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I never really played WX until after the skill tree release so if I say something that seems incorrect, feel free to correct me :)

As much as I like the WX skill tree, I honestly think it's a little too strong. 

One of the main factors for this is the revives.

Infinite revives are NOT it. By combining "Watts Up" and "Inhabited Machine II" you have the potential to revive up to 600 hp (depending on what circuits you have) two times a day and that's insinuating that you don't take the very easy few extra steps to get more charges so you can revive infinitely. I understand the want to make the game easier for the newer people, but I feel like this is a little too much. With most of the other skill trees having access to a revive in some way (and some characters too) revives have lost value in a way. 

EDIT: I AM TALKING ABOUT THE SKILL THAT MAKES IT SO U DROP A CHASIS IF UR FULL CHARGE, ALLOWING FOR A REVIVE AFTER DEATH EVERY HALF A DAY

I also think most of the stat (alpha) circuits are a little too overpowered. Since we have the ability to triple the amount of circuits we can hold now maybe the alpha circuits should be nerfed a little? 

The skill tree is great and all, but overall, I think it's a little too op.

Edited by FlamedSteam
People can't read
  • Like 1
6 minutes ago, FlamedSteam said:

I also think most of the stat (alpha) circuits are a little too overpowered. Since we have the ability to triple the amount of circuits we can hold now maybe the alpha circuits should be nerfed a little? 

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Yea I generally enjoy playing at least until both rifts are open with only 1 life and restarting if I die.  This makes the revive skills a pretty disappointing group for me and something I would never select, but at least they are thematic and some might enjoy them.  I would just really rather that I was not forced to spend points on revives in order to access the fun chassis swapping.  Ie somehow change the starter skill of the chassis skills to not be the revive.

Ya there are a lot more revival skills but its not most, wx-78 having a unique revivals fine and if people want to spend more points to make that a free/full revvie then sure, its about as easy as just using winonas free revive but people grab that skill for other reasons, whereas the 2 extra skills for the free backup body on death at full charge and max stats are just for that

Those are skills that appeal far more to newer players, because of that I'd personally like them to stay even tho I wont be using them myself

and like kacpert pointed out a lot of circuits will be toned down

 

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If you want my completely honest opinion some of the skill tree perks, and ingredients required to use said perks are in actuality: Harder to obtain than the default methods of revival 

Meaning that it’s not hard to gather beard hair, or healing salve, or booster shots really.. compared to “character specific method” 

Your being very delusional & only seeing things from a fixed perspective if you see things any differently.

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I kinda get what kind of perk will trigger Klei forum’s players claiming this character is too op.

They don’t care about mobility.

They don’t care about supporting perks.

They don’t care about damage multiplier.

You just need to make a character hard to kill, then people will just start shouting OP OP OP.

Can’t wait Wx getting nerfed so bad that his only advantage get removed soI can just head back playing those few better characters exist in dst like Wolfgang/Wigfrid/Willow/Walter/Wanda/Wortox/Wendy/Winona/Wurt/Woodie

Edited by WendyHater9000
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9 minutes ago, Mike23Ua said:

If you want my completely honest opinion some of the skill tree perks, and ingredients required to use said perks are in actuality: Harder to obtain than the default methods of revival 

Meaning that it’s not hard to gather beard hair, or healing salve, or booster shots really.. compared to “character specific method” 

Your being very delusional & only seeing things from a fixed perspective if you see things any differently.

You have a good point, as wx without the backup body creatted on death skill id rather use a life giving amulet unless ive spent a full moon farming gears, but even then a lifegiving amulet also lets me revive where i died without issue.
Wx can easily farm beardhair, either with the electirc circuits or zap drone skills
As for other skill tree revival methodes, wendy's uniuque revival is just worse then getting beardhair for meat effigies like you pointed out
wortox with twintale 2 should use that when reviving others as its the, but should still rely on meat effigies/life giving amulets when he needs to revive himself
wigfrids revial song is great as a one time cost deal for reviving others, but you have to get to spring first, and like wortox she'd still need something else to revive herself
Winona does also have her own unique revival thing for herself which is very cheap, but shes also the best character for getting blue and red gems in mass and would probably be good at getting beard hair from shadow monkeys

and wanda as well because she has unique revival even tho its not skill tree related, having something you can use to revivve yourself and others is great, when reviving others this is definitly the better option as its a one time cost and puts them near their things, but if you just need something to revive yourself a lifegiving amulet might be more convinet as it doesn't take up more room after use.

