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wx78 only needs to prepare a spare body. When his San  reaches 0/300, he can simply use the spare body, consume three foods with 33 San, and then switch back to his original body (0/100), thereby gaining 300 San. The San from the food is magnified by a factor of three. However, if his San is 0/350 and he switches back to a 0/150 body, he needs to recover 150 San before switching back to his original body. In this case, the San from the food is magnified by a factor of 2.33.
The same goes for hp. 625/125 is 5 times, but 600/100 is 6 times.
Some suggest reducing it to 75/75/75, but in reality, this would further enhance the robot's capabilities
Perhaps wx78 is too strong, but the lower his base San and HP, the stronger you will find him. If we want to control his strength, we should actually maintain the current state (hunrgy can remain unchanged, which is a form of weakening)

Edited by whiteking
Posted (edited)

6 minutes ago, YouKnowWho142 said:

why would this be the solution when the proportional stats can be changed instead, a  topic that we have already been actively discussing?

Tell me in detail, bro

Edited by whiteking

100 is best, it's not only about balance.

The numbers 125 and 150 feel "too normal", making WX seem like just a character with fewer or normal states. While the three 100 can clearly indicate that WX is a character that starts with lower states and gradually increases them within game progress. and as a decimal integer, using it as the start states is in line with human intuition.

Edited by Cassielu
  • Like 6

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