cyjs Posted April 3 Share Posted April 3 (edited) The gamma circuit currently has no practical use. The spinning circuit reduces the speed of the first attack, resulting in no actual DPS increase in real combat situations. The fear circuit is completely useless — both Maxwell and Wendy have fear abilities, but does anyone actually use them? The digestion circuit is also pointless; WX-78 has too many ways to deal with hunger, so why bother focusing on this? The two-minute cooldown on the blocking circuit renders it completely meaningless. Moreover, why can't it work like Wortox's invincibility effect? The designers may have felt that the other circuits were already strong enough, so they limited the power of the gamma circuit. However, the current skill tree provides far too little improvement to WX-78 — even something fun needs to offer some tangible benefit. Edited April 3 by cyjs 8 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/ Share on other sites More sharing options...
aidancode Posted April 3 Share Posted April 3 5 minutes ago, cyjs said: The designers may have felt that the other circuits were already strong enough, so they limited the power of the gamma circuit. But if you ask me, the changes the current skill tree brings to WX-78 are far too minimal — even fun needs to come with some benefit. To me it feels like the devs are afraid to make the circuit branch have utility since the other two branches have a ton of utility. They definitely should be more open to it, though. The basic premise of activated circuits is good. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857698 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 (edited) The spinning circuit should be changed to start spinning immediately and should work with all weapons. (Even if all weapons could be used, it wouldn't make WX-78 a 2.0 character — the DPS is roughly estimated to be 1.2, so why not?) I suggest completely reworking the fear circuit and the digestion circuit The blocking circuit should be aligned with Wortox's invincibility effect, and its cooldown shouldn't be a mysterious two minutes. By the way, the nerf to the Bean Booster Circuit has also rendered it completely meaningless. Gaining 1 shield point every 15 seconds is such a low value that it would never appear in any game — why would anyone choose it over more health? (I really think Don't Starve Together needs a proper numbers balancer.) Edited April 3 by cyjs Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857704 Share on other sites More sharing options...
Koomin Posted April 3 Share Posted April 3 After actually testing these out most were not bad. I'd suggest trying them out for a bit in an actual world before suggesting to remove them like this if you have not. -The fear ability is pretty good, and yes people do use the fear abilities. It seems to be useful for clockworks, hounds, grumbles, was able to cancel Klaus deer attack. There are probably many more uses. This actually seems like the best circuit to me and asking to rework it is an odd choice. -Digestion circuit can be used to store up a lot of food that doesn't rot, and has other uses like farming nutrients and fuel, and probably other ones not found yet. -Blocking circuit seems specifically OK with electrification. I spawned 20 hounds and just sat there with 2 football helmets and they all died. I could see having a chassis at the splumonkeys for nightmare fuel farming. -Spin cycle circuit does seem bad. It needs a faster animation and the ability to choose when to use that different animation. Also does seem like it should be area of effect. I assume the skill upgrades will also make them even more useful. The gammas overall are definitely not useless. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857707 Share on other sites More sharing options...
