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I wanted to make a loot shard for my Lights Out world, but I kinda ****** up in doing so and I accidentally stranded myself on the loot shard... I tried to fix it myself, but no matter what I do I just can't seem to open the sinkholes back up, but I also don't have the time or energy to focus on fixing this blindly by myself.
I'm using Vox Launcher to host the server, and the first 3 files (after cluster.ini) I attached belong the the loot shard that I'm stranded on, the last 3 belong to the master shard, I'm unsure if more files are needed, if so, just let me know and I'll provide those too

If the fix involves despawning me the player to force me back to the master shard, that's fine, I can just cheat in my stuff
But I REALLY do NOT want to lose the master shard

Here's a screenshot of what the sinkholes look like (in case that helps):
image.png.6bc2d63119b363c121475d2517f227a0.png

Any help is appreciated 😄

cluster.ini leveldataoverride.lua modoverrides.lua server.ini leveldataoverride.lua modoverrides.lua server.ini

Since you are stranded in the caves/loot shard, either the linking of the portals is messed up, or you somehow managed to turn the master shard into the loot shard.

To prevent further damage, do a full backup of your save as it is right now.

To start by rescuing your player you can try the following command (from your client side command prompt) to migrate your player back to the overworld:

c_migrateto(1, 1)

This should migrate you to shard 1, portal 1.
Your Master shard has the ID 1 according to your server.ini.

Afterwards you can try regenerating your loot shard and see if that fixes the portals. My guess is that it somehow remembered the old portal IDs, so your new portals how have IDs (Assuming the default is 1-10, how the loot world might have the ids 11-20) that don't match up with the overworld IDs (1-10).

Alsternatively you can try the command

c_reregisterportals()

which might fix the portal IDs.

  • Like 1
1 hour ago, Daniel86268 said:

To start by rescuing your player you can try the following command (from your client side command prompt) to migrate your player back to the overworld:

c_migrateto(1, 1)

This worked! Thanks a lot!
Now I'm just going to be more careful when continuing with the server configuration... and actually make a backup this time lol

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