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Drones. I would only make so that it's better to control the drones.

The map one is too slow and have to be controlled all the time, which ends up being annoying if I have to go back to get it because it stranded too far away (specially in huge worlds).

The zap drone is definitely not gonna be fun in servers where I'm not the host, basically unplayable, and the infinite stun you can do with it is just blatantly unbalanced for no reason. 

The transport one is great, but having 2 items for the same thing makes the first one useless when you level up the second one since they have the same cost in production. And the second one should probably have 9 slots, this would still make the first one viable for those who want simple transport, but would benefit more those who want to fully engage with the skill.

  • Like 1
10 hours ago, Hi. said:

Weren't you complaining about how you didn't like the skill tree earlier?

The skill tree description really dissapointed me. But apparently there are a bunch of more stuff hidden in that update beta that was not in descriptions that changed the skill tree by a lot. This made an 180 in my point of view. But I do yes still think some of the lower part skills need some tweaking. For some seconds I was frustrated with the skill tree looking just like another wolfgang.

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