lovegrooove Posted April 3 Share Posted April 3 24 minutes ago, cyjs said: The digestion circuit is also pointless; WX-78 has too many ways to deal with hunger, so why bother focusing on this? That's actually the one gamma circuit I really like. The dry nutrient brick can be used to refuel flingos for 40%, which is a godsent for non-oasis bases. Nobody likes to chop trees or farm glommer every night, just to feed those hungry machines. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857710 Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 35 minutes ago, cyjs said: both Maxwell and Wendy have fear abilities, but does anyone actually use them? Yes they let you stunlock Creatures. Combine it with Maxwell cage spell for easy kills 2 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857713 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 (edited) 12 minutes ago, Koomin said: After actually testing these out most were not bad. I'd suggest trying them out for a bit in an actual world before suggesting to remove them like this if you have not. -The fear ability is pretty good, and yes people do use the fear abilities. It seems to be useful for clockworks, hounds, grumbles, was able to cancel Klaus deer attack. There are probably many more uses. This actually seems like the best circuit to me and asking to rework it is an odd choice. -Digestion circuit can be used to store up a lot of food that doesn't rot, and has other uses like farming nutrients and fuel, and probably other ones not found yet. -Blocking circuit seems specifically OK with electrification. I spawned 20 hounds and just sat there with 2 football helmets and they all died. I could see having a chassis at the splumonkeys for nightmare fuel farming. -Spin cycle circuit does seem bad. It needs a faster animation and the ability to choose when to use that different animation. Also does seem like it should be area of effect. I assume the skill upgrades will also make them even more useful. The gammas overall are definitely not useless. 1. Fun but useless. Over long periods of play, players tend to favor optimal strategies. WX-78 can handle these scenarios just fine without the fear ability 2. Why not just eat gears — WX-78's exclusive food? Besides, its nutritional value doesn't justify its cost. 3. You can achieve this without the blocking circuit as well. 4. It's spinning single-target damage. 12 minutes ago, lovegrooove said: That's actually the one gamma circuit I really like. The dry nutrient brick can be used to refuel flingos for 40%, which is a godsent for non-oasis bases. Nobody likes to chop trees or farm glommer every night, just to feed those hungry machines. I agree with your point, but it doesn't belong in the gamma slot. There are also plenty of fuel options — I recommend you try palm leaf scales. Edited April 3 by cyjs 1 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857718 Share on other sites More sharing options...
Koomin Posted April 3 Share Posted April 3 2 minutes ago, cyjs said: 1. Fun but useless. Over long periods of play, players tend to favor optimal strategies. WX-78 can handle these scenarios just fine without the fear ability 2. Why not just eat gears — WX-78's exclusive food? Besides, its nutritional value doesn't justify its cost. 3. You can achieve this without the blocking circuit as well. 4. It's spinning single-target damage. This doesn't really mean anything. Making situations easier and with more options is definitely useful and I can see multiple ways to use it that are "optimal". It's a good circuit at least in my opinion and I would definitely use it as-is. Because I can just get a bunch of rot from light bulbs and make piles and piles of these much easier than gears, and they have other uses besides food. I would die. I tried it without it and died haha Yes that one is bad. These also still have their tinkering skills and will get better. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857725 Share on other sites More sharing options...
lovegrooove Posted April 3 Share Posted April 3 (edited) 15 minutes ago, cyjs said: I agree with your point, but it doesn't belong in the gamma slot. There are also plenty of fuel options — I recommend you try palm leaf scales. I am familiar, but palm scales only give 10% and still require lots of chopping, and there is already enough of that going on in this game. Edit: corrected the name of palmcone scales Edited April 3 by lovegrooove Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857731 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 14 minutes ago, Jakepeng99 said: Yes they let you stunlock Creatures. Combine it with Maxwell cage spell for easy kills So, can WX-78 use a cage? Let's take a look at how Wendy's fear ability performs — it's not good at all. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857732 Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 1 minute ago, cyjs said: So, can WX-78 use a cage? Let's take a look at how Wendy's fear ability performs — it's not good at all. Better to compare it to Wigfrids I never used Wendy’s anyway. It really good for taking pressure off you when fighting. Really good for spiders, hounds and ect. Really good for bee queen too. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857737 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 1 minute ago, lovegrooove said: I am familiar, but palm cones only give 10% and still require lots of chopping, and there is already enough of that going on in this game. I would like to tell you to use the Weather Pain, but I can't. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857744 Share on other sites More sharing options...
lovegrooove Posted April 3 Share Posted April 3 Just now, cyjs said: I would like to tell you to use the Weather Pain, but I can't. What are you trying to do here exactly? Chopping trees is tedious either way you look at it. Nutrient blocks not using fuel from trees, is a amazing. And weather pains are hardly the best tool for tree harvesting. Using bearger or switching to an actual lumberjack, like Winona, Maxwell, or Woodie is much more efficient. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857745 Share on other sites More sharing options...
