fabin Posted April 3 Share Posted April 3 the spin-cycle circuit, as undertuned as it is right now (seriously, you can't even get it until spring without killing klaus), has an inherently cool concept. speeding up actions with circuits has been a want of mine for a long time, so seeing them have a unique take on it is for sure cool, but... what about "smashing" actions? like, y'know, mining? so, what about a power smash circuit? it'd be gotten from scanning either a bishop or a werepig, and it'd make it so your first strike on smashing actions take up a whole second to charge up, but the first hit would have 4x efficiency. this would allow you to one-shot hammerables, and use less durability on mineables also, please make it so the spinning animation a reference to one of the shorts :] 2 Link to comment https://forums.kleientertainment.com/forums/topic/170444-there-should-be-an-equivalent-spin-cycle-circuit-for-smashing-actions/ Share on other sites More sharing options...
AviatorBean Posted April 3 Share Posted April 3 (edited) 1 hour ago, fabin said: also, please make it so the spinning animation a reference to one of the shorts :] Please let glass cutter and other bladed weapons, darksword,brightshade,cutless?,ect work with it too. because they literally do that in the animation +hammer so we can do Rotwood reference Edited April 3 by AviatorBean Link to comment https://forums.kleientertainment.com/forums/topic/170444-there-should-be-an-equivalent-spin-cycle-circuit-for-smashing-actions/#findComment-1857682 Share on other sites More sharing options...
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