8 minutes ago, WendyHater9000 said:

You just need to make a character hard to kill, then people will just start shouting OP OP OP.

It's very annoying, OP is a dried out meaningless word anymore because people will use it for the most generic and niche use cases humanity has ever conceived in an attempt to get it nerfed or changed. 

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It is so funny to me how hyperbolic so many of these posts are, people either saying WX is way too op or super underpowered, very little in between.

Also, revives are op in DST in general, it's not just a WX problem. WX's revives are honestly the weakest and most underwhelming part of their tree.

Another thing I see a lot is complaining about the healthpool. Any character is able to give themself an extremely high effective health pool through armor, just a football helmet is enough to give Wilson more hp than WX with all fully upgraded hearty circuits (which isn't even particularly optimal circuit wise). 600+ hp (roughly 730 with fully upgraded hearty circuits) sounds impressive until you realize that's only enough to survive like 4-5 hits from a lot of the bosses later game while simultaneously meaning you now need 4x the healing items to actually recover it.

Having a high health pool in DST doesn't inherently make for a strong character, especially for a character with almost zero methods of doing more than simple 1x damage which in modern DST feels really bad to use (Wilson and Wes are the only other characters with absolutely no method of improving their dps, not great characters to be grouped with).

If we really want the most effective discussions for whether WX is actually balanced or not, the best thing we can honestly do is wait for their last few skills to be released. That's why I haven't really been interested in WX balance discussions yet aside from the more egregious stuff like the electric drone or the initial 20% damage resistance on the hearty circuits.

Edited by YouKnowWho142
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1 hour ago, Sorceress2024 said:

You have a good point, as wx without the backup body creatted on death skill id rather use a life giving amulet unless ive spent a full moon farming gears, but even then a lifegiving amulet also lets me revive where i died without issue.
Wx can easily farm beardhair, either with the electirc circuits or zap drone skills
As for other skill tree revival methodes, wendy's uniuque revival is just worse then getting beardhair for meat effigies like you pointed out
wortox with twintale 2 should use that when reviving others as its the, but should still rely on meat effigies/life giving amulets when he needs to revive himself
wigfrids revial song is great as a one time cost deal for reviving others, but you have to get to spring first, and like wortox she'd still need something else to revive herself
Winona does also have her own unique revival thing for herself which is very cheap, but shes also the best character for getting blue and red gems in mass and would probably be good at getting beard hair from shadow monkeys

and wanda as well because she has unique revival even tho its not skill tree related, having something you can use to revivve yourself and others is great, when reviving others this is definitly the better option as its a one time cost and puts them near their things, but if you just need something to revive yourself a lifegiving amulet might be more convinet as it doesn't take up more room after use.

Yes, correct. But I am considering All factors when comparing them.

For example: the exact amount of resources the player needs to carry In their inventory, to Craft X.

Is Revival Method X, easier or harder to obtain?

Yeah sure on paper and at a first glance these things seem absurd & broken, but is it easier X over Y?

I personally have a difficult time searching around the game map to locate Pipspook, and then play the find lost stuffs mini game to obtain mourning glory resource.

But Beard Hairs? You can easily get that with minimal threat involved by just catching rabbits in a grass trap and going into low sanity mode.

I can’t play Betas so I can’t really compare WX78’s but if it requires gears, wires and scraps it’s already harder to do X than Y.

2 minutes ago, Mike23Ua said:

I can’t play Betas so I can’t really compare WX78’s but if it requires gears, wires and scraps it’s already harder to do X than Y.