Maxil20 Posted April 3 Share Posted April 3 Just now, lovegrooove said: And weather pains are hardly the best tool for tree harvesting. Using bearger or switching to an actual lumberjack, like Winona, Maxwell, or Woodie is much more efficient. Very off topic, but I actually think weather pains are kinda underrated for tree chopping and are totally viable as a method. You'll progressively amass the resources for it, and if you plan on farming boulderboughs in the ruins/rift fumarole (or have a supply of sproutrocks) it's totally possible to sustain deconning/constructing weather pains for chopping activities in addition to massively speeding up the harvesting of the boulderboughs. it's definitely a more mid-late game luxury, but it certainly can work out pretty well if you're running a character that lacks chopping and don't wish to swap/bearger isn't around (which is much more realistic post rift, where you'll want to prioritize their demize). Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857750 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 (edited) 19 minutes ago, lovegrooove said: What are you trying to do here exactly? Chopping trees is tedious either way you look at it. Nutrient blocks not using fuel from trees, is a amazing. And weather pains are hardly the best tool for tree harvesting. Using bearger or switching to an actual lumberjack, like Winona, Maxwell, or Woodie is much more efficient. There are too many ways to deal with spontaneous combustion. Fire extinguishers are actually a very primitive method. In the early game, you can use Scaled Flooring + Lureplant, and in the late game, you can use the Ice Crystaleyezer or Waterlogged. Nutritional Bricks are unqualified as a food source, and there are many alternatives when used as fuel. As Gamma, it's really unqualified Edited April 3 by cyjs Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857755 Share on other sites More sharing options...
lovegrooove Posted April 3 Share Posted April 3 8 minutes ago, cyjs said: There are too many ways to deal with spontaneous combustion. Fire extinguishers are actually a very primitive method. In the early game, you can use Scaled Flooring + Lureplant, and in the late game, you can use the Ice Crystaleyezer or Waterlogged. Nutritional Bricks are unqualified as a food source, and there are many alternatives when used as fuel. As Gamma, it's really unqualified Well we disagree then. I play on servers that are inhabited by 5-10 ppl, and my bases get quite big, even in the first year. Getting that many lureplants in the first spring isn't all that feasable, unless I swap to Wormwood. But even then all they do is just extend the range of a flingomatic, since you don't really wanna rely on manually extinguishing the lureplants. I really like this circuit. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857762 Share on other sites More sharing options...
cyjs Posted April 3 Author Share Posted April 3 (edited) 14 minutes ago, lovegrooove said: Well we disagree then. I play on servers that are inhabited by 5-10 ppl, and my bases get quite big, even in the first year. Getting that many lureplants in the first spring isn't all that feasable, unless I swap to Wormwood. But even then all they do is just extend the range of a flingomatic, since you don't really wanna rely on manually extinguishing the lureplants. I really like this circuit. Your logic is strange. When there are many players, you don't really need super-efficient fuel, do you? You can just have the right character chop down a large number of trees. Besides, I was discussing that it's not suitable for the Gamma circuit slot, and you're talking about how valuable it is as a fuel. Please stop going off topic. Secondly, I understand what you're trying to say. You think this skill is interesting and worth keeping, while I mean that this skill is interesting but useless. Please revise that. Our goals are not in conflict. It can serve as a cheap fuel while also having more uses as a qualified Gamma circuit Edited April 3 by cyjs Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857765 Share on other sites More sharing options...
lovegrooove Posted April 3 Share Posted April 3 3 minutes ago, cyjs said: Your logic is strange. When there are many players, you don't really need super-efficient fuel, do you? You can just have the right character chop down a large number of trees. Besides, I was discussing that it's not suitable for the Gamma circuit slot, and you're talking about how valuable it is as a fuel. Please stop going off topic. Logs are in high demand on any server throughout all stages of the game - especially on largly populated ones. Not having to use logs for fuel, and shifting it towards rot (which, after establishing crop farms and getting stone fruit bushes, you have tons of) is awesome. And I don't believe I'm off topic, since this gamma circuit is the only source for this item. Yes I agree it isn't a good food source, but it really doesn't have to be, when it changes the flingo game in such a massive way. It seems to me that we just play this game very differently. I love base building, and I love playing with people, which requires thousands of logs to be farmed. I feel this circuit can relieve that pressure, even if just for one season, and I love it. If you play without a demand like that, then that's ok, but that only makes this circuit useless to you, not everybody. Link to comment https://forums.kleientertainment.com/forums/topic/170450-the-gamma-circuit-currently-has-no-practical-use/#findComment-1857769 Share on other sites More sharing options...
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