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I know the range increase circuit (barely) increases Jimmy's range as well. I think it would be cool if some other circuits also improved Jimmy in funky ways.

Some quick ideas were:
Speed- decreases the time it takes to scan a creature
Chorus box- makes certain creatures not scared of Jimmy and run away when scanned
Cold circuit- slows down creatures being scanned


Some other ideas that I couldn't connect a circuit to (maybe gamma will be the answer?):
-making more biodata drop at end of scan
-making Jimmy passively spit out lots of biodata while scanning giants 

very loose ideas, but I think it would be cool and includes Jimmy in the tree.

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Some more reward for scanning bosses would be nice

As a player that doesn't generally view pan fluetes as "a thing that exists", scanning **** like AG is a pain in the ass that is largely not worth the damage it costs me

Making mobs (or just bosses, idrc) that don't have any specific circuit tied to them still be scannable for the biodata alone would also be great as a risk-reward thing. Oh and make Jimmy not drop down after scanning if you already know the circuit recipe, just make it poop out the biodata. Picking it up is annoying

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7 hours ago, Radicaljoe said:

I know the range increase circuit (barely) increases Jimmy's range as well. I think it would be cool if some other circuits also improved Jimmy in funky ways.

Some quick ideas were:
Speed- decreases the time it takes to scan a creature
Chorus box- makes certain creatures not scared of Jimmy and run away when scanned
Cold circuit- slows down creatures being scanned


Some other ideas that I couldn't connect a circuit to (maybe gamma will be the answer?):
-making more biodata drop at end of scan
-making Jimmy passively spit out lots of biodata while scanning giants 

very loose ideas, but I think it would be cool and includes Jimmy in the tree.

Quick ideas are funny and I like, especially those with slow-down can help in battles too.

 

As for more biodata I don't think it's needed. You mostly scan more than you need, it's not hard to have few creatures trapped at base simply for biodata, anyway you'll end up having more biodata than you need. One day Jimmy becomes useless.

What I want to adjust is creation of multiple Jimmies. As of now if you scan with 2 Jimmies, only one scan ends up with biodata, which feels strange.

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