powerful abilities. Then do it. Move on and quit dragging this on. Link to comment https://forums.kleientertainment.com/forums/topic/170473-gamma-circuits-fundamentally-could-be-implemented-better/#findComment-1858321 Share on other sites More sharing options...
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