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I wanted to test my theories of what the circuits do, here is what i discovered so far. (sorry i cant do videos)
Sainity Circuits
It seems to reduce the sainity loss from sainity auras. This is really good, here is a picture of me next to many nightmare ramparts, the highest sainity drain item in the game. I only lose around 80 sainity a minute (Normally you lose all your sainity in less than 5 seconds). (For one rampart this was only 1 sainity lost every 10 seconds). I think they synergise together too much since they also give a small sainity regen but this is really cool. Synergies really well with a chorus box which i used in a test and i cant be bothered to retake it since i already proved my hypothesis that it works.

Yes it works with the beanbooster circuit too... though having 3 big sainity circuits makes a massive difference.
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Hunger Circuit
It took around 60 days for my hunger to fully empty which is insane. Basically you dont need to eat any food. I am sure this was less before, apparently the hunger drain reduction from before doesnt stack. I cant find anything else? Its not a new effect, just seems stronger.

Speed Circuit
I thought of what it could do so i imagined it would stop you from being slowed down, and i was right. With 3 speed circuits, spider webs and speed reductions from holding a boulder were non existent, so they did not slow me down and i stayed at full speed
For some reason, when holding the boulder i actually go a little faster than normal walking speed from my tests, likely a bug or i am tripping.

Fire Circuit
It reduces the damage you take from fire (I tested it with ice circuit too, only the fire one reduces fire damage). I tested this by putting myself in a magma pit. I seem to only take 1-2 damage each time im damaged instead of 3-4. I imagine this will also reduce damage from enraged dragon fly and other fire enemies. However, it doesnt do this suprisingly. A lavae did 75 damage to me regardless if i had a circuit or not. I wonder why?
This is what i have time for to test, though i noticed now the circuit actually increases your heat instead of just preventing it going below 0. Also, it creates an aura that warms nearby players, thought this may be a thing already from my memory. (Applies to ice circuit too)
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(Yes, i checked the numbers while i was actually lit on fire too, i mainly looked at how fast my health dropped while on fire, and how much health i lost each tick)
I imagine multiple thermal circuit will stack. There must be more, or its bugged to only work with regular fires?

Ice Circuit

Increases ice resistance, and i can confidently say this. With one ice circuit, i was able to withstand many ice attacks (around six to seven) without being frozen by deerclops, but without it i got frozen in one hit (The conditions were the exact same, always thought it was 2 tbh. I wasnt wearing armour or thermal in any of them and had the same temperature).

There is 100% more. I feel like i should explore the thermal and ice circuit more, but to my knowledge these are the only circuits people didnt know what the secondary effect does (And moggles but its bugged), so these are my findings. I dont know how to look in the code so maybe someone else can to back these up further with actual stats, but test these ingame you will see they work. I could test the sainity one more without the chorus but im running out of time.

Edited by Jakepeng99
  • Like 10

Saw someone reveal the stats and stuff and I seemed to be right which is cool.

In the newest update they swapped the effects of the ice and fire circuit. 
Also having 2 of them gives immunity.

  • Like 2
20 hours ago, Jakepeng99 said:

Saw someone reveal the stats and stuff and I seemed to be right which is cool.

where was this? I was hoping for a more comprehensive list since the extra bodies perks are super buggy at the moment.

I've been just playing around with the other stuff so far and it would be great to actually know what is improved from the circuit upgrade perks.

found it 

should be the post from Ugur01, never posted this way on the forums so I hope this formats right.

Edited by ZeRoboButler
  • Like 1
2 hours ago, Sacco said:

Thank for your work! I think the sanity and hunger ones are a bit overtuned tho…

All the alpha circuits are severly overtuned.

I didn’t even mention health circuits which give you over 400hp, and 60% damage reduction that stacks with armour.

You basically choose a stat, and it’s basically impossible for that stat to go to zero. These circuits need a big nerf, as the addition of alpha circuits was a big enough buff already.

  • Like 3

I still need to figure out what benefits the night vision circuit gets out of the boosted effects from the skill tree, in my testing the switching chassis abilities crash pretty hard with it. 

The night vision circuit and the swappable chassis are the buggiest at the moment and prone to either outright crashing or disconnecting me from the server. 

5 hours ago, ZeRoboButler said:

I still need to figure out what benefits the night vision circuit gets out of the boosted effects from the skill tree, in my testing the switching chassis abilities crash pretty hard with it. 

The night vision circuit and the swappable chassis are the buggiest at the moment and prone to either outright crashing or disconnecting me from the server. 

Wasn’t able to test because at the time it didn’t work at all

6 hours ago, ZeRoboButler said:

I still need to figure out what benefits the night vision circuit gets out of the boosted effects from the skill tree, in my testing the switching chassis abilities crash pretty hard with it. 

The night vision circuit and the swappable chassis are the buggiest at the moment and prone to either outright crashing or disconnecting me from the server. 

I heard something about a directional/cone-based light?

Edited by Bumber64
1 hour ago, hhhhddh said:

That's for Illumination Circuit. For the nightvision one they may remove the annoying negative film filter

So I don't know if it's tied to the Beta Circuit enhancement skills, but Night Vision circuit is currently giving a filter that's kinda similar to how it look on full moons.

Edited by Semind
8 hours ago, Jakepeng99 said:

I didn’t even mention health circuits which give you over 400hp, and 60% damage reduction that stacks with armour.

From my testing these circuits give 10% each maxing at 33% with 3 super circuits and small one.

41 minutes ago, Gytre said:

From my testing these circuits give 10% each maxing at 33% with 3 super circuits and small one.

Someone data mined it.

The first Alpha upgrade makes it 5 and 10%, however the second makes them 10 and 20%, unless they silently changed it.

3 hours ago, hhhhddh said:

That's for Illumination Circuit. For the nightvision one they may remove the annoying negative film filter

I dunno rhat would be really dumb.

I like the filter, it adds immersion. I don’t know what removing it would achieve? This is something people just mod in with client mods if they actually care about it.

54 minutes ago, Jakepeng99 said:

I like the filter, it adds immersion. I don’t know what removing it would achieve? 

It's hard on the eyes. Not sure about it being tied to a skill though, feels weird if so.

  • Like 1
13 minutes ago, Jakepeng99 said:

Someone data mined it.

The first Alpha upgrade makes it 5 and 10%, however the second makes them 10 and 20%, unless they silently changed it.

It was nerfed Friday night. Now you don't get an extra benefit on Alpha Tinkering 1, and Alpha Tinkering 2 grants 2.5% on the Hardy Circuit, and 10% on the Super Hardy Circuit. The absolute max combat damage reduction you can get from Hardy Circuits is 32.5%. Before the patch, it used to be 65%.

  • Like 3
3 hours ago, flamboyant wolf said:

It's hard on the eyes. Not sure about it being tied to a skill though, feels weird if so.

It should be an accessibility setting. Not a skill. It’s just kind of.. absurd? Especially for people like me who like it.

2 hours ago, Electroely said:

It was nerfed Friday night. Now you don't get an extra benefit on Alpha Tinkering 1, and Alpha Tinkering 2 grants 2.5% on the Hardy Circuit, and 10% on the Super Hardy Circuit. The absolute max combat damage reduction you can get from Hardy Circuits is 32.5%. Before the patch, it used to be 65%.

Ah I never knew. It was never mentioned in the patch notes

I might make more comparisons and ipdate rhis thread.

Does this apply to the other alpha circuits? 

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