It takes a gear and a red gem, people are asking for it to take additional things for the beniffit of having more backup bodies as you can only have 3 per shard, which imo feels like enough.
backup bodies cant be carried in any way, they are structures until you control them, so you cant carry them on you like a lifegiving and atm you have to bring your ghost to where the body is to haunt it making it only a bit more convient then a touchstone as you get to choose where the backup body is
I do think they should let you haunt them from anywhere if you have the "remote transfer" skill, if they do that the ressurection itself would be on par/slightly better then a meat effigy, that would make it more expensive early on, but that price shouldnt matter past summer.

14 minutes ago, Mike23Ua said:

I can’t play Betas so I can’t really compare WX78’s but if it requires gears, wires and scraps it’s already harder to do X than Y.

I was talking about the skill that makes it, so you drop one of the bodies if you die with full charge. 

13 minutes ago, FlamedSteam said:

I was talking about the skill that makes it, so you drop one of the bodies if you die with full charge. 

The skill you're talking about requires a full charge and 1 red gem and 1 gears each time you die.

  • Sanity 1
2 hours ago, Mike23Ua said:

If you want my completely honest opinion some of the skill tree perks, and ingredients required to use said perks are in actuality: Harder to obtain than the default methods of revival 

Meaning that it’s not hard to gather beard hair, or healing salve, or booster shots really.. compared to “character specific method” 

Your being very delusional & only seeing things from a fixed perspective if you see things any differently.

Okayyyy calling someone delusional over their opinion on game balance is a bit much. Saying someone is delusional entails that they have objectively incorrect view of reality, this is not that.

And like, no? With the right skill set up you drop your own body as a revivable object for absolutely no cost? 

It’s a little upsetting that people on the forums will flame others for being “delusional” but their own opinion isn’t even based on correct knowledge or experience. But I guess that’s just the internet.

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23 minutes ago, FlamedSteam said:

No it doesn't...

Wait, I assumed you needed to have one backup body pre-built. 
If it only requires a full charge. Well..... Yeah, I think that is a bit OP
Not that reviving is difficult put this is a little too easy.

2 minutes ago, nicholasdamian said:

Wait, I assumed you needed to have one backup body pre-built.
If it only requires a full charge. Well..... Yeah, I think that is a bit OP
Not that reviving is difficult put this is a little too easy.

it needs a limit left(idk what to say), it means you need at least a '1' on backup craftmenu icon but not need pre-built

I think it's not too OP to revive, it just...not fun. There's another post about a method to not to eat at all using Inhabited Machine II perk, but I just don't pick that. In my single player game I'll just rollback or using life amulet from Klaus when I die(and it usually won't happen more than once in my like 100 days playthrough), and in multiple player game I just ask friends to revive me. 

Inhabited Machine II can be nerfed like if you use it, it will be "broken" in craft menu, and will be repaired like after eating a gear or sth. But actually in my opinion it should be reworked and Inhabited Machine III needs rework too. 50 extra health after reviving not worth a perk, not even 300 hp(and needs time)

  • Like 2
8 hours ago, Mike23Ua said:

If you want my completely honest opinion some of the skill tree perks, and ingredients required to use said perks are in actuality: Harder to obtain than the default methods of revival 

Meaning that it’s not hard to gather beard hair, or healing salve, or booster shots really.. compared to “character specific method” 

Your being very delusional & only seeing things from a fixed perspective if you see things any differently.

booster shots early game are actually hard to obtain to my expirience with new players. Rot will be washed away with rain, so babysitting it on the ground is not the way, also it could be eaten by fish if loaded, so in normal game you have to have stack of light bulbs/flowers rotting in your pocket or look up for toadstool/overfeed beefalo.

 

However yes gem in the cost is quite same as crafting life giving amulet. To me revive skill is quite useless but logical to be a base kit for chassis.

  • Like 1
16 hours ago, FlamedSteam said:

Infinite revives are NOT it. By combining "Watts Up" and "Inhabited Machine II" you have the potential to revive up to 600 hp (depending on what circuits you have) two times a day and that's insinuating that you don't take the very easy few extra steps to get more charges so you can revive infinitely. I understand the want to make the game easier for the newer people, but I feel like this is a little too much. With most of the other skill trees having access to a revive in some way (and some characters t

Does watts up make you have full charge when you revive?

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